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232 ExcellentAbout Victor Einhart
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What's your budget?
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Tasing, Intentional Low Wellness and Melee while Cuffed/After Tasing
Victor Einhart replied to Bala's topic in Archive
keep stacking these mfs up proud of u -
Per your feedback, from now on I will use my taser only twice. If someone continues to resist after that, I will consider this an escalation and will therefore escalate the force continuum and shoot them.
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When do you lose your house due to taxes?
Victor Einhart replied to OakaLucifer's topic in Discussions
Every once in a while, houses of players that haven't logged in for a while (usually a few months, not weeks) are auctioned off. There's no set schedule for this, though. -
Criminal Roleplay Improvements - a thread
Victor Einhart replied to Freyster's topic in Game Suggestions
I will continue to advocate for random scripted street races especially if they're narrowed by type. This would encourage people to buy and use cars that aren't "meta" cars and give some diversity to people's choices. I strongly believe that the number of "clappers" and PvP mentality will decrease if people have gameplay options to get stuck in to instead of being bored and trying to start some trouble. -
I'm on the fence but I'd be willing to try it and see what its like similarly to how no crosshairs was tried before.
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Being terminated from PD over criminal charges sinks that character. I think it's entirely reasonable to let someone create an entirely new character given their old one is functionally bricked over the incident if they still want to play law enforcement. Going to jail doesn't brick your criminal character the same way. There's always a way to regain things that you lost. You cannot regain what you lose in an incident like this as law enforcement. Comparing the two is very dishonest and I'm disappointed you'd suggest that. It's inhuman.
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Date and time (provide timezone): n/a Character name: Victor Einhart Issue/bug you are reporting: The new Shift+E cuffing system has unlimited and unrealistic range. It chooses the nearest player to you, and doesn't take into account how far away that person is. Expected behavior: It should have the same restriction as the /cuff command, which will fail if the person is too far away. Evidence, notes worth mentioning, steps to replicate: Press Shift+E, the nearest person no matter how far away will be subject to being cuffed. Vehicle license plate number*: n/a
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What positive contribution does wearing a mask bring to freelance jobs? I'm wondering why you'd want to wear one, apart from trying to play into the alias mechanic.
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I'm very sorry to hear that, because that's the exact opposite of what those officers are trained to do.
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Really? Can you give me some examples?
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I'm interested in why you want police officers to be easier to kill. I'm not talking about anything right now, I'm asking.
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Why not?