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Tomvd682

Druglabs

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+1 to this and Donovan's idea. I've experienced it multiple times where a gang tells a random solo person to leave a lab (sometimes without robbing them, being polite), and 20 minutes later the cops just happen to raid the lab. The system lends itself to being abused by people who are committing crimes to run to the police because they're mad about being run out

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Self-made drug labs would make so much sense in terms of criminal roleplay which would also add to the PD rp, because at the moment there is no criminal growth. The best that the criminal group can achieve is becoming official which gives it's own benefit but that's all.

+1

Edited by OBESE
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I think the drug labs system in general is a joke, it's so easy to go to, recipes are so easy to obtain now, drug labs are like public areas now.

so no don't add more labs but make labs movable and controllable by illegal factions maybe or make it craftable or whatever but it needs to change.

and adding more labs to the current system will just make it much more worse so -1

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+1 but add this. Allow players to process drugs anywhere. Make the current drug labs ingredient gathering points that could be controlled by groups who could tax or sell the ingredients to people that need them. Each location has certain ingredients and you can take them to your home or other labs locations to cook. 

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