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Hector2Fingers

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About Hector2Fingers

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  1. Pending @Ranger. Please be patient while this is reviewed.
  2. 100% agree with your comment about trucking. There should be some adjustments to the trailer system to let you take multiple loads before the trailer despawns. I believe the trailers were brought about after the freelance jobs pay were rebalanced. The overall pay increase, I will disagree with, however. Most of these jobs are done solo and don't provide much rp opportunity (minus roadworkers & burgershot). They aren't there to be full time jobs, but more a place to get started or do in your free time. More money in these jobs will only mean people will grind more to get to the top of the food chain and wouldn't increase the amount of rp happening IMO. More money in these jobs will also even further throw off the already unbalanced economy.
  3. Damn. was hoping for a Maxed Warrener.
  4. I own this place now. Text me and we can talk 554-7384
  5. I'd like to suggest adding a /tw command that functions similar to the /cw command. /tw would whisper to everyone sitting at the same gambling table as you. Simply suggesting this to avoid all the extra clutter in the chatbox of people's conversations sitting a table or two away at the casino.
  6. Gonna disagree with this one. Let the new update be enjoyed by all whenever they want. Casinos are open 24/7/365 so there's no reason for it to be any different. I'm sure things will balance out once the newness of the casino update wears off and people lose all their money.
  7. Hey @pixiejewels. OP hasn't had access to impounding vehicles in quite some time. I have not noticed any issues with the impound lot functionality at all recently. I'd say this one is probably good to archive.
  8. I would agree that the trailer should stay attached to the vehicle until you've completed the deliveries you'd like to complete (or at least a set number of them) before having to return for another trailer. As another option, players could have the choice to claim and load multiple deliveries at once (depending on volume). Then have them delivered directly in succession. It's a bit unrealistic to me that a 53' trailer doesn't have the capacity to hold more than an order of 20 radios for a general store. If none of those could be an option, I'd suggest adding a second trailer depot in Paleto. This could resolve making time consuming trips back to the city to pick up another empty trailer. This effects loads that have to be picked up in Paleto the most as it's the complete opposite end of the map from where a trailer can be picked up. I would disagree with @Requiem's statement saying trucking provides good income. It certainly CAN if you get the right orders. However, if you're doing orders that require loading in Paleto (general store, gun store) for delivery on Route 68 for example, you're driving from the trailer yard to Paleto to load, to 68 for the delivery, then back to the city to get another trailer. Followed by another trip to Paleto to reload if you want to do multiple deliveries for the same location. I tested this out a bit and these take 20-30 minutes (with VIP loading speedup) a piece to complete this circle for what's likely 1-2K. I've noticed general store orders sitting unfulfilled for 1-2 days lately which was very unlikely to happen prior to the trailers being brought back in, and I believe this extra time is a direct contributor to that.
  9. Date and time (provide timezone): 20/JAN/2024 - 20:20 UTC Character name: Hector_Mayfield Issue/bug you are reporting: The /setgps command for my general store does not function. It states that the address does not exist. Expected behavior: The /setgps command to function as intended by placing a gps marker on the address typed. Evidence, notes worth mentioning, steps to replicate: Type /setgps 15 Ineseno Road and you will see the error that says such an address and property number does not exist. However, that's the address listed at the UI of the store. Vehicle license plate number*: N/A
  10. Doing God's work for the people not familiar with it. Excellent job, Ranger.
  11. Date and time (provide timezone): 27/DEC/2023 Character name: Hector Mayfield Issue/bug you are reporting: If you are sprinting and press E to tackle, followed immediately by B to point, your character's tackling animation will cancel allowing you to tackle someone without the consequence of falling to the ground, but your tackle could still be successful. Expected behavior: The tackling animation should not be canceled by pointing. Evidence, notes worth mentioning, steps to replicate: Sprint, press E to tackle followed by immediately pressing B to point.
  12. +1 but I see some potential issues. Biggest issue with this suggestion is that 90-95% of players do not have any pending charges on them when the /cuff command is executed. Maybe what could be added instead is /startprison which could be executed after the first charge is added. That way, PD/SD could continue their RP/investigations, but the player could have a single charge applied and time started (ex: Evading) while GSR, fingerprinting, etc, are happening. I also could potentially see this as an opportunity for those who like to continually run on foot while cuffed after 3-4 times tazed to continue those actions or make them even more egregious. Staff may need to make those rules more clear so they're not abused, IMO. Potentially, maybe this could be up to PD/SD discretion depending on the quality of RP similar to the way death rp used to work?
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