Dirty Mike
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Everything posted by Dirty Mike
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Would chopping your enemies car after killing them be considered a violation? or driving their cars into the ocean to remove evidence of the shoot out? that would effectively doing worse then popping tires and causing more financial cost. we have to many rules as is in this server so for that ill say -1
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I have been trucking for a little while and really think that the xp should be increased for the skill. at level 0-15 your only option is taking building materials, with the usually highest xp being 100 per run averaging around 13-15 min round trip. to get to level 15 (15,000)xp you looking at roughly 37 hours of driving the same one of 2 routes to the construction sites. that seems a little excessive where 37 hours put into mining for example would probably have you around level 60
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I think it would be nice to see more cars added throughout the city it would make it feel more populated, add random items into them too, sometimes a chance of finding an illegal weapon or items you could sell at the pawn shop. Could be another way for criminals as well to do car break ins to make money if they don't have the means to chop a car. I know more cars in the city can affect performance but maybe this increased car spawn could be affected by player count? Idea: if a npc spawned car gets pick locked and items taken out, 4 minutes after an item is taken out if its not hot wired and stolen ,their could be a chance of the "owner" calling police to report his car being broken into so police could be on the lookout in that area for someone breaking into cars
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If I could repeat what has been told to me by countless staff over the past 5 years in this server... that sounds like a IC issue. you could choose not to bring your jewelry out if your going to be in a situation where you might lose it. Effectively rendering the mining/crafting skill useless other then grinding for cash because you have "sentimental value" of some jewelry on this game isnt the play
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Player made jewelry should be lost on death same as gloves. It would help stimulate the economy for jewelers. their wont be much of a need to make jewelry other then to sell to the pawn shop otherwise
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Your totally right, could we remove private chop shops as well, it just isn't healthy to be cut off from other players while printing money for zero risk inside buildable walls in a private chop shop
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Were asking for tables to be placed out side not indoors, try to keep up
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agreed 100%
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I agree 100% not every one who rps as a crim wants to operate in a large group to produce drugs or get in shoot outs constantly and I think telling people to bad isnt the answer. some of the most fun I had as a crim on this server was driving my rv around trying to find a secret spot to produce drugs. Open up the map so that weed can be planted any where, and allow drug tables to be placed outside any where. make tables take 60 seconds to break down, get rid of watering and make cook times like 10 min, so a 10 table (private) public set up would produce 1 drug per minute but be a 10 table foot print in public risking more of being exposed. Honestly what do we have to lose?
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+1, Make default drug tables in labs, and any player owned tables placed in labs produce at double the speed of tables placed any where else on the map to incentivize people using labs.
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vip gas perks isnt pay to win but is def pay for advantage
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Still available
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Update Vending Machines to be able to sell multiple items
Dirty Mike replied to Dirty Mike's topic in Archive
do you also have to type out the full name of an item on a vending machine in RL or just press a button? -
Update Vending Machines to be able to sell multiple items
Dirty Mike replied to Dirty Mike's topic in Archive
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I think Vending machines could get alot more use if we were able to buy multiple of the same items at once from vending machines. For example if you wanted to buy 5 gps you would type: Gps x5. Having to type out the name of the item for every single purchase doesn't really allow for selling multiple items really well. Another suggestion would just have all the items in the vending machine listed by number, and you would just need to type the corresponding number to purchase the item that's a little more realistic to real life vending machines
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Add an action timer to equipping and unequipping things in /fl
Dirty Mike replied to Sigma's topic in Civilian Suggestions
Can we have action timers on weapons before they fire too so we can prevent accidently DM? -
Here is your explanation, Eclipse just like Real life has consequences for the company you keep. you don't want to get shot? don't hang around people who are going to get themselves shot
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State of Drug Production profit per hour and suggestions to fix
Dirty Mike replied to Dirty Mike's topic in Discussions
Did you read the suggestions? -
Currently Under Rental Agreement
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It seems a lot of people are un happy with the update to private labs time is money they say and its true in eclipse. I will be using 4 ingredient drug cook time for my calculations: Refill 100 waters = 15 min requires 1250 waters to cook 250 drugs = 3.125 hours to refill water Mine ingredients (thank you for extra spawn at mines) 15min per 100 or 40min for 250 Buy chemicals humane labs: 15 min Farm 250 weed with full plots and no robberies 2.5 hours 10 Tables = 10 drugs every 15 min or 6.25 hours for a 250 cook/ 20 tables = 3.125 for full Roughs 20 tables total hours 10 hours/ 10 tables =13 hours assuming an average of $600 profit per drug would = 150k profit for a 250 cook After factoring in all the labor involved in prep to have a cook a 10 table lab produces $11k per hour and a 20 table sitting at $15k per hour. It seems the updates have been made to make people produce out side and not solo cook, cooking in properties can still be profitable but not as a solo cook any more, team work make the dream work for example: The 11k / 15k profit per hour is the profit for all those jobs combined, you have a group of 3 people, 1 person goes and collects ingredients, one person runs the tables, one person refills water. every one is making that profit per hour. I guess though it goes to a further discussion of risk of brining more people in to a an operation, cost of tables, and cost or other criminal items, I mean I don't want to personally have to grind for 5 hours in drug production to afford a decent weapon. The water refill mini game needs to be changed to just a timer to refill each one, I understand the want to not to have people afk but doing mundane things in game like refilling 1200 waters and having to click space bar twice for each one every 2 seconds while being lazer focused on the action timer prevents me from being able to even look at my second screen for a moment which I usually have tv show on. A few ideas that would Fix the Current state of drug production: + Remove cooking inside properties and allow tables to be placed in the open ANYWHERE in the city with no watering requirement ( More rp with drug production out side, but not in 4 central locations where your going to have someone rob you once an hour, It would incentivize finding a secure location out in the open and risking your tables but if your location gets discovered you run the risk of losing your tables, could change it every day/week as needed. This would be great for smaller gangs and solo people who still want to participate in drug production. - Tables could be placed like chops shops requiring a special tool to dismantle or only removeable by PD/Sheirff. It could open rp for sheriffs to track down drug labs and weed grows in the mountains and all over the city + Allow weed to be grown anywhere in the city(part of the future drug update already?) + Make weed patches in drug labs grow at double the rate of any where else in the city or give 2 plants per seed planted. And any tables placed in drug labs produce drugs at the faster rate.( tables placed outside drug labs would produce at the normal table rate but tables would not require watering's like out side tables) This would go along with bigger gangs being able to hold down and run the labs, more incentive for bigger groups to go to the labs and hold them down because they would be able to produce drugs alot faster. more of a risk to go to the lab to produce but if you have the muscle you can make more money.