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Dirty Mike

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Everything posted by Dirty Mike

  1. RESERVED
  2. RESERVED
  3. Blackson Family Trust Back Story: Jesse Blackson has lived his life as an outcast, being abandoned by his parents from the day he was born, He was left to fend for him self in the welfare system which despite giving him a lot of street smarts also gave him a good sense of fairness. In his early years Jesse became fond of guns, The raw power that they posses made Jesse excited, which lead him to join the Marines, His skills were not over looked as he excelled and was recruited into a Black List Special Ops Team, focusing on secrecy he learned tactics and special skills that proved to be invaluable to his survival, Over the years Jesse became a really good shot and started to modify/gunsmith his own weapons. After an exit from the Special Ops team for unknown reasons, Jesse begin working as a ranch hand which gave him the time and the freedom to shoot guns. On the farm he Met a few Meth heads who told him about making drugs. Jesse was never big on drugs nothing more then just a couple bong loads of weed, but Jesse saw an opportunity. He quickly learned how to develop these life destroying chemicals. After an Over Dose from improperly handling drugs Jesse become very religious, He began to talk to the Sun God Ra and claim he could hear his audible voice. Ra was telling Jesse what to do now, Jesse was told by Ra that he was an Angel of Light, and his responsibility in life was to make Sinners feel His wrath for not following him, Jesse knew his life of solitude wasn't for nothing and staying in the shadows most of his life taught him invaluable skills about blending in and survival. He developed a Family Trust even though he was the only one in his Family, and set forth to find a few loyal followers to call family to complete his life's mission. A short while after Jesse's calling he was contacted by an old team member from his days in the special forces, Gunther Joymen teamed up with Jesse and they set out to start to make some cash, Jesse was relieved to be working with such a close friend who had put his life on the line for him in the past, Jesse's trust issues still run deep to this day, Family is everything to him and it was a relief to him to have such a loyal brother in the city . Gunther and Jesse went back to Jesse's house to discuss their plan of attack for making money, Jesse had extensive knowledge of making drugs but one thing he lacked was connections, His life of solitude had left him with little to no friends in the city. Jesse knew to get a leg up he was going to have to start being a little more trusting and start working with some other people. So him and Gunther set out to do a bit a networking. Type of Faction: Religious Paramilitary Cult Looking to inhabit farm areas and mountain ranges Religious cult services Drug Development Weapons Manufacturing Roster/Rank Structure : Family Head: Jesse Blackson - The leader of the Blackson Family Trust, All final decisions are made by the Family Head, as well as the Direction of the Trust. Leader of Religious services BFT Neck : TBD - The Neck is the leaders #2 Responsible for keeping the Family trust in line and reporting to the Head on the status of the Trust BFT Body : TBD - The body are the regular followers of the BFT BFT Deacons: TBD - Religious leaders who help recruit for Sunday Service and do Public relations with the community BFT Sacrament Archbishop: TBD - In Charge of Drug Production Requirements to join : *10k exp to become official, no exp required to become a prospect *A want to further Rp in the server and Trust *Members are expected to incorporate religious elements into Rp
  4. -1 doesnt really add anything to RP and just seems like another drain on money,
  5. We have garages for parking cars, player built garages for storing cars for safety, Driving around the city and seeing 0 parked cars is not really accurate or fun for a car thief The only cars around the city now are broken down on the side of the road with no chance of getting them to work. So that leaves the only option for a car thief is to rob people at gun point and with the risk of a 10k pistol and jail time doesnt really make it worthwhile to try. Leaving you car parked out in the open when you leave the city is a risk and it should be, Players who have more cars then parking spaces shouldn't be coddled with having their extra cars despawn, They should either: Buy more parking spaces, Not buy as many cars, Or have enough money to get their extra cars out of mors when they come back into the city
  6. +1 us solo criminals need some help its getting pretty dry in the city for things to do
  7. +1
  8. +1 or at least permanently putting all working gas stations on the Gps map. I think its silly I cant look up a gas station on my "gps" because the owner didn't pay for a blip.
  9. Don't have a team but if their is ever a atv/dirt bike Race/competition im in
  10. if you can afk in prison whats the point why not just get rid of the entire prison sentence all together and just have fines
  11. Well it comes down to the majority of people in the server aren't in it for RP, its about making money and buying things, living out a fantasy of being a gangbanger. ive put a good amount of hours in this server over the past 3 months and its to the point where I don't interact with anyone EVER outside of NCZ's. when im pumping gas I have /stoprefuel ready and hit it even if a car drives by. I live in California and the atmosphere of this server is more like Iraq then Cali
  12. It seems it would be easy enough to add some chop shops for boats, as their is already a mors for boats, Could open up some more rp on the water as well
  13. That's real life dude, maybe if the gangs stopped robbing solo people at the drug labs they wouldn't have that problem, but you reap what you sow, and that's the risk, you want to make 15k fast? well their is risk involved in that otherwise get a normal job
  14. that's not the point, this field is bugged
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