Dirty Mike
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[Renting] 1 Room @ The Eastern Motel Off Rt 68
Dirty Mike replied to Dirty Mike's topic in Properties
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Dirty Mike started following Presenting.. , Disable VIP Gas Perks for Helicopters , [Renting] 1 Room @ The Eastern Motel Off Rt 68 and 5 others
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vip gas perks isnt pay to win but is def pay for advantage
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[Renting] 1 Room @ The Eastern Motel Off Rt 68
Dirty Mike replied to Dirty Mike's topic in Properties
Still available -
Update Vending Machines to be able to sell multiple items
Dirty Mike replied to Dirty Mike's topic in Civilian Suggestions
do you also have to type out the full name of an item on a vending machine in RL or just press a button? -
Update Vending Machines to be able to sell multiple items
Dirty Mike replied to Dirty Mike's topic in Civilian Suggestions
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Need a place to lay low and store some gear for a rainy day? Haven't saved enough to buy a place but want to have a lady over and cant take her back to your car? Want to rage with the homies but cooking food on the engine at 3 am after a bender isn't cutting it anymore? Well get your ass down to the Eastern Motel, we have 1 room ready for rent, Discreet landlord no paperwork rentals if needed. Property is furnished no renovations will be allowed (no editing permissions given). Comes complete with 1 car garage and plenty of storage for all your toys and gear. Now accepting offers for per week or per month rates, text 5162152 for more info
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I think Vending machines could get alot more use if we were able to buy multiple of the same items at once from vending machines. For example if you wanted to buy 5 gps you would type: Gps x5. Having to type out the name of the item for every single purchase doesn't really allow for selling multiple items really well. Another suggestion would just have all the items in the vending machine listed by number, and you would just need to type the corresponding number to purchase the item that's a little more realistic to real life vending machines
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Add an action timer to equipping and unequipping things in /fl
Dirty Mike replied to Payn's topic in Civilian Suggestions
Can we have action timers on weapons before they fire too so we can prevent accidently DM? -
Here is your explanation, Eclipse just like Real life has consequences for the company you keep. you don't want to get shot? don't hang around people who are going to get themselves shot
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State of Drug Production profit per hour and suggestions to fix
Dirty Mike replied to Dirty Mike's topic in Discussions
Did you read the suggestions? -
Currently Under Rental Agreement
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It seems a lot of people are un happy with the update to private labs time is money they say and its true in eclipse. I will be using 4 ingredient drug cook time for my calculations: Refill 100 waters = 15 min requires 1250 waters to cook 250 drugs = 3.125 hours to refill water Mine ingredients (thank you for extra spawn at mines) 15min per 100 or 40min for 250 Buy chemicals humane labs: 15 min Farm 250 weed with full plots and no robberies 2.5 hours 10 Tables = 10 drugs every 15 min or 6.25 hours for a 250 cook/ 20 tables = 3.125 for full Roughs 20 tables total hours 10 hours/ 10 tables =13 hours assuming an average of $600 profit per drug would = 150k profit for a 250 cook After factoring in all the labor involved in prep to have a cook a 10 table lab produces $11k per hour and a 20 table sitting at $15k per hour. It seems the updates have been made to make people produce out side and not solo cook, cooking in properties can still be profitable but not as a solo cook any more, team work make the dream work for example: The 11k / 15k profit per hour is the profit for all those jobs combined, you have a group of 3 people, 1 person goes and collects ingredients, one person runs the tables, one person refills water. every one is making that profit per hour. I guess though it goes to a further discussion of risk of brining more people in to a an operation, cost of tables, and cost or other criminal items, I mean I don't want to personally have to grind for 5 hours in drug production to afford a decent weapon. The water refill mini game needs to be changed to just a timer to refill each one, I understand the want to not to have people afk but doing mundane things in game like refilling 1200 waters and having to click space bar twice for each one every 2 seconds while being lazer focused on the action timer prevents me from being able to even look at my second screen for a moment which I usually have tv show on. A few ideas that would Fix the Current state of drug production: + Remove cooking inside properties and allow tables to be placed in the open ANYWHERE in the city with no watering requirement ( More rp with drug production out side, but not in 4 central locations where your going to have someone rob you once an hour, It would incentivize finding a secure location out in the open and risking your tables but if your location gets discovered you run the risk of losing your tables, could change it every day/week as needed. This would be great for smaller gangs and solo people who still want to participate in drug production. - Tables could be placed like chops shops requiring a special tool to dismantle or only removeable by PD/Sheirff. It could open rp for sheriffs to track down drug labs and weed grows in the mountains and all over the city + Allow weed to be grown anywhere in the city(part of the future drug update already?) + Make weed patches in drug labs grow at double the rate of any where else in the city or give 2 plants per seed planted. And any tables placed in drug labs produce drugs at the faster rate.( tables placed outside drug labs would produce at the normal table rate but tables would not require watering's like out side tables) This would go along with bigger gangs being able to hold down and run the labs, more incentive for bigger groups to go to the labs and hold them down because they would be able to produce drugs alot faster. more of a risk to go to the lab to produce but if you have the muscle you can make more money.
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Dope Dude! good job