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HighTV

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HighTV last won the day on August 5 2019

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  1. Love this faction post. Great work!
  2. HighTV

    Narcos

    Best of luck with your faction!
  3. +1 well thought out suggestion! I would love to see 'effects' from marijuana to increase player to player transactions.
  4. +1 A phone overhaul is surely needed!
  5. For clarity: No one is required to remove members over this, they just cant recruit past 40. I find this topic very weird because there are issues with Criminal RP, but only really recent changes are mentioned and none of the actual 'Long term' issues have been addressed. 99% of people complaining about crime RP are looking for a way to justifiably shoot each-other again without catching a report. Shootouts have been slowly removed over time and the majority of criminals on this server love shooting. They use to reliably just hit drug labs in a circle over and over and find a shootout, but now the labs are essentially empty. Adding script support that forces player to player interactions among criminals is a key way of providing justifiable shootouts. For instance the drug 'steroid' gives you a benefit of speed when consumed giving it a "player to player" trade value. This sort of player to player interaction is what criminals need in my opinion.
  6. No, I don't think faction leaders should partake in choices they are inherently biased in. Obviously ask for our opinions though, but ultimately I should not be the deciding factor of something that effects the Rooks organization ICly. And I agree, people will always want to join the top factions. I think the solution they are proposing is designed to create more 'top factions' than 2 or 3. Im not sure how the transitional phase will be when others are limited to 40 and everyone above 40 attempts to maintain members for long as possible, but were going to find out it seems lol.
  7. I could not disagree more this post more. Your main three points explaining the issues with 'The Ruined State of Criminal RP' are New robbery and crime limitations Faction Management Criminal Faction Member Cap I think the new robbery rules made more Meaningful crimes by eliminating many of the petty meaningless crimes. It was at the point where gunshots next to the bank didn't get any attention, because it was nonstop and people were desensitized. Now crimes carry more 'impact' socially when done because they are not happening constantly. Its much more relatable to real life. Personally I confused as to why you would even list the faction management team who spends a ton of time out of their days helping us and the community. Official factions need regulation and proposing that their regulation is an issue... is an issue... The new Criminal Faction Member Cap will hopefully spread out some of the veteran RPers and allow for more official factions than we currently have. It will also give smaller criminal organizations a chance against the will of a 120 man alliance with script support. In MY opinion the two of the largest issues with the state of Criminal RP is: Lack of potential crimes low level criminals can do to interact with police/criminals to initiate shootouts (99% of the people here just miss shooting) Lack of detective RP for high level criminals to interact with. (There isn't much interaction/interrogation most the time its cut/dry.)
  8. Character to be refunded: Santiago_Giovanni Date and time of incident: 5/22/20 (Unix: 1590189299) Requested refund (what and how much): Shotguns or $80,000 Description of incident resulting in loss: I ordered 10 Shotguns and when I placed the crate down they disappeared Evidence of loss: Comments: 0:10 is where I pick up the shotguns. 2:15 is where the bug occurs.
  9. If you are choosing not to record it and call the police that is your characters choice. If you cannot get a firearms license to make a citizens arrest that is again a by product of character decision. It is not the other characters fault your character exhausted his reasonable options. Your characters only option is to use his illegal firearm to rob the money back and maybe kill him for revenge. That is not something you would want to do in a public place surrounded by witnesses in real life. This is a text book example of "That guy stole my weed, but i cant call the cops because its weed.. fuck". You got got, move on lol.
  10. I do not understand where people are getting "this rule is meant to protect civilians". I am under the understanding that this rule, like all ECRP rules, is meant to make our RP in the server better reflect what occurs in real life. In real life when guns are pointed and people are put on their knees the civilians all around call the cops. They don't first check to see if the person being robbed is a criminal as well.
  11. Great leadership builds great teams. For the second time you created and stabilized an infrastructure that went on to have large impacts on the server ( AVL / WCA ). That something to be proud of. Thanks to all of WCA for the time and effort put into this faction and thread! Its genuinely going to be sad not seeing matte green around the city.
  12. HighTV

    The Rooks

    This faction is still active and has not disbanded. This information, as with all info in this thread, is OOC.
  13. HighTV

    ID 103 FearRP/NonRp

    @DrizzyDre/@Emulsify Longer POV sent.
  14. HighTV

    ID 103 FearRP/NonRp

    He was chasing us and I stopped my truck and got out with a shotgun attempting to hold him up. He sees my shotgun then drives past u-turning to follow us again. This happens Twice as he admits in his response above. I made my intentions VERY clear, both with my actions with the shotgun and with my words when I told him ICly he would be killed for following. The FearRP mechanic is not tied to the DM rule anymore. To argue this is DM like the reported party above does screams of ruleplay and DM baiting. Its evident in the quote above where he mentions I didn't aim my shotgun at him. He follows someone to Rob them knowing they have a shotgun and are aggressive then ignores their demands and claims DM? If the mod would like the full video, as i said above, to see this more clearly I can send it to them no problem.
  15. Player(s) being reported: Id 103 Date of interaction reported: 2/16/20 Unix time stamp from HUD: 1581906395 Your characters name: Dmitri Leroy Other player(s) involved: ID 28 Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? ID 103 blatantly ignores the value of his multi million dollar car and life to keep vision for his backup party that eventually catches us. ID 103 was told that he would be killed for following us. A Guardian Ran over the front half of his Comet Retro Custom He failed to RP any injuries and intentionally remained inside of the guardians threat range (despite the comets ability to drive 250+) Due to slowing down and remaining in my threat range - He was rammed again, spinning him out of control. I attempt to escape with this maneuver. 103 Appears to not care about his life or his car again as he runs into a pole rushing to catch up with us. He succeeds to catch up again, and Surprise he was rammed for it. After this event ID 103 also gets out of his car in front of the Guardian attempting to block us. Resulting in him being ran over along with his multi million dollar car being destroyed. (I'm sure the video below explains it all. If admins want the full chase I can upload that) Evidence of rule breach:
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