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Sophine

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  1. Some kind of medical/coma RP would be pretty neat. It'd give medics something else to do than just painkiller RP and if you think that it actually made people fear death then it's a perfectly valid solution.
  2. Arrogant it is then. You see - you're telling people how they should act, rather than allowing them to roleplay and thus removing any kind of option that they have in deciding what their character would do. Let's call it 'railroading'. The moment you start telling people how they should behave, you start having to decide for every single situation whether that person SHOULD be allowed to roleplay their character that way. If, however, you made the player actually fear death as the character should then you don't need to do that. You give them control of their character back and stop telling people they're playing it wrong.
  3. I respectfully disagree with this assessment. Some parts of FearRP make sense, other parts make less sense. For example, bank tellers at banks that press a button and a security screen comes up to protect them. In this game, that would be deemed a breach of FearRP. In real life, it's their job. That you think that you can tell people how they would react in any situation is either arrogant or naive.
  4. The figure was given as an example, and to get people to think of alternatives. How things are right now is not sustainable. The server cannot claim to be a roleplay server just have the biggest rule breaches be those that dictate how they should roleplay in situations. The only thing you have to fear is FearRP itself.
  5. Then it doesn't need to be a fiscal penalty. It just needs to be a reason to fear death. I disagree with your claim that death is feared right now. It really isn't. The number of times I've seen people messing around and just leave someone to die because they know they can just go pick them up from Pillbox is more than 4.
  6. And thus it begins. Why do you not think that?
  7. I have a gift for you, Eclipse RP. I've been trying to decide whether I really can be bothered to post this because I expect people will just say 'no' and not even really think about the consequences of the current situation, or the proposed changes, but I've decided to be kind rather than spiteful (for the most part). The gift is a way to get rid of the vast majority of the Fear RP rule. The rule that demands that you use ruleplay over roleplay - that removes any kind of agency you have over your character's actions and demands that you act a certain way. For example - being told that it's against Fear RP to drive a vehicle through a street, but it's okay to walk through it. Because that's apparently less scary. Or something. Anyway. The solution is: make death an actual thing to fear. Right now, players fear going to jail more than they fear death. They are not allowed to run away from someone, even though it makes more sense to run than to stand and be robbed by some sloppy two-bit thief that doesn't even have any bullets in his gun. Now, how do you make death something to fear? One solution that I've experienced in my 20 years of roleplaying is permanent-death. That is, you die and you're dead. No respawn. Dead. If you can prove that your character had a valid IC reason to murder a person then that person is dead. If you didn't, that person can appeal and get revived. That mechanic actually worked wonders for making people fear for their lives, but it's not something I'd suggest here on this server. People love shooting each other too much and death is way too easy to achieve for it to really work for this game. Instead, I'd suggest some kind of penalty for dying. For example, in the United States of America, the cost for going to hospital can bankrupt people if they have no medical insurance. Heck, it can even bankrupt people if they DO have medical insurance. You could make dying cost a heck of a lot of money -- if you can't pay, then you go into debt, just like you do for going to jail. Are people messing around and not really taking death seriously? Tack on a $50K hospital charge if you were murdered, or something like that. Watch people actually care if they die. The actual number is irrelevant, what you're trying to do is make people fear death rather than try to use some kind of nonsense this-is-how-you-must-roleplay-even-though-it-makes-no-sense ruleplay. The best way to encourage behaviour in any game is through game mechanics and not through rules. It'll also save a heck of a lot of time for admins and reports.
  8. Also tired of how much random armed robbery happens in this game to be honest. It's pretty unrealistic.
  9. Housing Improvements Problem At the moment there is very little to spend your money on once you have a house and a car and everything else you might need for a life in Los Santos. Maybe you might want to buy more houses and rent them out? Or maybe you want to buy more cars and need somewhere to store them? One thing that I’ve been wondering about is why there aren’t more things that require a constant, weekly outgoing to maintain. Example: insurance payments on cars or houses, or property tax for properties that get paid to the local government. Suggestion Have houses that players own require a monthly/weekly upkeep that gets paid to the local government based on its value. This would mean that having larger and more houses would cost the owners more money to keep those houses, including those players that leave the game and never come back. You could tie this in so that if someone is unable to pay for a period of time then the amount gets taken as debt, but if this goes on long enough then the property forecloses and the house becomes available for sale. Tied into this, I would love to see houses have upgrades that you can buy, which also increase the value of the home. For example, you could have a first aid kit or health bar installed in your home that would allow you to slowly increase your health up to full while inside. This would mean that you wouldn't need to always chase ambulances for those pain pills and would give people a reason to go home and patch up after a gunfight or car crash. Another upgrade might be the ability to create extra slots for cars at the house (within reason) with each slot creating a greater and greater value for the property (and thus a greater tax each week). Each house could be given a minimum Garage rating and a maximum Garage rating that you can upgrade and downgrade within. You could also make it possible to decrease or remove these things in case the upkeep becomes too high for the owner. You could also, maybe, tie this into the possibility of changing the interiors of buildings with money, too. If you don't like that one particular 2G interior, maybe you could remove all furniture inside, pay some money, wait a week, and you'd have a whole brand new interior to your liking instead. Who wants a 3G house with a 2G interior? Conclusion People don't have enough to spend their money on and the options within housing aren't really all that great. It would be nice to get some script things together that could help to alleviate both of these problems with a really nice, immersive improvement to housing.
  10. Absolutely amazing. Again, STOP RIDING BIKES! We get so many calls!
  11. You should allow deletions. Give people a one RL week timer after the character deletion is requested before they are actioned. Have a place on the forum where deletion requests are shown and give people the opportunity to object to a deletion if they have a reason to believe that it is malicious or would go against some kind of rule or break an RP thread. If no one objects then the character is deleted. Maybe have a one day timer for new players.
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