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Demonmit1

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Demonmit1 last won the day on May 1

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  1. This is just going in a circle and OP has a had their concern/questions answered and has ignored the solutions because they disagree with the solutions. Report in game if you believe it's power gaming/non rp. Law enforcement can't stabilize you in most situations. They're scriptly prevented from it. Law enforcement are required to request assistance from MD for every scene when someone is injured. If there is no md online, we can /stabilize. we can /cpr to stop you from bleeding out by ~5 minutes to give us enough time to bring you to the hospital or to wait for MD to be available. Arguing that criminal players should be allowed a good faith effort to die based on their /do responses to their wounds is a bad faith argument when every attempt to RP wounds from criminals to cops is either /do GSW or 20x GSW or copy/pasting /mywounds so you have "/do 8x gunshots to torso, 3x gunshots to ., 7x gunshots to foot" again is low effort bad faith attempts for a crim player to try and force their death to avoid consequences of their actions. /BLS isn't making you whole again like nothing ever happened, it's just making sure you're not bleeding out before you can get actual treatment at a hospital. If we're able to clean up a gunfight quick enough that we can reasonably secure wounded without continuing to be attacked, you're going to get treated and processed.
  2. That's exactly what I base my medical RP I do when I'm treating someone as a cop. But I also give the level of RP that I get. If someone just puts /do GSW, I just do "/me puts a tourniquet on the limb with the wound, pulling it tight" and then /cpr, as any argument against that being adequate enough RP to keep someone from bleeding out I ignore or tell them to report me. If someone actually bothers to prep a injury, I'll respond in kind with more detailed medical RP, and sometimes they end up dead cause treating the detailed injuries takes too long. Depending on the person I interact with, it's often a concern that theyre just over complicating the rp and they likely would never do the same would it wouldn't benefit them to die, but I have no immediate way to prove that. If you believe the RP isn't adequate, keep playing along as you're expected to, but make an in game report. Make sure you have a history of always having high quality medical RP to justify your complaint of someone's else's RP. You gotta make sure you hold yourself to the same standards you're wanting to hold law enforcement to. If you somehow are, you'd be one of the only ones... Lol Also, just wanted to explain a game mechanic. Law enforcement are scriptly unable to /stabilize if an EMS member is online. It pops up an error saying we can't use the command due to EMS being online. If there is no EMS, then we have access to the command. /Cpr is the command all LEO and anyone with a BLS license has access to. This isn't a permanent stabilizer, it pauses your death for ~5 minutes, and needs to be reapplied to keep someone from dying. There are not very many situations I've personally been where as a LEO player I can actually use /stabilize. We normally have to transport or call MD to stabilize at the scene then transport the injured suspect to a hospital.
  3. people chose the outcome that's the most beneficial to them. want to avoid repercussions of your actions? deny all treatment attempts, then crash out in /ooc that you were force stabilized. want to live after a fight? make the injury as basic as possible and accept a 1-2 word /me RP, if there is even any RP done at all. I'd be shocked to see that staff actually audit criminal players use of the /CPR command to the same level they audit law enforcement commands usage. it goes both ways. the amount of lengthy /me text RP medical RP i do in basically every situation treating a downed suspect is about a 50/50 chance the criminal player crashes out in /ooc about getting force treated after they continually deny the treatment, or they just copy/paste the /mywounds text list and dont actually attempt any creative roleplay. once they're in prison, they're straight to AFK standing in a corner, or start farming stamps for money, mining, sprinting around picking up litter etc. Its hypocritical to expect high levels of realistic roleplay with medical treatment but then go on with your day not roleplaying the injuries you claimed to sustain. This isnt a dig at you or any specific person, its just the state of the server, this isnt a high roleplay server, and those interactions are something you shouldn't expect to happen. for most of the people that play, this is a cops and robbers server with roleplay-esque rules. there are some roleplayers and realistic elements, but its few and far between these days.
  4. Law enforcement has a justifiable bias to preserve life and try to ensure you face consequences for your actions. Criminal players have a bias to die and respawn to avoid prison time and fines. Subjective text-based RP will never be a valid solution if you want something fair. If you want something fair in all situations, there needs to be a scripted medical system that is in effect every time you're injured, no matter if it's a gang fight, a shootout with cops, or screwing around with friends that ends in an injury in a parking lot.
  5. let us copy/paste the DL number, or add a button to add it to our clipboard
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  8. unless its a fake ID, a player refuses to show the real one, so now law enforcement hold them till a warrant is signed, which takes about 7 days. gonna be an interesting couple of weeks to see how this plays out. im for it.
  9. Ive had the situation happen in game already. Taking and then checking prints to get a name is not allowed per staff. I submitted a bug report and it was denied that this is an intended game mechanic. The only reasonable outcome, which staff had said to do, is just leave the person in a holding cell in perpetuity as they are refusing to identify and we have no means to identify. The player has effectively bricked their character and will be stuck in holding forever as there is no way to forcefully identify them without breaking rules. If people want to make that decision for their character and play out that RP, I guess go for it.
  10. that is not what i intended or meant for that to be taken as. I have absolutely no issue with players getting some form of reimbursement over a big scene, a big raid, a bad loss, etc. If there isnt anything left for me to go out and find, i dont get to play as a detective. i know that players have had some assets returned/reimbursed after they get their property raided by law enforcement because they handled the loss well in game, and played along, and got recognized by staff, and rewarded for doing so. I think thats a great thing. it lessens the blow, rewards positive responses to an overall negative roleplay scenario for them, and they dont have to start over from scratch which would cause a lot of people to just give up and leave. in no way do i see that as FM running behind LEO's backs to try and nullify our efforts, i think its a very justifiable positive thing for the criminal playerbase. I know i'd be bummed out pretty hard if i was completely wiped out on my crim, and that recognition and support from FM if i got a bump back up would be a big motivator.
  11. Date and time (provide timezone): N/A Game Edition (Legacy/Enhanced/both): Both Character name: N/A Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Since the recent phone update Issue/bug you are reporting: A player created a new character, immediately destroyed their phone, and committed a crime. Because the recent update tied IDs to phones, and new characters don't start in the police fingerprint database, this player successfully erased their IC existence to avoid police processing. Realistically, a citizen's identity exists in government databases (Birth records, immigration, DMV) regardless of whether they own a cell phone. The player is using a script limitation (the removal of /license and the DB relying on the phone) to force a scenario that is physically impossible in roleplay. Arcangel responded to the report for exploiting adamantly defending the exploit as an intended game mechanic. forcing a suspect to go buy a phone to "create" an identity mid-arrest makes zero roleplay sense. Furthermore, the suspect could just RPLy type a fake name into the new phone, rendering the process useless. Expected behavior: a scriptly possible way to identify a player without forceRP / admin assistance. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Vehicle license plate number*:
  12. and how are players supposed to have an ID if they dont have a phone?
  13. dont give up! FM/Meridian will come by and spawn all the stuff back in for you cause you complained and you can go back out and continue playing GTA online with extra steps. I dont know what else to offer than what I just posted, a literal step by step guide on what you can do to avoid being consistently caught by GND. If you're not willing to put in the same amount of effort, why do you expect to never get caught? You're openly not willing to put in the effort to be successful, and will cry to LFM like this post is, to change the rules im allowed to play by to protect your lack of effort and roleplay.
  14. Unfortunately there is just a massive divide between crim factions and law enforcement. We are effectively playing entirely different games. Completely different standards are enforced between FM and LFM, which continues to increase the divide between law enforcement and criminal players. Obviously I'm biased towards LEO/Detective stuff as entirely only play that and have for the past year and a half, and I haven't done any crim stuff since then, so I'm struggling to understand what your goal is with a suggestion like this. What exactly would you want changed in how detective work plays out? My understanding and overall goal of what GND / LEO is supposed to be towards criminal roleplay is, law enforcement generate the risk for the reward of being successful in a crime. Criminal activity has significantly higher rewards for being successful than non criminal activity. That significantly higher reward needs higher risk to balance it. Having organized factions, organized crime increases that reward by a significant margin, so detectives who investigate and pursue organized crime/factions should create even higher risk of being caught. Without the risk of being caught, what's the point of getting the reward? LFM has progressively reduced time and time again different ways were allowed to catch organized crime. It's to the point where most GND would agree that we are heavily restricted in who, where, how, and why we try and catch people. Nearly every incident we initiate we are then questioned by staff how and why we found you and pursued an arrest. GND constantly has to innovate and figure out new ways to work within the ever changing rules and restrictions placed on us by LFM. There has literally been times where rules are changing every few hours, and even LFM can't keep things straight on what's allowed and not allowed. If I'm understanding this correctly, you're asking that if a GND detective is listening on on a gang frequency, and we hear, "were X gang and were cooking drugs at X location right now" that the rules should OOCly prevent us from using in character information to investigate? That seems... Wildly unfair, since criminal players have no restrictions to use that information to their advantage, Lol. Like I said, at this point we're playing completely different games and the divide is only being firced wider by staff. But, humor me for a moment, and look at it from my perspective. 1. Have you considered there could be a detective listening to your frequency at any point, and you should be careful what you say on freq and practice good opsec? 2. If someone has got your gang caught repeatedly, why are they still in your gang when they're such a liability? 3. How many weeks to months did you vette someone before you gave them access to cook with you, or know you're actively cooking drugs at a drug lab? 4. If you're not thoroughly vetting people you recruit, not training them on how to not get caught, why are you trying to change the rules to protect your lack of effort and roleplay? 5. If it's another gang that's getting you caught, why are you openly friendly with them everywhere except at labs? Why is there not an active war? Why are you letting them see you at a drug lab and leaving alive when you know they snitch or compromise your operations? 6. Why do you prance around with a rifle drawn, combat rolling around in the open with body armor in the middle of a drug lab, acting as if you're not being watched, or a care in the world about securing your perimeter? 7. Why is everyone inside the lab all trying to get their piece of the cook to make sure they get their cook done and profit, rather than having roles like, guards, scouts, cooks, then distribute the profits so everyone gets a share of the money? The furthest "organized" factions typically get is just to have another body with a gun for a fight, beyond that, most people are in it for themselves, there's no honor amongst thieves. If a criminal faction actually tried to roleplay effectively, practice smart communication and security, they'd be pretty damn effective. But that typically doesn't happen. Criminal players complain, GND get another Nerf until criminals complain again, yet criminals refuse to try anything different or change their own tactics, you would rather change the rules to protect your lack of effort.
  15. I'd have to disagree. the server needs more money sinks, not less. the economy is wildly inflated with very little reasonable money sinks, and dozens of ways to generate large amounts of raw cash. having upkeep costs for vehicles is pretty reasonable way to sink money in the server.
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