Current Situation:
It seems the current system works like this:
The vehicle's import price will determine the cost for the visual-repair.
Example: Jugular = 15k for a visualrepair
Neon = 8k for a visualrepair
Aka, the more expensive the vehicle, the more expensive the visual repair.
Why should this be changed?
1) Realistically, this makes no sense. We can have a Mule, cheap vehicle, huge in size. To clean this vehicle, it would take a long time, and lots of materials (water, soap, etc.) would be used. However, it would be very 'cheap' to clean this vehicle (probably like 2k). Now take the Jugular, small in size, will take a shorter time, a lot less materials will be used, however it will cost you 15k.
This makes no sense.
2) The way the feature works now, almost no-one is using it. I myself am a mechanic, and I have done around 20 hours this week of Mechanic-RP. In all these hours, I have had a handful of people interested in the 'carwash' (visualrepair), however when sending the price, they quickly decline and laugh/complain about the feature's pricing.
I have not seen a single person use the feature, and that says something, and it's a shame because 1) time and effort was put into developing the feature, and 2) if people would use it, it would make for more interesting & fun Mechanic RP and Player RP.
Kindly,
Sara Valentine
PS; If you read this and agree, show some love in the comments, the Community can only make a difference if we work together ^^