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alexalex303

Senior Support
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Everything posted by alexalex303

  1. Removing the NLR rule, or adjusting it to allow for permanent conflict within the current would cause nothing but chaos on the server, as we've seen the past week. The issue is that RAGE doesn't really currently support that many players in one spot, and gangs grew drastically since the old days. We all remember the last auction event; We all remember the WCA+Dojin vs Council War. We would have 30-40 people crashing every fight, then LSPD got involved at the grove fight, and literally half of all the people there crashed. You simply can't have that many players in a small area for a shootout. This is on top of the fact that you now got literally all law enforcement, and all MD units dedicated to a single event on the server, for maybe even an hour (as the scenes drag on). Someone that injured himself on his motorbike? He's not getting any help. You're effectively taking the server hostage whenever you want to have a large shootout. Even if LSPD is not initially involved, it's very common that people will call MD to report gunshot wounds, and PD/SD respond anyway. You've named the NLA v WCA conflict. Here's the difference though, that was a conflict between two growing gangs. We had at most, 30 people at one fight (total, not each side). And those were about once in the early EU, and one late NA. It wasn't non-stop fighting. NLA even kept hosting their church meetings, and for the most part, those events went on without attack. Vory did join at one point, and it turned into a 2v3, but even those fights did not come close to the amount of people involved in the current fights in the server, and it didn't last, and we went back to a 1v1. If you wish to support shootouts/fighting as a healthy things for gangs, I might even be in favor of that, however, not in the current rule-set. I would keep NLR the way it is right now, to stop random conflicts from happening, and I would make the following changes: I would allow civilian (factions with handlers that are not official) to file a war application against another gang. There would be no allies allowed in the actual fighting. This would allow for the WCA x NLA fighting that you remember, and for the Zeta x Seaweed fight. What it would not allow for however, is GangA + GangB + GangC + GangD vs GangE + GangF. So what's the point of allies then? There is still a very strong point to allies, just like there is in real-life. I noticed that you referenced real-life. When was the last time you saw two gangs fighting, and a third jumped in the actual fighting? like on the streets? It's not a thing that happens. What an ally/friendly person would offer a gang fighting would be logistical support, and that would transfer well in our server. For example, if Gang A is fighting Gang B, and I'm friendly with Gang A? I can provide Gang A weapons at lower prices compared to Gang B, or even threaten the other gangs to not sell any weapons to Gang B or they will ruin relations with us. If they are official, I can provide them with vehicles to chop, and drugs to sell, so they can win the influence battle over turfs. I can provide them with information about the enemy, even infiltrate them and leak frequency to my allies. I can do a lot of things, just not partake into the fighting directly. This would allow fights to become more common, but without disrupting the whole server when they happen. As they will at most be a 30v30 (and even those numbers are ambitious due to timezone differences).
  2. What Federal crimes do you see being broken on even a semi-regular basis on the server?
  3. Hey @Adam_Fax. When you hover over the trunk, like when you get it to open, there's some words that pop up in the UI, one of them being OPEN, and one of them being SEARCH. Once you are looking at it, like when you opened it, use your mouse wheel to scroll through the options, until SEARCH is highlighted, then press E.
  4. Cooling hot materials quickly causes thermal shock. I wouldn't throw a hot gun into the ocean.
  5. I for one think that this change made shootouts much more realistic, and you will no longer hear ten voices gravely injured giving verbal aid and instructions to their still fighting teammates. The previous way of things made it seem more like a TDM Lobby than a roleplay server. The victims are now left to call 911, and roleplay injuries, as they should've been. -1
  6. alexalex303

    Fix poker

    This is not a bug but the way the system was scripted. Similar bug reports were rejected before.
  7. I think this is a good compromise between all or nothing for official factions. I'd even include some basic weapons, as long as the cooldown is long enough, and if they're priced considerably more than the official faction imports. This should be a way to break a monopoly, but not a viable alternative for everyone to get easy access to guns.
  8. I've already encountered your emissaries in-game and it's been very authentic. Looking forward to seeing more from you.
  9. I think that we also forgot a lot of the negatives that came with the old drug labs. There were people that used to go around calling 911 on every drug lab to spite criminals. There were people that would bring cops to the drug labs. These were people accused of metagaming their location, not following rules, etc. All in all, they brought a lot of complaints that all stemmed from the fact that most people knew OOCly, where they were, because they were permanent. I think a better alternative would be a new drug table type and material generating barrels, they would function similar to the old drug lab. It would have to be placed somewhere outside (not in an interior), and it would require a decent amount of money + setup (maybe it wouldn't produce any materials unless you had X barrels, and X tables, and you can not pick them up.). But the idea would be that official factions could setup their own semi-permanent drug labs. That way you would control who has access to it, and therefore who could potentially leak it. You could even sell access to it to gangs that do not have access to them, or using them yourself. A lot more possibilities, without all the negatives of a permanent static location.
  10. I think that there is no benefit to having XP in the player list, as new players are clearly outlined, and everyone else's XP is irrelevant for most people. Staff have other ways of obtaining a player's XP. Therefore, I see no negatives with this. +1
  11. This has been reported before. It's because you searched his body with the UI. If you use /frisk instead, his weapons will appear. Notice that the equipped weapons tab is missing from your video.
  12. Pointing a taser in the context of a suspect resisting arrest is very realistic.
  13. If you were involved directly in the situation, and it's not older than 2 days, you are free to post a player report if you feel that a rule was broken. @justpositivity. I fail to see how this is a suggestion, when there is no prescription offered.
  14. No, you most likely would not. The reason they can do it in-game, is because it's an instant teleport. You could fix a lot of issues by adding a 10s timer on elevator usage.
  15. A month or so later and you're still at it, with the quality of the posts going only up. Great job, enjoyed the last few posts.
  16. You don't need script support for any of those suggestions. The only thing the casino has over any other player run business is a custom NCZ. Everything else is done via commands available to everyone (/dice), drinks are dropped, etc. With the player rules surrounding public robberies, I'd argue that you don't even need an NCZ at large events like that. Zetas operated the Tavern for months, without any script support. They bought drinks and foods, provided security, a schedule and people kept coming every week. They made a good amount of money too. There is a pretty large amount of properties like that available, and some are for sale every time. It just comes down to you being willing to put in the time and work into it. I've opened the WCA club before, and I can tell you that it takes a good amount of work, which is why you see most events being run once a week, and not daily. But it can be both profitable and great RP, if you follow through with it.
  17. Since attachments now sync properly, even on backs, they've made scenarios that much more immersive. I'd like to see law enforcement attachments, especially flashlights.
  18. Only if it takes a good amount of time for the elevator to start moving, and reach the bottom floor. Apartment complexes are used as instant teleporters to escape pursuers. Very close to powergaming, and the HUD was put in place to alleviate that issue. Last thing we want is more instant unrealistic actions.
  19. Gloves that you can actually see would be amazing.
  20. It would be very nice, especially for new players that are seeking a gun license and can't find the government website.
  21. I don't see why you would get to eat your cake and have it too. If you carry a gun that is meant to show on your back, it's shown. Could easily argue that hiding it with clothes is bug abusing, same as building in front of your door to hide the smoke from burning drug tables. The gun is meant to have a drawback.
  22. Buying/selling you can do in 100% safety at high-end, or at the door. People do it with cash to avoid the tax that comes with it, therefore a risk should be there. In regards to trading, that is where the argument is the strongest, as there is no way to trade two thing at once script-wise.
  23. interesting concept. good luck
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