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Aldarine

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Aldarine last won the day on July 9 2019

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About Aldarine

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  1. Thank you for your patience as I reviewed the report in its entirety. Prior to concluding the report I would like to hear statements from all players mentioned below. Please note that ID 166/263/191 Hans_Berg/George_Grimes will not be called for a statement as the player has been permanently banned for other allegations. Bertha_Decoca | ID 104/149 - Please provide your point of view in regards to the situation being reported. Along with this, please provide answers to all of the following questions: - Why did you log off at 4:19:09 after being engaged in the shootout to then log back in at 4:36? - Please explain the coincidence in you logging out then logging back in at the same time as your allies/friends. - Why did you return to the scene where you died after being shot by another player when you were still ID 104? - Why did you ignore demands to put your hands up when the reporting party had you at close range gunpoint and instead withdraw your own firearm and begin shooting? - Why did you mercy kill your ally ID 263 Hans_Berg after looting his body? Rivi_Blanco | ID 86/195 @AndreBorup - Please provide your point of view in regards to the situation being reported. Along with this, please provide answers to all of the following questions: - Why did you log off at 4:19:28 after being engaged in the shootout to then log back in at 4:37? - Please explain the coincidence in you logging out then logging back in at the same time as your allies/friends. - Why did you return to the scene where you died after being shot by the reporting party when you were still ID 86? - Why did you attempt to ram the reporting party twice in your vehicle on two separate occasions? How do you know the identity of that individual when he is masked, has a helmet on, and you are approaching at fast speeds? The above mentioned players will be notified in game as appropriate and will receive 24 hours to provide their side of the story. We look forward to hearing back from you! Best Regards, @Fa1N & Aldarine
  2. Very good idea! I will look into following up with the Faction Management Team within the Staff Team and see if it goes anywhere. I think this whole conversation has been very productive and can potentially improve/expand on all avenues of roleplay within the server.
  3. I absolutely agree that the end goal should be to change how drug labs work but of course that is locked behind scripting barriers that take a lot of time and hard work from our developers. In the meantime however I do believe some things can be implemented, the biggest one of which being: - Drug labs can only be destroyed following proper investigation/evidence of active use. Under all other circumstances they should be viewed as chemical storage shelves for miscellaneous purposes as there is no confirmation beyond a reasonable doubt that these locations are being utilized for illegal activity. I believe that is something fairly simple that can be added to the already in place protocols for LEOs regarding drug labs. I would be very keen on hearing from faction heads in regards to this suggestion as a bandaid to the problem until we can get improved lab scripting.
  4. Would you mind elaborating on any point that you're not in agreement with for reference and constructive conversation? In regards to leaving the lab alone if nobody is there, I have to say that is very admirable of you. If that was the case all around I think that labs, in their current state, would be good for criminals who are very limited on their opportunities on the server (Note: I have full confidence in saying this as I have played on a legal character my entire time here on ECRP and have delayed making a criminal for a while due to limited opportunities. I have now made a criminal character and in just a few short days have experienced firsthand the limited nature of criminal roleplay). I have personally witnessed nobody using a lab and the lab still getting destroyed (I was on Fire Department duty with LSEMS and took part in the lab destruction following a department radio call and there was not a single suspect at the location or being removed from it). There is absolutely no actual reason for that. I wholeheartedly believe that utilizing some of my earlier suggestions will assist in increasing RP on all sides - Criminals have to organize escape plans and hiding evidence to clear out labs leading to better communication and more detailed RP and LEOs would have to investigate active use of the lab.
  5. Back to the original topic of the post I think we can all agree that random 911 calls regarding drug labs are silly especially if calling from an NCZ. Perhaps something to consider while awaiting new drug labs/criminal update is for drug labs to either be reported in person or you have to be on the premise/incredibly close to the lab itself for the call to be valid. I personally do not think that making a call about a drug lab from an NCZ should be allowed at all. It is borderline abuse of the NCZ script considering that you are protected from somebody DMing you for calling the police on them and can just camp there. Something like this would also assist in alleviating in the whole "see people at lab, drive down the road, call 911, report it, keep driving to the next lab" that I have personally witnessed both on a legal and criminal character. LSPD/LSSD should also consider doing more when receiving a call about a drug lab. How does the caller know that it is a drug lab? Were they inside? Did they cook? Were people seen cooking? These are all questions that can be asked prior to rolling up on a lab and also provide potential consequences on the person who made the call. Being on the grounds of a lab is not a crime and labs shouldn't be destroyed unless somebody is actively using it in my opinion. Realistically it could just be a shed filled with random ingredients and you wouldn't actually know it was a drug lab unless you see somebody cooking or you yourself know the use (which comes from learning the recipes). If a medic gets a 911 call from just outside a lab yet sees nobody cooking or anything, how can they be certain it's a drug lab? If they call PD/SD, should they investigate first? Perhaps extend RP on that scene by testing the ingredients, inspecting the cooking utensils, etc. to confirm it was just used to make drugs and isn't just a glorified chemical storage locker. Ingredients such as acetone, ammonia, powdered lime, etc. have other IRL uses and are not solely drug making materials which I feel a lot of people do ignore.
  6. @Igor_Morozov - While this is pending review, I ask that you revise your initial post to state which rules you feel each specific player is violating. This will make it much easier to keep track during review. Presently you have a set of three IDs followed by two and then two more. Further clarification at each segment would be appreciated. Thank you in advance.
  7. Thank you for making this player report @Igor_Morozov! This report is pending review from @Fa1N and myself. We will be with you shortly! Best Regards, @Fa1N & Aldarine
  8. +1 I think it's a bit much to combine makeup with plastic surgery and the incredibly high price. It would be nice to have a store where you can just adjust make up or add it to barber shops (along with more chairs)
  9. +1 I would much rather see vehicles only enter a shootout to provide cover or extract, not participate in the attacking via ram.
  10. -1 this has been suggested multiple times and turned down for the exact reasons as above... just no
  11. I honestly wouldn’t be opposed to something being enforced until drug labs get a revamp. Lab locations are stationary which have a massive drawback. Anybody who is having a bad day or anything can just go lab hopping and call from outside without even knowing if anybody is inside or not just to get labs destroyed - they can even go to Sandy MD and call from there while receiving NCZ protection. It’s a bit of a broken system for 911 calls and labs. I wouldn’t be opposed to having to physically go to SD or PD to report it or something else that would make things a bit more fair.
  12. @Brian_Hawk - Thank you for your responses. My final question for you is in regards to your OOC comment of "I asked are you idiot??? lmao" Can you please inform me why you called another player an idiot during this scene? Thank you in advance.
  13. @Brian_Hawk - So again, you are verifying that your life was in danger per your statement "My life is in danger and I will use every opportunity to save myself." Can you please explain at what moment in this scenario were you no longer under Fear RP and thus given the opportunity to attempt an attack on the reported player? Aside from that question to the reporting party, I would like to hear from the reported player as well. Tommy_Dumbling | ID 101 - Please provide your point of view in regards to the situation being reported. Should you have any evidence from your perspective that would be much appreciated as well. The above mentioned player will be notified in game as appropriate and will receive 24 hours to provide their side of the story. We look forward to hearing back from you! Best Regards, @Fa1N & Aldarine
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