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Pazz last won the day on June 8
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Pazz changed their profile photo
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This was a thing when the phone updated released. Every photo taken through the phone's camera app was saved locally as a screenshot. It was then removed. I made a bug report about this because I wasn't sure whether this was intentional or not, and it turned out to have been an intentional change. It cannot be overstated how much value and importance screenshots have to people playing games for years. To this day, you'll find people posting old eclipse-related screenshots and reminiscing. More than just being memory keepsakes, people use in-game screenshots for other media, whether that is other Eclipse platforms like LifeInvader or something else off-platform. As it stands, you either have to do some janky stuff with your third-person camera angles if you want to take good photos, or use a really big camera item with a huge prop. Phones, for most people, are more convenient and immersive. The camera allows you to move around better, angle your shots better, zoom in and out at your leisure, and the phone camera doesn't have that, which means that reintroducing the local storage of phone photos does not negate the need for the camera item. The file size between an average screenshot using a sniper scope or camera and a photo taken by phone on 4K resolution is 1mb. As long as we do not return the locally stored spam of FaceTime image storage, there should really be no technical reason not to have a photo taken through the in-game phone be stored locally.
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Motels would be nice for new players and intentionally poor characters. I do think that there should be some sort of threshold that defines whether someone can or cannot make use of them, though, so that it aids them with their start in the economy but doesn't negate the economy entirely. At a certain net worth, for example, it should cut you off from making use of motels. Net worth partially because I think that experience and playtime are bad units of measurement.
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The suggestion was more scripted business inclined, but yes, faction log improvements would be welcome, too.
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I'd wager to say most businesses lack any sort of viewable logs in-game. I know for a fact that vehicle dealerships have none. The update that allowed for managers to be added with dynamic permissions was great for businesses, however, I find it a little shortsighted that there are no viewable logs that document who does what in the business. I suppose it could be a trust thing, but even if I trust my managers blindly, I would still find value in having logs available telling me that John Doe deposited or withdrew money from the treasury, changed the price on an item in stock, or imported something. I feel as if this is sort of a basic, surface-level feature that should have been added alongside the expansion of business managers.
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Server tag for people with disabilities.
Pazz replied to bloodymarysgirl's topic in Game Suggestions
This is good so long as the use of the toggle is moderated sufficiently. Not in the sense that someone who toggles it once gets flagged and questioned, but I know this community, and it'll be no time until there are photos in fashion with people using the tag for a quick laugh. I'm not a prude or offended by jokes, but I'd hate to see misuse backfire and make people feel ostracized. -
Improving LSEMS Roleplay / Server Attitude towards Medical Roleplay
Pazz replied to lLizzyl's topic in Game Suggestions
It was upped, because they were left high and dry if there was only one member on EMS duty who then did not respond to calls or if there were meetings. -
For some reason, this server is plagued by a development mentality where one thing always needs to replace another, instead of simply complementing each other and giving players multiple choices. Just like when commands like /stats were moved into the janky U menu and removed, while the phone update was absolutely wonderful, we once again for no apparent reason other than to go all-in on a new feature update, removed commands of convenience and replaced them with more obstacles for players to navigate. I don't think much thought was given to how this would impact these kinds of interactions. There's no need for this. It's fine to add alternative choices and methods, but it's far too late into the server's lifespan to be pushing such foundational adjustments that make the foundational gameplay loop for the remaining players clunky at best.
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People who are committed or passionate enough to the point of wanting to give feedback already do so on the forums. Adding a barrier to daily credit gain, a system that was meant to incentivize daily logins and one-hour gaming sessions, defeats the entire purpose by adding a layer of inconvenience. If the session feedback system is so utterly relevant and important that it cannot be missed, which I wholly doubt and what is more likely is that it's just there to look pretty and not actually produce results or staff/developer action, then leave it in there optionally. As it stands, the last thing we need to be doing with the current state of the server and its playerbase is adding more layers of inconvenience and barriers to systems that were incentivizing daily participation from players.
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I legitimately feel like half the LEOs don't even really care for or want to have people alias'd just like that. Adding /unalias or /removealias would go a long way already, especially where character name changes are concerned.
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I agree. On the flip side, to play devil's advocate, when you have to type out the DL number on a fake license instead of just an outright copy action, for example, there's additional room for error on law enforcement's side, which would give the offender a slight chance of getting away with it. If you open your phone, double-press F7, you can /MDC while your phone is open, so realistically, the difference should only be a few seconds.
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I'm sure that if Paulius reads this, he'll think that I never stop complaining, but I just have to say that the new inventory is abnormally huge; it feels a little uncanny and clunky because of its size. The phone felt the same way when it was properly scaled to 4k resolution, but the "problem" I was having was solved by allowing the player to choose the phone's scale themselves. To that end, I don't know of the technical limitations with the item icons and stuff, but I would like to propose that the inventory scale becomes adjustable by the player, the same way the phone is. Say, 80-150 like the phone, for example. I just think that if, based on personal preference, we could adjust it to be just a little less enormous, it would do a lot.
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Since the crafting UI was updated to the new UI, which was given a search bar, and it is the same principle as /fl, that entire visual should just be carried over to /fl.
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The update to the character selection screen was nice, and even after the most recent adjustments to the UI where the notifications were moved to the bottom right, it is still nice. However, it has significantly reduced the number of characters listed on-screen at once, which causes players with multiple characters to need to scroll to find the character they want to play. It may be a niche problem, but I think that any long-term player will have plenty of characters and will have to scroll, since it's ordered by date of creation, not date last played. I propose that the character selection list be ordered by date last played, so that the (usually) most relevant character will always be the one displayed and at the top of the list.
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It's all good and well having the bug reports on the panel and displaying all of your submitted reports on the "my bug reports" page; however, if you submit enough of them, which typically does end up being the case for most people who take the time to report bugs, the page becomes an eye-sore and a mess to navigate and digest. There's a bunch of different colors popping in your face with the text, along with the severity outline color, and everything is displayed all at once. I suggest the following to improve the page: Add filtering to the page; allow users to sort by report status, severity, reproducibility, and area. Add sorting; allow users to sort by date submitted, date of most recent update, severity, and so on and so forth. Add different page tabs, to differentiate between active bug reports and bug reports that have been completed or marked as invalid.
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