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Eliza

Retired Administration Staff
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Eliza last won the day on January 23

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  1. Eliza

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    I don’t mean to sound like a Negative Nancy but a mass unban wouldn’t do as much as people think. The banned players who want to come back can appeal and will be let back in assuming they aren’t a cheater or ban evader. The players who are banned and will never be let back in are players who have completely burned their bridges.
  2. It would be good as long as it’s not misused as @Pazz mentioned. Maybe there can be certain hard set tags like “Deaf” or “Hard of Hearing” or anything else that could be applicable.
  3. I think part of the problem is that FM has struggled to enforce healthy roleplay standards within criminal factions. When certain gangs turn into nothing but clapper gangs, it rarely feels like there are any meaningful consequences, whether that’s restricting imports, reviewing their faction status, or even demoting their tier if they’re consistently promoting low quality RP. It also used to feel like becoming an official faction was something to work toward and be proud of. Now it doesn’t have that same feeling, and I think that loss of standards has contributed to the current mentality. Another big factor was the changes to weapon imports. Lower import prices made heavy weapons much more common, and reducing their weight so they can easily fit in gloveboxes means almost anyone can roll up with a shotgun or rifle at a moment’s notice. When weapons are that accessible and convenient, it naturally pushes people toward solving every conflict with gunfights instead of roleplay. I also think part of the issue is that there just isn’t much for criminals to do outside of stores, banks, ATMs, chopping cars, or cooking drugs. Once you’ve done those activities over and over, people start creating their own content, and unfortunately that often ends up being gang wars and constant shootouts because there aren’t many other engaging criminal activities to encourage different kinds of roleplay.
  4. Remove pagers entirely. You’re either online or you’re not. It would be considered metagaming if I told my boys to hop online to help in a fight. Remove TeamSpeak and keep everything IC, if I can’t communicate to my homies in a discord call then TeamSpeak shouldn’t be allowed either
  5. I agree with every suggestion on this. This is one of the realest responses here. I'll also throw in my suggestion. I think it'd be a good idea to cap criminal situations at 5 criminals with up to 8 LEO responding. A lot of scenarios just end up turning into a numbers game instead of actual roleplay, where whoever has the most people online usually wins. Having a limit would help keep things more balanced and encourage people to rely on planning and tactics instead of just stacking bodies. The only exception I'd see is if something naturally escalates, like someone attacking a gang HQ and the members already there defending themselves. I also think if something like this was added, the backup breach rule could probably be removed since group sizes would already be limited.
  6. The issue is that a lot of players don’t really see medical RP as “actual” RP. Instead, they see it as something they have to sit through before they can get back to whatever they were doing. That mindset usually leads to pretty lackluster interactions from the medic’s perspective. The reality is that EMS treats the same handful of injuries over and over again. Nine times out of ten it’s either a broken leg or, if it’s an arrest, a gunshot wound with enough bullet holes to make Swiss cheese jealous. It gets repetitive, but the people in MD generally aren’t there because it’s the most action-packed faction on the server. They’re there because they genuinely enjoy that style of roleplay and want to create interesting medical scenes for other players. Medical RP is never going to compete with the constant action that criminals or law enforcement get, and that’s okay. The problem is that a lot of players treat EMS as an obstacle instead of another opportunity to roleplay, which makes it difficult for the faction to stay engaging over the long term. I think that’s why suggestions like this have merit. Right now, the server gives players every opportunity to skip interacting with EMS or reduce that interaction to the absolute minimum, so that’s exactly what most people do. It’s not necessarily because they dislike EMS players, it’s because the mechanics don’t really encourage them to engage with medical RP in the first place. I’m not saying every single injury needs to turn into a 30 minute hospital scene, but I do think the server should do a better job of making EMS feel like an actual part of the roleplay instead of an optional stop people avoid whenever possible. Whether that’s limiting when PD/SD can stabilize people, requiring players to properly seek treatment to heal, or some combination of the suggestions above, I think the current system reinforces the mindset that EMS is just a delay instead of another opportunity to create roleplay.
  7. Chat is this ragebait
  8. It used to be enforced as nonRP to taser from a moving vehicle but to my knowledge it’s still enforced as nonRP to shoot a gun through something like the back of a Monstrociti
  9. I agree with the suggestion but I think people could abuse the credits
  10. You can use bags to help with this, however still +1 from me
  11. I believe I am confused, do you believe it is Powergaming for an officer to treat you and then BLS you until a medic who specializes in treating somebody arrives to take over treatment? I mean this respectfully because I am not sure what you are suggesting without interpreting it as a way to avoid arrests due to dying.
  12. Thank you Matt, I had forgotten what the limit was and thought it was more than 2, I partially retract my last statement and now think MD should be called first before stabilizing, unless it’s already something practiced. Either way if a cop provides treatment people will always deny treatment and give the most detailed injury RP to stall the timer unless it’s a homie treating them after a gang shootout
  13. Most of the time when police shoot you IRL, they will provide treatment to you as fast as they can, watch bodycam videos on youtube of SWAT engaging their suspects. I do think that if there are MD on shift, that they should BLS with /cpr rather than stabilize though so it extends your life rather than just make you immediately good for hours and hours.
  14. The old RP way can be more powergamey because a cop can just RP whatever method they use until it’s successful. I agree that on paper in a perfect world that it would be better for RP but in practice the old way was just cops point a gun on you and force you into fearRP with no counterable way. If you roleplay resistance then their colleagues or officer will pull their taser and just tase you after they read it before you can manage anything significant vs just passing the skill check and potentially being able to enter a vehicle or something The script makes it easier on cops because before the script, they typed cuff RP so often that it felt repetitive and boring to arrest somebody.
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