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Danny_V

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Danny_V last won the day on March 29

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About Danny_V

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  1. what happened to IC actions have IC consequences? If someome crashed it into maze bank tower a few times too many and your enitre helicopter fleet need repairs then .... guess your faction doesnt have access to heli's unless they repair them... It's not like I get my helicopter auto-repaired as a civilian if I Wkey it into a building. just.. you know ... fly more sensibly, maybe? God forbid you have realistic consequences to crashing a multi million dollar helicopter on a roleplay server... The issue as stated is that there's not enough people being able to repair a heli. You dont fix that by having a magical repairbutton that essentially circumvents the entire fleet maintenance system (for a subset of the playerbase) If anything that will be further insentive for mechanics to NOT become eligible for helicoper repairs... the original suggestion of having more people be qualified to repair them is the only real solution. Maybe set up a mechanic/maintenance division within pd/sd? I mean DCC did it (having a mechanic division for fleet maintenance) so... i dont see no reason why cops wouldn't be able to do that there's so many possible solutions to there not being enough rotary-wing mechanics, but a script command /autorepair aint it. I think the LEO factions should explore this IC issue further and take it up with their command. A quick search on the gov website resulted in this find, and it looks like 90% of the groundwork is already laid for people to become certified as a helicopter mechanic: https://gov.eclipse-rp.net/viewtopic.php?t=159254
  2. Agreed! There's a sidenote to this. Diamond VIP users have an option to have their cars never get dirty. I propose that this system gets changed if we were to add more car washes. (no point in adding car wash places if a substantial portion of the playerbase has no use for cleaning their cars) I believe this got added because cars got dirty way too quickly. (basically when you drove from the carwash to paleto, your car would have dirt and grime back on it already.) Cars that never get dirty aint all that realistic, but if you were to give silver/gold/diamond vips discount on a special wax that give X IRL days of perfect shine on their car when they go through the carwash that could be a nice workaround maybe? TLDR, +1 (add 1 or 2 carwash places to the map, possibly Paleto and Sandy/U-TOOL area)
  3. Vehicle Name: Vulcar Hachura R Type of Feedback (Visual/Performance/Price): Performance Feedback Notes: Firstly. The combustion engine kicks in above 70kph. However, when you drop below 70kph it doesn't switch back to the electric sound. (only after coming to a full stop). Would be cool if the car switches back to full electric when going below the threshold. Also, can we up the threshold to 80, so that when you're driving on cruise control in the city, it's cruising in full-electric? Secondly, I think this car should have a little more kick. EV's have generally superior accelleration compared to cars with combustion engines, so I hope that this can be tweaked a little. I own multiple 200,000 cars that have both better accelleration and top speed compared to the Hachura, so in it's current state the car feels a little underwhelming... Considering this car costs around $425,000 to fully max out. (For example, I struggle to break 200 in it and in terms of accelleration it is slower than many cars with combustion engines.)
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  5. Pretty self-explanatory: Remove the duplicate items from the furniture store to make a clearer shopping experience. And remove the items that are currently bugged. (Many items can be purchased, but will not allow the player(or admins) to be placed down. Many pieces have duplicates in the store, sometimes for a different price, sometimes in a different category. Remove the duplicate pieces so that people have a clearer overview of what is actually for sale. Many pieces are bugged. you can buy them from the store. But once you try to use them from your inventory, your UI freezes for a second, and the piece returns to your inventory. These pieces should preferably be fixed, but if that's not possible for whatever reason, the pieces should be removed from the furniture store so that players don't waste their money on bugged items. I understand this issue may not be a pressing matter for the majority of the playerbase, but as someone who's trying to build an ingame faction around property renovations, it's an issue I encounter daily. It is quite frustrating to make your way back from the furniture store, and starting to put down the pieces you've bought, only to find out the game won't let you place them... I have also noticed that the issue has become worse lately, with pieces that used to work fine, being bugged now. I hope that this thread will catch the attention of the people that have the power to fix it. (I will also put up a bug report for the bugged furniture)
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  6. Hi! I've cooked some pork and now i'm trying to preserve it in the fridge... sadly.. my fridge with a capacity of 50, can only hold 12 vol (6 pieces) worth of pork (or any meat for that matter...) I think we should be able to stack meats of the same type together like we can with drinks to make full use of the fridges... It doesnt make sense we have to have 10 fridges for 60 pieces of meat..
  7. OP also said that cooking times would go 10x to accomodate for hourly profits. But! I still think it's going to negatively impact other aspects of gameplay. Take for instance sparking a blunt to make lockpicking a house or car easier. This change would essentially lower the profitability of chopping/house robberies by 5k. Activities that are already not the most profitable activities. making them less viable. Its just not a good suggestion. I'm sorry.
  8. OOH! Crims not using drugs anymore in fights? That makes them easier targets! Sorry -1 from me (People bring cooks based off of the amount of tables in the lab, basically if there's 4 coke tables, and people bring a 20 batch, they put 5 on every table, cook it and quickly depot... (potentially repeat after securing that share) your new system will force people to bring (what is now) a 40 batch. Force them to be there for double the amount of time and have a way higher risk compared to the same reward)
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