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Everything posted by alexalex303
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I believe food in vending machines should not spoil, and that will create a new mini-business opportunity with conveniently placed vending machines.
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If the person agrees to the roleplay, there is no issue, but I can not at this point in time support permanently prisoning people against their will. People that took their characters above and beyond and chose to experience realistic repercussions are the exception, and should not be the norm.
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This suggestion is rather vague, could you please outline exactly what you'd like? There are already rules against DM in place and they apply to everyone. I would be against adding hyper-specific rules because roleplay is much more fluid than that. If you believe you were DMed by an officer, first you should try to explain your side to them via /pm, and if you can not reach a consensus, make a player report, either in-game or on the forums.
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Remove /alias in vehicle and make windows work like a mask
alexalex303 replied to Cyrus Raven's topic in Game Suggestions
What do you mean? It would be an in-character choice. If you want the darkest tint, you are breaking the law and can face repercussions. If you don't want to break the law, take the tint off the windows. I don't see how it's an issue. -
Remove /alias in vehicle and make windows work like a mask
alexalex303 replied to Cyrus Raven's topic in Game Suggestions
That can be enforced in-character, as excessive tints could be illegal. That way there is a pro vs con with having extremely dark tints. -
Remove /alias in vehicle and make windows work like a mask
alexalex303 replied to Cyrus Raven's topic in Game Suggestions
I think this is a good opportunity to work with window tints as well. Make this only work for the darkest window tint available, as the lighter options are very see-through. -
This idea was inspired by SAMP, where civilian (non official) gangs had access to channels, they were strictly OOC and opt-in, to avoid any abuse.
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Mistakes were made, but they should not be repeated. DeAndre and Pops looked to the future, and choices to be made. A mutually beneficial agreement was reached with the Dragons. GBK has established its first formal relationship in the city. Not all of their business deals will be as big or prestigious as the dragons, but a deal is a deal. The Cupids had a craving that was satiated after some work at Chilliad. Grove Street is looking better and better by the day.
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"Grove Street, home, at least it was until I fucked everything up." No truer words have been spoken. Mistakes were made, the road not taken always over the horizon. However, today is a new day, a new chapter, and GBK is here, home. Not everyone got the news of the arrival, but those that did came by to check out the hood. For the most part, everyone was happy to see the new arrivals there. So many things had changed. The beloved LSD lab is a mere husk of its former self, home to petty criminals and nothing more than a quick check for any serious organizations. Not everyone in the neighborhood was as welcoming as others; select people needed convincing. They will come around eventually. At the end of the day, Grove ain't green no more. It's black, and it's staying black.
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Leaning forward on motorbikes is currently considered realistic and a fair action to perform even during a pursuit. Archived.
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If we agree that cooking was very bad for roleplay (no interaction), then I think the focus should be suggestions for a new way to make money, not just asking for unhealthy changes to be reverted.
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The fact is that with a ~12 hour cooldown and four banks that means eight bank robberies a day, up to eight two hour long hostage situations per day. Add onto it people regularly checking timers and hitting banks almost on the dot did not help the issue. I for one did not appreciate the amount of bank robberies and wish they were more special than just another check-list grind activity. Alternative ways to get packed money were added with the ATM robbery mechanic which requires very little investment but provides you with packed money. A group of people can easily farm them with almost no risk. On to the point of not being able to sustain three turfs of the same type, maybe that isn't needed. Do you really need all three turfs for roleplay reasons, or do you want them for imports? If you want them for imports, then more grind is more benefits. The damage on weapons could've been more selective, however, in my opinion, the only damage buff that should be rolled back is on the pistols. I think that heavy weapons in general should be more scary and do more damage. Having a heavy weapon should be a huge threat and even the AK sometimes felt tame, especially when everyone had body armor. That's no longer the case. I understand why people might be a bit disheartened when a way to make money was patched, but a lot of the things that were being done were not healthy for the server. I get that currency opens up avenues, but can anyone honestly say that refilling bottles in a mega property with sixty tables from the floor was good RP or provided any RP? Sitting in that same interior for hours or days, with the only requirement being materials that can be stacked in safes on walls? All of the things that were added, the bug fix for the water, the more danger to the tables, no more cooking in apartments, they were all added for interaction, for roleplay. I get that when you're making money interaction is your enemy, but this is a roleplay server and interaction is the basis for roleplay. Being locked away in an apartment for hours is being locked away from roleplay.
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Good idea. I think it's a good balance between realism and game balance/enjoyment.
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Allow everyone to purchase long-sleeve gloves.
alexalex303 replied to Waryerz's topic in Game Suggestions
The factions that have access to them have internal policies against clipping or unrealistic clothing options. I feel that if given to the general population we might see a resurgence in questionable outfits/combinations. -
Accept all payments at Vending Machines
alexalex303 replied to Willowick's topic in Implemented Suggestions
I think @Ash summarized it very well. If the intent is to make people have more cash on hand (which I think is healthy for the game), more items should require cash, not just vending machines. -
The issue with allowing people to manage RP when it provides them with an advantage is that it can be abused without repercussions. @Destuin said that he sees no issue with "hiding" a .50 cal that he has on him, ready to shoot at any moment, inside a vehicle with roleplay, he says that he will RP grabbing it prior to shooting, however, if he, or an ill-intended player chose to hide his gun in his car every time he gets in just in case cops try to search his person, but then decided to just hop out and shoot if he ever found himself in a shootout, where would be the check or balance on that? We can't expect staff to check the logs of every player, nor can any other player know if his weapon was RPly hidden. This is even more important with stuff like heavy weapons. The general consensus right now is to follow the script, so you can hide heavy weapons in bags or in briefcases, that means that you need to drop the bag or the briefcase and scriptly equip the weapon. This means that you are forced to roleplay the repercussions of having it hidden. It forces you to play fair, and it makes sense from a game balance point of view. You can have the gun ready, but it's visible, or you can have it invisible but not ready. It's a give and a take. I feel that people whom wish to hide their readied weapon want to have their cake and eat it too, and that's not healthy for the server.