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Dirty Mike

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About Dirty Mike

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  1. I have been trucking for a little while and really think that the xp should be increased for the skill. at level 0-15 your only option is taking building materials, with the usually highest xp being 100 per run averaging around 13-15 min round trip. to get to level 15 (15,000)xp you looking at roughly 37 hours of driving the same one of 2 routes to the construction sites. that seems a little excessive where 37 hours put into mining for example would probably have you around level 60
  2. I think it would be nice to see more cars added throughout the city it would make it feel more populated, add random items into them too, sometimes a chance of finding an illegal weapon or items you could sell at the pawn shop. Could be another way for criminals as well to do car break ins to make money if they don't have the means to chop a car. I know more cars in the city can affect performance but maybe this increased car spawn could be affected by player count? Idea: if a npc spawned car gets pick locked and items taken out, 4 minutes after an item is taken out if its not hot wired and stolen ,their could be a chance of the "owner" calling police to report his car being broken into so police could be on the lookout in that area for someone breaking into cars
  3. If I could repeat what has been told to me by countless staff over the past 5 years in this server... that sounds like a IC issue. you could choose not to bring your jewelry out if your going to be in a situation where you might lose it. Effectively rendering the mining/crafting skill useless other then grinding for cash because you have "sentimental value" of some jewelry on this game isnt the play
  4. Player made jewelry should be lost on death same as gloves. It would help stimulate the economy for jewelers. their wont be much of a need to make jewelry other then to sell to the pawn shop otherwise
  5. Your totally right, could we remove private chop shops as well, it just isn't healthy to be cut off from other players while printing money for zero risk inside buildable walls in a private chop shop
  6. Were asking for tables to be placed out side not indoors, try to keep up
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  8. I agree 100% not every one who rps as a crim wants to operate in a large group to produce drugs or get in shoot outs constantly and I think telling people to bad isnt the answer. some of the most fun I had as a crim on this server was driving my rv around trying to find a secret spot to produce drugs. Open up the map so that weed can be planted any where, and allow drug tables to be placed outside any where. make tables take 60 seconds to break down, get rid of watering and make cook times like 10 min, so a 10 table (private) public set up would produce 1 drug per minute but be a 10 table foot print in public risking more of being exposed. Honestly what do we have to lose?
  9. +1, Make default drug tables in labs, and any player owned tables placed in labs produce at double the speed of tables placed any where else on the map to incentivize people using labs.
  10. vip gas perks isnt pay to win but is def pay for advantage
  11. Still available
  12. do you also have to type out the full name of an item on a vending machine in RL or just press a button?
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