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alexalex303

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Everything posted by alexalex303

  1. I think that it is an interesting point, but making it similar to bank robberies is where you lost me. If you could consider an alternative means of achieving this, preferably with less police presence and more roleplay/planning than the average bank robbery, then I'd support it. Bank robberies are a failed experience, being source of immeasurable tension between law enforcement and criminal factions.
  2. I think we should incentivize open-air cooking more than closed-in cooking. There are very little RP opportunities when locked away in an interior. We definitively should not be further incentivizing hidden interior cooking. -1
  3. I think the question is where should this lie on the line between a game and realism. Realistically, if you've been shot and you're wanted, a cop is gonna look into it, and you're gonna get arrested. Gunshot wounds could take operations, hours, days before you can even walk, someone will get to you before then. However, in the context of a game where you get dropped off onto a magic spot and you are 100% instantly, do we really think it's that unfair that cops might see your name? I don't think so. There are ways to avoid it, a lot of people ask a friend to call MD if they're wanted, or rely on them for self-transport, which is something that completely negates this. If a friend were to bring you into the ER with a gunshot wound, police would be notified, in the game, if you get brought to the hospital, unless the cops are camping it, nothing. No warning, you just get off scot free. That doesn't seem very fair or realistic, but it is how it is. If we're taking the whole system as a whole, I think this is fair. You risk your freedom for easier access to medical services, or you use friendships/allies to carry you more covertly, which is less convenient but more private. The suggestion in the OP seems a bit like wanting to have your cake and eat it too, you don't want to risk arrest but you also want a super convenient way to use medical services when wanted.
  4. This is great, it's very hard to have such a huge list of suggestions packed into one and have no disagreements, but they would all be wonderful.
  5. Where do you draw the line? It was 48 hours for 3 years, then it was lowered to 24. If it gets lowered again, will we be discussing 6 hours afterwards? At this point you might as well argue for its removal because 12 hours is nothing. You go to bed and when you wake up all your repercussions went away.
  6. This is not gonna create interesting roleplay, in my opinion. It will be used more as a nuisance. Can I remind everyone how popping someone's hood was a common form of trolling when the hood system just came out?
  7. It should be against the rules; these rules are made so that civilians and regular players are not hunted excessively by gangs. If you are a gang with an HQ, you should not be hiding in NCZs from other gangs.
  8. I think gun damage could be doubled for all guns other than the .50. It would make shootouts last less and people more afraid of gunfire in general.
  9. The fact that you can both be invaliding the opinions of people in law enforcement factions while ending this post with "there is no reason to try and invalid our opinion" is very concerning. Add onto it the fact that it is "our opinion" vs the "opinion of people that don't have to experience it" and it becomes very very hard for me to believe that this is not PD vs crim.
  10. I don't understand at all why this thread got derailed into crim vs law enforcement, again. Such a change would affect all roleplay on the server. It could be you getting robbed by a gang, or you robbing a gang members. Getting house raided, etc. If you think removing report 3 or 4 will make PD/SD stronger, I think everyone is vastly over-estimating the amount of times PD/SD break rules.
  11. I'm one of the people that questioned pink at an IC level, but OOCly, especially with the new graphics, it looks just amazing. Great job on these posts @Melody Valentine
  12. It was my understanding that the whole server is moving in a more realistic direction. The issue is that law enforcement is realistically overpowered. Not a single gang will successfully fight police in a realistic setting. A lot of concessions are made daily for the purposes of the game. I am not a stranger to indulging NonRP for gameplay, however, the tunnels were literally people taking advantage of desync and literally just used for evading (bar the one gang that sat there sometimes). If we're going to talk about the "realistic" suggestions that would bring a huge amount of unrealistic roleplay such as being able to loot law enforcement heavy weapons or sniper rifles, then yeah, I am selective about that, and I hope that you can see why. The tunnel system brought nothing of value and shouldn't come back.
  13. The tunnels were some of the buggiest places in the server. The fact that they were finally closed after years is great for everyone. Bugs aside, how often would people drive on rail tracks in LA? Or see them bring a high performance motorbike in a subway system? Not very often. It's much more realistic this way.
  14. The faction chat is given to groups that have proven themselves after months. They didn't mix IC/OOC for months, and you can avoid doing it too.
  15. It's the exact opposite. Allowing people to hide their weapon without any cons but just pros will result in that becoming the meta. Everyone will hide it because there is no reason not to.
  16. Two weeks ago.
  17. @Lola contributed to this thread and she was involved in a lot of large fights around that time, while still holding a criminal main character. It's not good to strawman the other side while claiming popular support to your side. I also disagree wholeheartedly that my view is outdated when the discussion is to bring things closer to the way things are. Who's view is going to be more relevant, people that led gangs when things were like that, or people that saw videos about it? I'm sure that a lot of people enjoyed the massive fights where they ran over their enemies, however, the server advanced so much more since then. We actually have active legal characters, and I don't mean people pretending to be legal but fulltime legal characters that throw parties, and exclusively social RP with a sprinkle of legal factions such as DCC and Weazel. I'm not saying that they didn't exist back then, but they were being suppressed, whereas now they are flourishing. All of the rules since then allowed this to happen, the public robbery rule, even the no backup rule allowed civilians to roleplay civilians without the gang scene holding the server for ransom. You might ask, how does the gang backup rule affect civilians? It's simple. When four gangs fight three gangs, all on joint frequencies, a large percentage of the time, just because of how many people are involved, law enforcement will also become involved, because the scene is so large, a lot of them will be involved, and then LSEMS. We had fights at grove st that literally had 200 people there, between LSPD, SASD, LSEMS and all of the gang members. What happened to the random civilian that hit a pole and was bleeding out? They died. What happened to the random people getting robbed? They got robbed. What happened to people in prison? They were left alone as even DOC responded. To put it simply, it paralyzed the server, putting this one unrealistically large fight in the spotlight. I'm sure it was fun for some of the people involved, for me, it was a terrible mess with 25 people crashing every 5 minutes due to RAGE not supporting that many people in one place. Since the rule was implemented, how many of those fights did you see? 0. How many criminal roleplay events did you see? I'm not sure about you, but I've saw many. It was during the criminal backup rule that Irish was still a thing and they opened their pub weekly, once again roleplay that @Lola was involved in. LSD was doing legal races, together with illegal ones, inviting people from all gangs. Roleplay still happens. What doesn't happen anymore is those huge fights, and I'm glad.
  18. I have led two official criminal factions on this server. I was there for the abuse of the backup and the zerg fights that crippled the server.
  19. The fact that you want to "roll labs" with several gangs shows exactly why the rule should not be relaxed in any way shape nor form. This rule does not stop roleplaying. You can meet at a public event, such as the Irish Pub, you can have some noodles at the noodle house. Actual roleplay. It can be done, and there shouldn't be any fear about that. However, running labs, chasing people and other such activities should never involve allies. The last thing we need right now is a return of zergs wiping off any smaller criminal crew from criminal activities. Allies should only assist you with soft power, and not shoot for you.
  20. I am strongly in favor of this. It is something that most serious roleplay communities enforce. Stopping roleplay is simply not conducive to immersing yourself into your character or environment. It is not uncommon that RP is paused, an admin situation is dealt with, which involves uploading of evidence from two different sides, and twenty minutes later the RP is either voided, or even worst, resumed. By that time no one wishes to still partake in the roleplay, but they are more often than not, forced to continue. This needs to stop if we are to take roleplay more seriously.
  21. I feel that while our IC interactions are probably not going to be positive, in my experience, that has stayed in-character and I appreciate that a lot, especially when losses as a criminal can cost you a great deal. Keep up the good work!
  22. Date and time (provide timezone): 14/JAN/2022 1700 UTC Character name: Jason Steel Issue/bug you are reporting: Animation of reaching for radio when using it is no longer present. Expected behavior: Character should reach for its ear when operating the radio. Evidence, notes worth mentioning, steps to replicate: Press M; 100% reproducibility. Vehicle license plate number*: N/A
  23. I do not like discussing specific reports as it can give off the impression that we are discussing a staff decision, which is outside what I should be doing as a player outside of an appeal, however, in a theoretical report, if there was a rule break, and both sides acknowledged this, and wished the report closed, what is the purpose of handing down punishments? It seems very heavy-handed and goes against what is constantly said by the staff team, that they are there to educate and not punish. If everyone involved in the roleplay agreed that a mistake happened, and they want to learn from it and grow, without any ill feelings, isn't that literally the best outcome? A staff member that was not involved jumping in and giving punishments does absolutely nothing for anyone learning or feelings. Unless we believe that punishments are the only way to make someone understand, in which case, the staff team is there to punish.
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