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Pazz last won the day on May 9
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I legitimately feel like half the LEOs don't even really care for or want to have people alias'd just like that. Adding /unalias or /removealias would go a long way already, especially where character name changes are concerned.
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I agree. On the flip side, to play devil's advocate, when you have to type out the DL number on a fake license instead of just an outright copy action, for example, there's additional room for error on law enforcement's side, which would give the offender a slight chance of getting away with it. If you open your phone, double-press F7, you can /MDC while your phone is open, so realistically, the difference should only be a few seconds.
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I'm sure that if Paulius reads this, he'll think that I never stop complaining, but I just have to say that the new inventory is abnormally huge; it feels a little uncanny and clunky because of its size. The phone felt the same way when it was properly scaled to 4k resolution, but the "problem" I was having was solved by allowing the player to choose the phone's scale themselves. To that end, I don't know of the technical limitations with the item icons and stuff, but I would like to propose that the inventory scale becomes adjustable by the player, the same way the phone is. Say, 80-150 like the phone, for example. I just think that if, based on personal preference, we could adjust it to be just a little less enormous, it would do a lot.
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Since the crafting UI was updated to the new UI, which was given a search bar, and it is the same principle as /fl, that entire visual should just be carried over to /fl.
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The update to the character selection screen was nice, and even after the most recent adjustments to the UI where the notifications were moved to the bottom right, it is still nice. However, it has significantly reduced the number of characters listed on-screen at once, which causes players with multiple characters to need to scroll to find the character they want to play. It may be a niche problem, but I think that any long-term player will have plenty of characters and will have to scroll, since it's ordered by date of creation, not date last played. I propose that the character selection list be ordered by date last played, so that the (usually) most relevant character will always be the one displayed and at the top of the list.
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It's all good and well having the bug reports on the panel and displaying all of your submitted reports on the "my bug reports" page; however, if you submit enough of them, which typically does end up being the case for most people who take the time to report bugs, the page becomes an eye-sore and a mess to navigate and digest. There's a bunch of different colors popping in your face with the text, along with the severity outline color, and everything is displayed all at once. I suggest the following to improve the page: Add filtering to the page; allow users to sort by report status, severity, reproducibility, and area. Add sorting; allow users to sort by date submitted, date of most recent update, severity, and so on and so forth. Add different page tabs, to differentiate between active bug reports and bug reports that have been completed or marked as invalid.
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I don't agree with the ID, it encourages trolling and wacky behavior, which isn't befitting of a state-issued ID; we've seen how people on this server use their freedom on LifeInvader. I think that the ID photo should put you in a different dimension so that you don't get photobombed or your character turned because someone uses VOIP in a common area for people to go to, but it should still be done in-game so that it is actually of your character.
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This has been resolved with the most recent patch and can be archived.
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Currently, the only animation on the phone is the animation your character snaps to, where they hold the phone in their hand and look down at it. Then, if you make a phone call, it snaps directly from holding it at an angle to placing the phone on your character's ear. This is all good, and well, it functions and displays what it has to. However, the wonderful thing about GTA is the copious amount of detail Rockstar always puts into their game; they do the same with animations. Most of the animations, if not all, have states, where the animation with the character holding the phone is the "second step" for the purpose of the explanation. Then, it has a "first step" animation, which is the character, e.g., reaching for their pocket and then moving into the position of holding the phone, and the "third step", which is going from the static holding phone animation to putting it back in their pocket. Similarly, there's also a smooth transition animation to go from holding the phone to a phone call. There's also an animation that has the character's hand/thumbs moving because they're 'texting'. Overall, it adds no functionality, but it adds a lot to the overall smooth experience. I have compiled a list of the animations below. GRABBING PHONE FROM POCKET ANIM (to use when opening phone): cellphone@ : text_in (https://forge.plebmasters.de/animations/cellphone@@text_in) HOLDING & READING PHONE ANIM (already in-game when holding phone) cellphone@ : cellphone_text_read_base (https://forge.plebmasters.de/animations/cellphone@@cellphone_text_read_base) PUTTING PHONE IN POCKET ANIM (to use when closing phone) cellphone@ : cellphone_text_out (https://forge.plebmasters.de/animations/cellphone@@cellphone_text_out) TEXTING ANIM (to use when sending a text message) cellphone@str : cellphone_text_press_a (https://forge.plebmasters.de/animations/cellphone@str@cellphone_text_press_a) HOLDING PHONE TO CALLING PERSON ANIM (to use when entering a call) cellphone@ : cellphone_text_to_call (https://forge.plebmasters.de/animations/cellphone@@cellphone_text_to_call) CALLING PERSON TO HOLDING PHONE ANIM (to use when ending a call) cellphone@ : cellphone_call_to_text (https://forge.plebmasters.de/animations/cellphone@@cellphone_call_to_text)
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Can you not just class these as urgent, given the circumstances?
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I tried to add a sobbing emoji () to a Bleet. It turned into five diamonds (◆◆◆◆◆) instead. It's not a big deal in the larger scheme of things, but I do think it takes away from the experience, no matter how minor, and I think it would add a lot to be able to use emojis in Bleeter, in text messages, and generally, on the phone, where it makes sense.
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Date and time (provide timezone): 27/APR/2026, 16:25 UTC. Game Edition (Legacy/Enhanced/both): Both. Character name: Elena Flores Does this issue appear again after a full game restart?: Yes. How many times did this issue appear for you?: Constant. Issue/bug you are reporting: The new phone, much like the old phone, does not scale properly on high resolutions, meaning that the phone is very small, and the (smaller) text is barely legible. Expected behavior: To scale properly, so that it can be properly used. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: