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Victor Einhart

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Everything posted by Victor Einhart

  1. Per your feedback, from now on I will use my taser only twice. If someone continues to resist after that, I will consider this an escalation and will therefore escalate the force continuum and shoot them.
  2. Every once in a while, houses of players that haven't logged in for a while (usually a few months, not weeks) are auctioned off. There's no set schedule for this, though.
  3. I will continue to advocate for random scripted street races especially if they're narrowed by type. This would encourage people to buy and use cars that aren't "meta" cars and give some diversity to people's choices. I strongly believe that the number of "clappers" and PvP mentality will decrease if people have gameplay options to get stuck in to instead of being bored and trying to start some trouble.
  4. I'm on the fence but I'd be willing to try it and see what its like similarly to how no crosshairs was tried before.
  5. Being terminated from PD over criminal charges sinks that character. I think it's entirely reasonable to let someone create an entirely new character given their old one is functionally bricked over the incident if they still want to play law enforcement. Going to jail doesn't brick your criminal character the same way. There's always a way to regain things that you lost. You cannot regain what you lose in an incident like this as law enforcement. Comparing the two is very dishonest and I'm disappointed you'd suggest that. It's inhuman.
  6. Date and time (provide timezone): n/a Character name: Victor Einhart Issue/bug you are reporting: The new Shift+E cuffing system has unlimited and unrealistic range. It chooses the nearest player to you, and doesn't take into account how far away that person is. Expected behavior: It should have the same restriction as the /cuff command, which will fail if the person is too far away. Evidence, notes worth mentioning, steps to replicate: Press Shift+E, the nearest person no matter how far away will be subject to being cuffed. Vehicle license plate number*: n/a
  7. What positive contribution does wearing a mask bring to freelance jobs? I'm wondering why you'd want to wear one, apart from trying to play into the alias mechanic.
  8. I refuse to be a world of warcraft boss you and the boys can hunt down for some loot.
  9. I'm very sorry to hear that, because that's the exact opposite of what those officers are trained to do.
  10. I'm interested in why you want police officers to be easier to kill. I'm not talking about anything right now, I'm asking.
  11. Date and time (provide timezone): N/A Character name: N/A Issue/bug you are reporting: Government units while on PD duty are indistinguishable from other PD units for people that are colorblind. Given that they've been given a different color, it seems intended that you're supposed to be able to distinguish them. Expected behavior: I suggest a different color. It looks exactly the same as PD from a colorblind perspective. I can't tell them apart just by looking. Evidence, notes worth mentioning, steps to replicate: Be colorblind. Vehicle license plate number*: N/A
  12. I'd like it if the bus was actually useful in the manner described above. The problem I see is incentivizing people to actually drive it around. Money pays, that's fine, but if it's soul-crushingly boring that's a problem too. With fishing for example it's not exactly stellar gameplay, but people will congregate at the pier and have player interactions. It adds that interest to the activity. The bus would need that special something as well.
  13. I ask this because people make accusations, and in my experience often times they're making it up, exaggerating, or have misunderstood the situation. If there's a problem, I want to explore the problem and think of a solution. If people refuse to talk about the problem, how can there possibly be a solution? That's the finish line for me, but to get there we need to ask these questions in order to explore the complaints. This isn't "report culture." I can't look into potential problems if I have no knowledge of what's going on. In this case, there was more going on than just a game mechanic which prompted the response. I actively looked into it thanks to the response to my question. In the interest of avoiding metagaming I can't really get into the precise reason, but there was a reason. If you want to be condescending, that's a real slap in the face from my perspective. Why should I bother taking people's complaints seriously if that's the response I get?
  14. RP is done to determine what places are worth raiding. The simple fact is we don't go door-to-door. We have to figure out somehow which places to go. Then that information is forwarded to JB. They look it over and decide if that information is worth acting on. So not only are you insulting the work of field officers, you're insulting the work and judgement of JB. I hope this wasn't done lightly. What is it you want, exactly? Tell me the exact steps you think should be taken. Not that it needs to be "fixed" or "reworked" - I want to hear your solution. In detail.
  15. If you had stayed in cover and not stepped out into gunfire, you probably could have killed every single one of those officers. Press Q to take cover. It's overpowered.
  16. It should also be noted that if you get put into solitary and then something like a hostage situation starts in the cell block, you're going to stay right where you are until that gets resolved.
  17. This already exists, though with no script support.
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