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Demonmit1

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Demonmit1 last won the day on May 1

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About Demonmit1

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  1. let us copy/paste the DL number, or add a button to add it to our clipboard
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  4. unless its a fake ID, a player refuses to show the real one, so now law enforcement hold them till a warrant is signed, which takes about 7 days. gonna be an interesting couple of weeks to see how this plays out. im for it.
  5. Ive had the situation happen in game already. Taking and then checking prints to get a name is not allowed per staff. I submitted a bug report and it was denied that this is an intended game mechanic. The only reasonable outcome, which staff had said to do, is just leave the person in a holding cell in perpetuity as they are refusing to identify and we have no means to identify. The player has effectively bricked their character and will be stuck in holding forever as there is no way to forcefully identify them without breaking rules. If people want to make that decision for their character and play out that RP, I guess go for it.
  6. that is not what i intended or meant for that to be taken as. I have absolutely no issue with players getting some form of reimbursement over a big scene, a big raid, a bad loss, etc. If there isnt anything left for me to go out and find, i dont get to play as a detective. i know that players have had some assets returned/reimbursed after they get their property raided by law enforcement because they handled the loss well in game, and played along, and got recognized by staff, and rewarded for doing so. I think thats a great thing. it lessens the blow, rewards positive responses to an overall negative roleplay scenario for them, and they dont have to start over from scratch which would cause a lot of people to just give up and leave. in no way do i see that as FM running behind LEO's backs to try and nullify our efforts, i think its a very justifiable positive thing for the criminal playerbase. I know i'd be bummed out pretty hard if i was completely wiped out on my crim, and that recognition and support from FM if i got a bump back up would be a big motivator.
  7. Date and time (provide timezone): N/A Game Edition (Legacy/Enhanced/both): Both Character name: N/A Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Since the recent phone update Issue/bug you are reporting: A player created a new character, immediately destroyed their phone, and committed a crime. Because the recent update tied IDs to phones, and new characters don't start in the police fingerprint database, this player successfully erased their IC existence to avoid police processing. Realistically, a citizen's identity exists in government databases (Birth records, immigration, DMV) regardless of whether they own a cell phone. The player is using a script limitation (the removal of /license and the DB relying on the phone) to force a scenario that is physically impossible in roleplay. Arcangel responded to the report for exploiting adamantly defending the exploit as an intended game mechanic. forcing a suspect to go buy a phone to "create" an identity mid-arrest makes zero roleplay sense. Furthermore, the suspect could just RPLy type a fake name into the new phone, rendering the process useless. Expected behavior: a scriptly possible way to identify a player without forceRP / admin assistance. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Vehicle license plate number*:
  8. and how are players supposed to have an ID if they dont have a phone?
  9. dont give up! FM/Meridian will come by and spawn all the stuff back in for you cause you complained and you can go back out and continue playing GTA online with extra steps. I dont know what else to offer than what I just posted, a literal step by step guide on what you can do to avoid being consistently caught by GND. If you're not willing to put in the same amount of effort, why do you expect to never get caught? You're openly not willing to put in the effort to be successful, and will cry to LFM like this post is, to change the rules im allowed to play by to protect your lack of effort and roleplay.
  10. Unfortunately there is just a massive divide between crim factions and law enforcement. We are effectively playing entirely different games. Completely different standards are enforced between FM and LFM, which continues to increase the divide between law enforcement and criminal players. Obviously I'm biased towards LEO/Detective stuff as entirely only play that and have for the past year and a half, and I haven't done any crim stuff since then, so I'm struggling to understand what your goal is with a suggestion like this. What exactly would you want changed in how detective work plays out? My understanding and overall goal of what GND / LEO is supposed to be towards criminal roleplay is, law enforcement generate the risk for the reward of being successful in a crime. Criminal activity has significantly higher rewards for being successful than non criminal activity. That significantly higher reward needs higher risk to balance it. Having organized factions, organized crime increases that reward by a significant margin, so detectives who investigate and pursue organized crime/factions should create even higher risk of being caught. Without the risk of being caught, what's the point of getting the reward? LFM has progressively reduced time and time again different ways were allowed to catch organized crime. It's to the point where most GND would agree that we are heavily restricted in who, where, how, and why we try and catch people. Nearly every incident we initiate we are then questioned by staff how and why we found you and pursued an arrest. GND constantly has to innovate and figure out new ways to work within the ever changing rules and restrictions placed on us by LFM. There has literally been times where rules are changing every few hours, and even LFM can't keep things straight on what's allowed and not allowed. If I'm understanding this correctly, you're asking that if a GND detective is listening on on a gang frequency, and we hear, "were X gang and were cooking drugs at X location right now" that the rules should OOCly prevent us from using in character information to investigate? That seems... Wildly unfair, since criminal players have no restrictions to use that information to their advantage, Lol. Like I said, at this point we're playing completely different games and the divide is only being firced wider by staff. But, humor me for a moment, and look at it from my perspective. 1. Have you considered there could be a detective listening to your frequency at any point, and you should be careful what you say on freq and practice good opsec? 2. If someone has got your gang caught repeatedly, why are they still in your gang when they're such a liability? 3. How many weeks to months did you vette someone before you gave them access to cook with you, or know you're actively cooking drugs at a drug lab? 4. If you're not thoroughly vetting people you recruit, not training them on how to not get caught, why are you trying to change the rules to protect your lack of effort and roleplay? 5. If it's another gang that's getting you caught, why are you openly friendly with them everywhere except at labs? Why is there not an active war? Why are you letting them see you at a drug lab and leaving alive when you know they snitch or compromise your operations? 6. Why do you prance around with a rifle drawn, combat rolling around in the open with body armor in the middle of a drug lab, acting as if you're not being watched, or a care in the world about securing your perimeter? 7. Why is everyone inside the lab all trying to get their piece of the cook to make sure they get their cook done and profit, rather than having roles like, guards, scouts, cooks, then distribute the profits so everyone gets a share of the money? The furthest "organized" factions typically get is just to have another body with a gun for a fight, beyond that, most people are in it for themselves, there's no honor amongst thieves. If a criminal faction actually tried to roleplay effectively, practice smart communication and security, they'd be pretty damn effective. But that typically doesn't happen. Criminal players complain, GND get another Nerf until criminals complain again, yet criminals refuse to try anything different or change their own tactics, you would rather change the rules to protect your lack of effort.
  11. I'd have to disagree. the server needs more money sinks, not less. the economy is wildly inflated with very little reasonable money sinks, and dozens of ways to generate large amounts of raw cash. having upkeep costs for vehicles is pretty reasonable way to sink money in the server.
  12. but, to respond to the original post, we're not getting private labs back, why would they choose to make private laundromats?
  13. the system exists for this, and attempts have been made, but LFM actively shut down any investigation deeper than surface level crime investigation. The server, and its criminal players, are not ready or capable of playing against a more realistic detective division that has the resources to actually investigate tax fraud, Racketeering, etc. LFM lost their minds when i conducted an investigation, proved a suspect had illegally acquired $100,000, and I seized it from his bank account without their overview and approval of the investigation. I have been actively OOCly prevented multiple times for opening case files on gang affiliated legal businesses. OTF owns a business property? i cant touch it. Alliance runs a sketchy pawnshop? OOCly off limits for me to investigate because its ran by a different "legal" faction and cant possibly have any criminal activity occurring at it. waterfelons openly advertising gang recruitment over Weazel ads cause you're in the gang and work there? not allowed to investigate. Empire hosting a large scale auction for illegal firearms? not allowed to interrupt others roleplay. Cartel has been OOCly entirely off limits. Actively shut down by FM preventing GND to investigate cartel members while they're IC. The amount of stuff I know thats happening, have IC proof, have worked dozens of hours on ICly, to be told too bad no you cant act on that, is beyond frustrating. The server and its players are not capable of playing to that level of criminal roleplay, and would immediately crash out and quit if I was allowed to act on and pursue investigations that realistically i would have every right to pursue as a gang detective.
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  15. Yeah it's something very insignificant like $500. Bump up the active pay and you'll get a lot more people willing to be on duty and available for calls. The hourly is just for being around. Actually interacting with the job and actively providing a service should be incentivised a lot more than $500 to drop someone off. $8k an hour is the highest possible you can hope to make in legal jobs before tax, which can take up to 35% if you're not VIP. Crim peaks out at 150k~ cooking drugs. Service focused civ jobs should pay out more if they want people to actually show up and do the job in the server. 9/10 law enforcement couldn't care less about the money they make. The reward is the gameplay. Most people are doing mechanic, taxi, weazel for the money. They offer a tangible service to make the game function, and actively doing those jobs should pay out more than just afk salary farming the job. Id bet we would see a lot more active ems if they got paid $5k for every person they stabilize. People would fight over who got to do the upgrades on a car if you earned the labor cost as your income. Taxis would compete to pick up passengers first to get the fare rate to drive someone where they need to go. Weazel advertising would go nuts if you got a commission for every ad you sold to another player.
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