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alexalex303

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Everything posted by alexalex303

  1. -1 Cars are very expensive assets realistically and they are already borrowed and lent to friends too much, especially when you know they will use them in circumstances that are likely to damage them (police chase, shootout, etc).
  2. The SWAT team does not operate by itself, and will be backed by the other 90 members of the LSPD, and if the situation is big enough, SED and SD (+90 more people). The reality is that other than the first few seconds of a situation starting, law enforcement is never outnumbered (that is good and realistic).
  3. I think that this thread is all over the place, both the OP and the replies. I'm one of the people that pushed very hard for 2019 labs. Not because they were peak roleplay or peak content, but because they were easy to implement and straight-forward. The changes that are proposed in this thread would affect every person on the server and take months to realistically ease into. I suggest making more bite-sized approaches even if you feel that the situation requires a massive shift, because, well, this is too much.
  4. One of the most amazing side effects of chop shops being rarer is that you can actually leave your vehicle unattended for more than 10 minutes and no one will steal it. I think that's an improvement we should not walk back. The only way I would support old-style chopping is if it was limited to NPC vehicles only.
  5. The solution to criminal RP, as in the actual issues and not symptoms is a simple two-fold: 1. lower the import prices across the board, barring attachments everything could realistically see a 1/3 price cut and still be relatively hard to obtain. 2. bring back public labs to the state they were in ~2019, as in, actual tables to make the drugs and actual components spawning. LSD would be popping right now. Those gangs that go around looking for PvP could find themselves sitting at one of the revamped drug labs and leave other gangs alone in most other cases. The lower barrier to entry into the heavy market would allow even smaller organizations to compete, albeit more selectively in heavy vs heavy fights.
  6. As a person that regularly opens a club with a bar, this is all very nice. +1
  7. As an official criminal faction leader I am against factions using a pager system for pvp/combat and against removing this ability from PD; with all due respect to OP, this seems incredibly naïve, these factions are wildly different and balancing can be had, but not by making everything identical. A very good example is, PD weapons that are spawned can not be looted. Criminals can be looted. Should we allow cops to be lootable or disallow looting of gang members? Of course not. There are a number of issues that criminal roleplayers would like addressed and these were communicated to community leadership, but pagers are not one of them.
  8. I don't see any conflict. Silky specifically said to not twist his words to justify clapping pings. Clapping meaning combat/shooting/pvp. If you think you're about to fight someone, and you ping, that's a ping for clapping not "for the RP of being ready".
  9. This is something that is managed heavily by faction services and you should refer to them once you receive your handlers. In general if they are truly RP opps (meetings), the pings are fine. Pings for "potential conflict" are not.
  10. I would allow people to release their vehicles by themselves if they have no fines or charges. There are already other ways to check via script if you are wanted so this would not change anything other than streamline a process. This would not remove roleplay either as an officer can always come and roleplay releasing the car as well.
  11. Those stats are useless anyway. They do not reflect the performance of the vehicle.
  12. alexalex303

    Cops 2 OP

    Some of you might know my legal character Jason Steel. I currently roleplay criminal, having left Steel a few months ago, however, I can say without question that the Internal Affairs Division takes its role very seriously both IC and OOC. Other than people who were kicked from the LSPD, I do not believe there will be many that considers IA a joke or biased towards officers. I had probably the most interaction with IA between all officers in the department and at no point did I feel that they were on my side or let things slide. I have also made an IA complaint from my criminal some time ago, and it was dealt with properly. Of course, properly is subjective and if you wish to see cops removed or kicked over what you perceive is an issue, but is actually fine IC, then that will not happen.
  13. It would work that hyper-specific situation however it would not work for multiple situations happening simultaneously or for managing units. Teamspeak allows you to see who is in a channel so that if there's too many units at one situation, they can be diverted. In addition, following your example, what happens when the rest of the units that were not responding to Jtac get shot at? Do they switch six channels to call for backup from all units, or? If someone presses a panic, how do you know which channel to respond to? All of the law enforcement systems require a radio channel that is always open (the in-game one) and additional channels that supplement them. Using the in-game radio you are limited to listening and communicating in one channel only, which is not enough for such an organized force.
  14. As someone that has used Teamspeak as part of PD for years, I can say that Teamspeak is an advantage over the current VOIP available to civilians or gang members, however, due to the structure of a police department vs a gang, it is not used willy-nilly (IC channels), they are used for very specific situations and for a limited amount of time, as it is needed. As someone that is currently roleplaying criminal, I think our VOIP system (radio) could be improved drastically with script support, and if the improvements were big enough, there could be a case for LSPD switching to it as well, however, as it stands, it does make sense to me that the LSPD would have better communication compared to a gang, even if it's enforced through script limitations.
  15. The issue is that there is no real repercussions for being 'ride or die' in a game. How about this? You're allowed to do non-violent breaches of Fear RP, and be macho, but your attacker might shoot you, and if they choose to do so, your character is killed. You can never play them again. I would be okay with that, since at that point, you are risking your life.
  16. Chopping provides you with cash not packed cash. ATMs are not scaleable therefore are not farmed for this purpose. 24/7s are annoying since they will give you 1000 different denonimations ($209, $230, $405, $450 etc) and they all need to be sold separately. In addition, bank robbery packs seem to provide a lot more influence compared to 24/7 packed cash. It is unclear if this is simply because of the amount (2k cap vs 3.5k avg), but all in all, it does mean that bank robberies the least inconvenient way to maintain your turfs.
  17. I will be the first one to agree that bank robberies are not in a good state, however, they are not being done purely for profit. Official factions require packed cash to maintain their turfs. It is upkeep, effectively forced and not a choice (inb4 don't hold turfs). The idea of having a staff member present for every single bank robbery would be great, if packed cash was no longer required to maintain turfs. Until such time that the system changes and provides official factions other means of obtaining packed cash, that suggestion is untenable.
  18. There aren't enough unique features regarding characters in GTA to tell them apart without an OOC crutch. Other servers get around this by being voice-only so you can combine their clothes with their voice, but we're a mixed server. I could go into character creation right now and make an identical clone of Solomon Cobb. I think that would be an issue without /alias.
  19. This is already possible through standard gta keybinds.
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