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emythically

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About emythically

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  1. Thank you for your suggestion. As this has already been implemented, we will be archiving this.
  2. Thank you for your suggestion. We are always looking to implement new ways to improve our community and we appreciate your taking the time to write this. At this time, given you appear to have backtracked on the idea, this will be archived. We ask you please repost if this is something you'd still like to see implemented and it may be considered at a future date.
  3. Thank you for your suggestion. We are always looking to implement new ways to improve our community and we appreciate your taking the time to write this. At this time, the interest in your suggestion does not meet the minimum requirements to be considered. We ask you please repost if this is something you'd still like to see implemented and it may be considered at a future date.
  4. Thank you for your suggestion. A recent server update changed how faction vehicles are spawned and removed, no longer requiring someone to clock on and off duty to despawn a car and get a new one. As such, we will be archiving this.
  5. Thank you for your suggestion. This has been implemented through integration of the ECRP Wiki with the F5 (/help) screen. (https://wiki.eclipse-rp.net/) Given that this is something all members of the player base can update and in its current state having most if not all of the current commands, we will be archiving this.
  6. Thank you for your suggestion. This has been implemented through integration of the ECRP Wiki with the F5 (/help) screen. (https://wiki.eclipse-rp.net/) Given that this is something all members of the player base can update and in its current state having most if not all of the current commands, we will be archiving this.
  7. Thank you for your suggestion. This has been implemented through integration of the ECRP Wiki with the F5 (/help) screen. (https://wiki.eclipse-rp.net/) Given that this is something all members of the player base can update and in its current state having most if not all of the current commands, we will be archiving this.
  8. Thank you for your suggestion. As this has already been implemented via "/panim rose", we will be archiving this.
  9. +1 I had created a long winded response to this suggestion, but didn't want to publish it simply due to how specific it got. The long specific breakdown of my thoughts on this suggestion are saved if they are desired. In short, as someone who is not a faction leader, but handles the day to day operations of the SASG faction, an idea like this would be incredibly useful given how complex our faction can be at times. Anything that would allow us to delegate abilities to others, without releasing sensitive faction management perms is a plus. It would also allow server management to customize a faction based on its needs without always needed DEV intervention. I also would want to briefly mention support for being a member of multiple branches due to an issue that is somewhat specific to SASG, but I know LSPD & LSEMS may have a use for it based on my IC discussions with them.
  10. Thank you for your suggestion. We are always looking to implement new ways to improve our community and we appreciate your taking the time to write this. At this time, the interest in your suggestion does not meet the minimum requirements to be considered. We ask you please repost if this is something you'd still like to see implemented and it may be considered at a future date.
  11. Thank you for your suggestion. As this has already been implemented, we will be archiving this.
  12. Thank you for your suggestion. As this has already been implemented, we will be archiving this.
  13. Thank you for your suggestion. This has been partially implemented as a drop off in Los Santos. As such, we will be archiving this and linking with
  14. Thank you for your suggestion. We are always looking to implement new ways to improve our community and we appreciate your taking the time to write this. At this time, the interest in your suggestion does not meet the minimum requirements to be considered. We ask you please repost if this is something you'd still like to see implemented and it may be considered at a future date. My current understanding is that speakers retain their placement after a server restart, and the developers have added methods for extending the 10 minute duration limit for speakers upwards of 1 hour as a compromise between player desires and bandwidth limitations.
  15. Thank you for your suggestion. As this has already been implemented slightly tweaked as a quick time event, we will be archiving this.
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