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garybruce started following New players , Add speedos to mens clothing , ECRP - A Way Forward [Feb 2026] and 6 others
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Hello, The males don't have many choices of swimwear. Can we have speedos added?
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I think the focus should be on retaining the existing playerbase who are primarily interested in the gang/cop thing, and doing things which might encourage older gang/cop players to return. And new people should be encouraged to join factions early on. As the new people who do that seem to have a far easier time and it reduces the learning curve and frustration at how demented much of the game operates. I don't think it is possible to make it that much more accessible to new solo players as it seems many of the accessibility issues are not seen as issues or problems by majority of the playerbase. But are just how things are and how it works, with a resistance to change. If things were changed to make it more accessible, it would likely just alienate and annoy the existing people who like it how it is, and who make up the majority of the players.
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I think something like the ideas in this are needed. There are currently avenues of roleplay on the server that people chose, such as terrorism or attacks on the government, that need more harsher outcomes to feel realistic. I find myself adding in 'a few days rest' after I do some kind of terrorist accident to create this mnually. As it seems unrealistic that I can do some extreme act and then 70 minutes later I can walk back up to those people and have a chat, or do the same thing again repeatedly. Otherwise this makes a kind of mockery of the law. Being sent to DOC for an hour isn't a deterrent or really a punishment at all (My character uses that time to earn money). I like the idea where for certain crimes there is a form of probation upon release to deter that person from doing anything for a while, or being extra careful while doing it, and if they were to break that then some kind of punishment is imposed. Presently there is a form of this on the server, which is working at Bennys. A criminal who wants to work there tries to stay out of trouble and not be caught for something for fear of losing their job. I think a similar thing implemented for some crimes, where you need to stay clean x days or receive a harsh punishment, would add more interesting roleplay. Maybe that harsher punishment is a long jail sentence, or some kind of restrictions, i'm not sure, but I am sure there are good ideas for what it could be.
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there would be no point in having prison
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Except the one at DOC, I don't see how citybee being available has any impact on taxis RP
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Right now if you do a crime, and theres overwhelming evidence you did it, but you are not at the scene anymore. it seems like once that officer or another on duty finishes his shift that the crime never happened. It would be good if in those circumstances, will be charged, or a warrant placed for your arrest, and then whenever you are stopped by other police they can check for warrants. So even a week later you could be jailed for it and the seriousness accumulates, with maybe some kind of XP/reward for an officer that apprehends someone who is wanted with a lot of serious charges and a wanted list so that police are on the lookout for certain people and want the reward. I don't know how its supposed to work now but it doesn't seem to work right. In 2 months of doing lots of crimes I was not caught for, some serious, I have only had 1 time when an officer came and randomly arrested me for something by tracking me with the rest of the time it forgotten. Maybe currently it only happens like that for some kind of arranged RP, but i think it should be extended to all. At other times someone can do 2-3 days of bomb attacks or shootings, or serious crimes, where the police know who is doing it for sure, but then on day 3 you get arrested for speeding or something, sent to DOC for 20 minutes, and then you are clean and nobody seems to ever remember you fired automatic weapons at cityhall police and battered someones dog with a golf club, and then in front of a crowd roasted and ate a policemans buttock meat. I think in introducing more longer term scope to outstanding warrants/charges it would lead to more interesting RP for both the police and criminals, as the criminals with a long list of charges would try their utmost to not be stopped by the police, and would lead to more depth to the RP for criminal gangs
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Currently if a taxi is online you cannot take out citybee. I think this should be removed, or at the very least increased beyond just 1 taxi online. I don't know for sure but it seems like the idea for this being there is that if citybee is not available someone would be more likely to call a tax, but it doesn't do this, at least not for me. It means I have to run wherever I am going, because taxi's are too expensive for me. I understand that others might pay for them, but given they are only in 2 locations I think it isn't that big a deal and at the very least I think it should be increased to 2 taxis online incase 1 is busy or non-responsive
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Police officers are being lazy driving up and down the embankment to get into the highway instead of taking the road into DOC. If civilians did this they would be in trouble. I propose putting a small barrier up along the section to deter police from doing this.
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Hey! Leshytta here - just started playing
garybruce replied to Leshytta's topic in Introduce Yourself
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I don't think the problem is the people in the community. I am quite new and I found almost everyone goes out of their way to help you as a new person. The problem is often people can't help you as you are just running around on your own somewhere, or people are whizzing by in their cars, and you don't know the question to ask for them to even help. You are instead just wondering what is going on, what youre supposed to do. I don't know if its possible but some tutorials on the basics of things would help, how parts of the roleplay work, what you can do and what you cannot do and more examples needed of roleplay scenarios. This not only helps people from not breaking the rules, but shows them the interesting things you can do that they otherwise wouldn't know about, and wouldn't think to ask. I understand many things are expected to be learnt in game but i think some things need explaining more. There is another idea I have, which is maybe every new person who joins could be automatically added to some kind of starter faction just for new people, on arriving (and people can opt out if they wish), and in that there is more resources to help and people who volunteer to assist new people once they arrive. Rather than just being plonked at the bus station and then left to wander around guessing.
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garybruce changed their profile photo
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The learning curve The main issue I discovered in playing the game is that the learning curve is far too steep for people beginning on their own without a friend explaining things. I understand there is an idea that people are supposed to learn IC about many of the mechanics and features, but this is very difficult to do when everyone is mostly just speeding around, busy with their own thing they have going on, and there are only a few dozen people online. From the experience I had interacting with other players in-game, and interacting in the discord, I believe one of the primary root causes of this is because much of the playerbase has played for so long that they have forgotten what it was like to be new, and many of the things which are confusing to a new player seem obvious to them, and this even results in a hostile reaction from some people to questions. I did meet new people who seemed to be finding it easy, but many of these were joining to play with a friend who was already playing or joined a group early on. An example would be getting jailed at Sandy Shores police station and then released. This happened to me on my 1st day. At the point of being released, and with nobody around to give back items, and nobody to explain what has happened or how I get my things back, I'm just stuck in the middle of nowhere. I have no GPS, no idea where I am or what direction anything is in. I spent a few hours just wandering around the desert. Many people would probably have quit there. Somebody saying "Go get a CityBee" doesn't help if you don't know what that is, or where it is. I think it would help a lot as a new player if in the script you got your GPS back automatically upon prison release. More allowance for creative RP ideas / a culture of encouraging creativity The current setup of the server feels mostly like an RP rules system designed for organised gang/police warfare, and dealing with non-RP squabbles between players and factions by providing a rules system under which they must do it. A lot of people like that cops and robbers thing, but for me it wasn't that interesting and I wanted to do something different. On day 5-6 of my playing two guys did an interesting tunnel car bomb RP situation which I got caught up in. When they did it I noticed how the police officers at the scene seemed to enjoy and like that those two guys were being creative and making something with more depth than just a police chase → arrest → putting a guy in DOC → guy gets released in 1h 20mins → situation repeats, and let them bend the rules a little given they weren't doing it out of any gain for themselves but were trying to make some fun for all involved. Based on that I wanted to try some kind of multi-week RP story arc thing with my player in the hope of giving the police players and cityhall something more interesting and something that might inspire others to have ideas also. The plan that I envisaged was "Gary Bruce slowly becomes Travis Bickle from Taxi Driver and develops an unhealthy obsession with the chief of police". I spent days preparing resources, grinding for money and items for doing it, making other accounts I needed for certain parts of it, planning out routes and steps in order to make different parts of it work whilst staying within the rules where possible with the idea of working on it over weeks, and on top of all that spending 500 euros of real money on credits and I was even looking into offering to pay Eclipse for allowing me to bring in some temporary custom assets I might need to do certain parts of it. I didn't even get onto day 2 of my plan before I hit a wall of "You can't do this because there is no FDO in your apartment that nobody else can go in where you prepared these items" and they shut down the whole thing without having any interest in reading what I was saying. I later discovered I was actually banned for this and that I didn't log back in when the admin messaged me to do so (It was Monday morning my time and I have real life things to do like getting to work, I had logged in to quickly do the days part of the roleplay plan, and I didn't log out in combat or anything like that) and resulted in me getting banned with the reason of "NATRP" This left me dumbfounded at the admin culture. I wasn't going to all this trouble to buy new cars or items for my character, but to try create an entertaining fun situation for a part of the community that I thought might enjoy something with more depth to it. The attitude in these situations shouldn't be one of "My job as an admin is to find anything you've done which gives me an opportunity to shut this idea down", but one of "Tell me what you're trying to do / what you think you're doing, and I'll help you do this / bend the rules a little / help you stay in the rules, if it's something that is going to be fun and entertaining for all and not just you doing something for your own gain at others' expense", especially given I had mentioned I had plans to do an RP story arc. There should be a culture of cultivating and encouraging others to create higher quality RP situations, which also leads to more people having fun, more people wanting to play and giving others the inspiration to do similar things like the two guys in the tunnel had on me. Easily findable tutorials I don't know if it is technically possible but I think some optional tutorials, similar to the driving test, on basic activities would be helpful. Things like how to use city parking, or the sequence of events you're expected to step through while being robbed or arrested. I never did a robbery of another player during my playing as I was actually concerned I would break the rules somehow by doing so by not doing the correct sequence of steps. People will say "Well it's in the rules, go read them", but they need actual practical guides to explain them. It would be good if there was content which was easy to find which laid out the steps "Here are the RP steps you're expected to do when doing a robbery", "Here are the RP steps you're expected to do when you're being robbed", "Here are the things you can't do in these circumstances because they would break rules A, B, C". Understanding of crimes and the new player questionnaire In my first few days I was arrested for bad driving and also GTA. After doing these crimes I had some idea in my head that although serious, if I played for several months of no crime they wouldn't impact future options. This was because of conversations with other players that led me to have incorrect ideas. For instance in one conversation in my first 2 days someone said "Don't worry, unless you do violent crime on your character, then it has no impact and you can get a lawyer to remove them". Another person told me if a person did a history of good deeds they can also have them removed, and that there were also RP routes for getting them removed (they meant exceptional cases). Had I understood then that they were talking about situations where a person pleads not guilty, and that things like GTA convictions don't go away if you plead guilty, I would probably have immediately started again so that if years from now I wanted to do something that didn't allow convictions, then I could. The police in those situations also gave me the impression that the best option is to plead guilty on the form that pops up, and that the contents of that page are just roleplay things and that all other options except guilty just mean that you stay in longer and pay a higher fine, by saying things like "Don't worry, I didn't add all the charges, so just click guilty and you'll be out quick". It wasn't until day 8 when in conversation with a police officer I realised that my understanding was wrong and that the serious charges never go away except in extraordinary circumstances. As someone who did not want to have multiple characters, and didn't want to be a criminal, this was quite demoralising, as although 100 hours will be nothing to long-term people, I had put that much into a character that was now in my mind 'ruined' in its future options. Had I fully known this I would have made a 2nd character earlier on for playing around with illegal activities and kept Gary clean. I know the rules already stated things about crimes but my suggestion to help this is that on the questionnaire when you make an account, it should have the person answer in text a question about what is the impact of doing crimes on their character's future options, and also the guilty/not guilty mechanics. This way by having to read it and then type it out, they 100% fully understand this and the implications and doesn't allow for misunderstandings in conversations with others. OOC whining whilst in-game As a new player in my first few days it was pretty off putting whenever I went into Bennys to get my car fixed that there would be the same players there, complaining on voicechat OOC about the recent car changes for what seemed like hours on end. The existing community might be used to these people doing it and think nothing of it, but when you have first arrived and are really enjoying what has been made on the server and the immersion, it isn't great to then have these people sat in such a key location going on like that with nobody telling them to be quiet. As the kind of things they were saying make you question whether the server is the place to be investing any time. More fear among the gangs It's been explained to me that it's a sensitive subject but I think it needs addressing. There isn't enough fear of the police among the criminals. I have read people saying that they think the police are over-powered, but they should be. That over-powered nature should be what makes the criminals be good at what they do and be careful what they do. It shouldn't be a case that they can spend parts of the day driving around chasing the police. Many days I was on the server it seemed like the police were being hunted in the city when just a few of them were on. Although an extreme example, yesterday while playing because I was scared of ruining an RP situation I was setting up by getting caught by the police for outstanding charges whilst having a bag of illegal items, I ran from Paleto Bay to the city, through the mountains ( I would have used a bike if i had one). I think that's the level of fear and caution the criminals should have rather than one of "It's fine if the police stop us as there's 4 of us and we'll just gun the cops down". This lack of fear is what I think partly leads to the city turning into total mayhem during quiet hours of the day, with the police unable to deal with problems and everyone knowing they can do whatever they want without repercussions. I also think that if done well, that level of fear and caution can lead to criminal RP being much more fun and played at a higher level of RP quality Thats all for now, if I remember anything else Ill add it in.
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Hi, I am a new player. Over the last week ive spent a lot of time at sandy shores police station waiting for my things back. During that time I noticed the doors were often half open and you could enter. During that time you can walk around the station, and there was also free food and drink at the machines. I thought this was an accident by officers forgetting to close it. But just now while i was inside, an officer came and he said on his screen he saw the door as closed. Yet to me it was half open. He mentioned that it was because I was on GTA enhanced and someone on the discord said I should raise this bug. It didn't always show them as open, just some of the time, and they were half open, not fully. Also whenever the lights inside were off, the door would be fully closed