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NotKempi last won the day on March 14
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NotKempi started following Increase Despawn rate of ORE in the DOC Dropoff , Begin being active on Social Medias again , Level System For DOC prisoners and 3 others
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Given the recent events and declining server population I believe it would be very beneficial for the community ot once again be active on social medias, some videos back in 2024 when posted as youtube shorts reached views in the thousands which helps the community reach out to new players. Especially now with several RageMP servers closing down and opting not to migrate to FiveM there's an opportunity for the community to try and snag players who want something on FiveM they feel more comfortable and familiar with, but for this to happen players will need to know of the community and the fact that EclipseRP will be migrating with progressions carrying over. My suggestion would be to create a team that's dedicated to being active on social media, a channel on Discord could even be made for clip submissions where if a clip is used for social media a small credit reward could be issued to the player as an incentive for players to clip funny moments and post them, alternatively just find funny moments in #Fashion or have members of the staff team record AltRP and showcase it, the monthly media contests winners could easily be crossposted to Instagram with video submissions going onto Youtube / TikTok. There are The reality is that without promoting the server we're actively losing out on potential players. If posting player clips and images, the little work compared to the potential gain make being active on social media no-brainer to me and I find it a shame that it's something that has died off. Without new players, the server population will slowly dribble out until you reach a critical point where everyone feels there's simply not enough players to log on at any points. With support for the server to be publicly visible on June 1st the only way for us to get new players will be via word-of-mouth or for players to somehow find the community on their own making social media presence more important than ever to support the server until we are able to migrate to FiveM.
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You already get criminal XP when transferring stamps to cash upon release One of the perks within the criminal tree increases stamp payout
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If a crim wants to run to Sandy to get their vehicle out rather then get a cab that should be an option. I don't think it will take away much from DCC. As for buses the likelihood of someone being released from DOC at the same time as a bus driver is actively is so low that this shouldn't even be a consideration. I've not been able to catch a bus from DOC since the week after the activity was released. An impound in Sandy would be a nice QoL feature for PD, SD and mechanics.
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I shouldn't have to tab down the game, open the panel to see my level, to then have to get someone to send me a picture of what the new level I got just unlocked, simply because I can't access my phone. This isn't even bringing up the issue of all OOC settings being tied to your IC access of a phone, Meaning you can't keybind an /anim or change your chat settings without access to a phone. It's nice having it in one place, but it shouldn't be exclusively tied to something IC. It'd be nice to still have the old options of viewing stats and levels and editing settings.
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Arguably borderline metagaming to /collectprints when you don't have the name of the person you're adding the prints to. Works for PD as you've been given permission to, but not SD or DOC AFAIA This shouldn't even be an argument. We should not need to create hours of headaches and staff discussions for something that is a 2 minute fix
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LEO's aren't going to uncuff you and let you touch your phone freely just to airdrop an ID when they have the option of forcefully going through it themselves. Aidrdrop works fine for traffic stops, not for arrests. Additionally as noted, phone can also run out of battery or opt to not have a phone which would leave players in a situation where they cannot be identified. If said player doesn't have prints in the system would be left in a state where they are just indefinitely detained until GOV issues a "temporary ID", something which has happened before and took several hours
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With the new E-ID there's a current issue where the only way for a cop / deputy to see your license is to go through your phone, this gives them full access to your phone and is likely to be abused by cops to go through your phone past just checking for an ID. This means that now, every time a criminal is arrested they have to be content with giving LEOs full access to their phone without a warrant which defeats 95% of the purpose of a criminal using their phone. Having players have a basic ID that just shows their name usable with /showlicense would help combat this, where after a name is gotten PD / SD can use the MDC to check license status on the suspect.
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Increase Despawn rate of ORE in the DOC Dropoff
NotKempi replied to NotMattch's topic in Game Suggestions
Yes, please, it's a pain fighting 3 inmates for the 1 spot that appears every so often, which effectively kills the activity of mining. -
Player(s) being reported: ID 3 Date of interaction reported: 02/MAR/2026 Unix time stamp from HUD: 1772461347 Your character name: Lilliana_Hirano Other player(s) involved: Name(s) Here Specific rule(s) broken: Using inappropriate vehicles to ram and cause damage to another car. Appropriate vehicles are those with ram bars and heavy vehicles. Head-on rams are not allowed (ramming a vehicle head-on that is traveling toward you). Heavy vehicles are considered, but not limited to: Kamacho, Guardian, Pounder, Insurgent, TARV, other trucks, and vehicles of similar category. How did the player break the rule(s)? (300 words maximum) While evading, I tried taking turns to evade the Terminus behind me, which led me into the same road as a PD Scout being driven by ID 3, with them heading towards me. Given how I'd seen this officer lose control and nearly head-on me before I slowed down to ensure I could safely pass, but as I approached the unit, they turned straight into the front of my Monstrociti, causing me to stall out with a head-on ram at over 100km/h I PM'd the player to ask them to save POV to which they stated it was an accident, but upon reviewing the footage, I fail to see how they accidentally turn into me when in full control of their vehicle. Evidence of rule breach https://www.youtube.com/watch?v=NGfuLb4EwhA
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House Alarm triggering without filling noise meter
NotKempi replied to NotKempi's topic in Confirmed Bugs
I haven't touched houses until today, where I started a QTE, which was immediately cancelled, maxing out the noise meter. Given the cost of the robberies, it's not something I'd be able to try to replicate consistently. Please note that while it may appear I press "E" twice, you can only hear me pressing the key once in the video. While it's possible my keyboard somehow sent the input twice this is not something I've ever experienced as an issue before. -
Who is the suggestion for? Criminals & LEOs Why is the suggestion being made? This suggestion is being made in light of the recent update allowing criminals to more freely access police stations with the use of the new door lockpicking system, however this has been an issue for years, with inconsistent rules and the rules themselves changing without any information to the general playerbase. Throughout the last few years, there have been many interpretations on how or why a police station or gang HQ is protected by being "RPly populated". One year cops weren't allowed to enter gang HQ's, the next they can, one year MRPD was an NCZ, now it isn't. Currently, police stations are no longer No Crime Zones, meaning players aren't scriptly limited from criminal activities in the area but are still expected to behave appropriately to the area being "RPly populated," meaning I'm not allowed to, for example, kidnap a cop at the police station. This to me makes sense. But on the same hand, it's somehow been ruled okay for players to lockpick and break into cars, surely if there's police officers, RPly populating the station, they would stop you from committing GTA as much as kidnapping? Now, I can admit that kidnapping is a bit more extreme than simply stealing a car, but for some reason, dropping jerry cans and blowing up the station itself. Which is full-on terrorism is fine? But if I try to spray-tag the same parking lot, I'm in breach of the rules. But if I vandalize the police station by smearing shit on the walls and spelling out my name in a /fdo that's fine, as long as I don't use the spray can item Why does a rule that does not properly exist say you can do "A, B or C" inside a police station, but "D, E & F" aren't allowed? How are players supposed to know or keep up with what they can and cannot do? If the actions you are or aren't allowed to commit are being ruled so specifically, a proper rule should be established stating what actions are or aren't allowed within "RPly populated" stations or HQ's. What are the pros and/or cons of the suggestion? It'd make it easier for players to keep up with whatever staff decides is or isn't a rulebreak inside a police station or gang HQ in the current year. How should the suggestion be implemented? An actual rule be implemented, detailing what actions are or aren't considered NON-RP within the limits of a "RPly populated" station or HQ.
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Simple suggestion, Snipers and marksmen's rifles create an unfair gameplay environment, being the only weapons able to shoot above ranges of 120m ( All other GTA weapons will not register hits beyond this range ). This also means that snipers can be used at ranges where objects don't load in, meaning players with a sniper can shoot through said objects that don't load in. ( LEO Factions have rules on their side to combat this, but should still be considered.) While Rifles and Pistols have a maximum range of 120 meters, snipers can shoot as far as 1,500 meters, effectively creating a 1,380-meter range where they can shoot you, but you cannot shoot back. An example of this would be during the Jewely Heist event yesterday, where several criminals were fighting PD inside a hangar at LSIA. During the shootout, a sniper rifle was deployed from the LEO side, with the sniper parking their car in the middle of the runway and standing in complete open and firing with a gun that can one-shot us while we can't shoot him back in return without pushing out through 20 cops to get within range. The stats on the Heavy Sniper Mk 2 are already insane on their own, being able to kill a person in one or two hits, while having a firing rate of 1 shot/3 seconds. Making the TTK above anything else accessible to the general playerbase. On top of this, the Heavy Sniper Mk2 gets access to a Thermal Scope, which is capable of reading thermal signatures through walls and while there are OOC regulations against using this to the player's advantage, during a heat of the moment gunfight, it's hard to "forget" you saw a person at X or Y location or how you can see them moving ready to peek. This creates an unfair game environment where there is barely any counterplay, with the only option available being to run into the sniper who can take you down in one or two shots. Supply of these weapons is next to none to the general playerbase, while an unlimited number are spawned in for SWAT & SED, who also have the weapons stored away in the trunk of their cruisers at all times for when they're needed, meaning they can be deployed at any time from anywhere. While having sniper rifles is realistic, a sniper rifle in real life carries a lot of downsides that simply aren't represented in GTA, They are heavy and burdensome to carry and hold, and even harder to steady and shoot from the shoulder. They require the user to be kilometers away to truly be "safe" from small arms or rifle shots. None of these downsides are accurately represented in GTA, and as such, make the implementation of the weapon itself unrealistic While I also understand there are faction-bound regulations and OOC rules to the usage of the snipers, I believe that the weapon is simply too powerful in it's current state, even with those limitations in place. The usage of the weapon creates an unfair environment which makes fights feel unfair and unfun for anyone except the person using it to their advantage. As such, I believe that the weapon should either be removed or have the range of usage ( if possible ) limited to 120m to match that of other guns in GTA.
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Date and time (provide timezone): 16/SEP/2025 16:33 ( 1758036883 ) Character name: Lilliana Howell Does this issue appear again after a full game restart?: Can't tell How many times did this issue appear for you?: Once Issue/bug you are reporting: House Alarm triggering without noise meter being filled Expected behavior: For the alarm to only be triggered when the noise meter is filled Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Fail a QTE, which wouldn't fill the noise meter, have the alarm triggered regardless https://www.youtube.com/watch?v=y4ErAL1vOIQ Vehicle license plate number*: N/A
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What jobs are you referring to? House Robberies? AFAIA Scratched Furniture always has sold for 75% of its value to the pawn shop and still does, even at level 0 Burglary.
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I'm confused, or perhaps missing something The Pawn Shop by default pays out 75% of an item's value. Any burglary perks increasing that up to 100% is a buff; you also get buffs for the noise you make and speed of looting, making house robberies much more worth it as your level goes up. I do however, find it weird how selling items is the way to get XP here; surely the act of committing the burglary should be what gives you experience. Robbery perks are also just a straight buff, giving you more and faster rewards. The criminal tree also offers straight buffs with no drawbacks, lowering your jail sentence, lowering the chance of fingerprints being left, and giving you increased war points. Overall besides the nerf to drugs, this seems like a buff to me, offering criminals a way to get better payouts for what they specialize in. Even then, drugs having different qualities open up new avenues of roleplay. If you don't want to spend the time learning how to make top-tier drugs, you need to find a supplier of them, or if you learn how to make top-tier drugs, you can use that as leverage in deals.