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Everything posted by Victor Einhart
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An ideal scenario now is to have a list of whitelisted players that can do this for themselves without having to bother moderators and that would be a huge W in my mind.
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This would immediately create a hostile pvp environment because of the nature of the server. Right now LSPD is overly tolerant of people being nearby to a scene, for example at Legion. With this change, there would be zero tolerance for people interfering as there would be a game play incentive for people to try and down an officer and steal all their equipment. Officers would be forced away from a laid back attitude and be vigilant and aggressive towards absolutely everyone. There would be zero tolerance towards people trying to insert themselves into a scene or even be near a scene. This would invalidate the direction LSPD is trying to go in for the worse in my opinion, because people would then have a game play incentive to pvp with LSPD even if only to drain their bank account. I for one would advocate for an extremely hostile and intolerant stance towards people not involved in a scene if this change was implemented. You would not enjoy it, and I would not enjoy it.
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Create a Game Master staff role that is not tied to reports. Have the people in this role do nothing but create RP scenarios whether that's impromptu or planned. Give them the same tools senior admins have in order to accomplish things the regular script can't.
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If you could point me to things to reflect on, this would be much more helpful. With your post right now, there's nothing to go on except "officers break the rules" but no specifics which puts the onus entirely on me to figure out what's going wrong and where. I'm not infallible and my information isn't perfect, so if I look at operations for the 10th time in the past month and haven't found anything egregious that hasn't already been dealt with, that means this disagreement between your perspective and mine will just fester. Also this post was written by AI, which only further deepens our disagreement and sows suspicion.
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Make things "bearable" or less "unbearable" for the mortal crims
Victor Einhart replied to Harveyyy's topic in Discussions
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Make things "bearable" or less "unbearable" for the mortal crims
Victor Einhart replied to Harveyyy's topic in Discussions
I am once again asking for your assistance in catching these mysterious W mentality players that nobody seems to be able to identify. Give me something tangible that I can look at to see the problem you're talking about. Send me a video, screenshot, anything. -
After reading through that thread the other day about police suggestions, one of the things that came up is K9 roleplay. My takeaway from that was many people feel this sort of thing is uninteractive and more something that happens to you rather than something you play with. K9 is entirely dependent on text roleplay, and the reality is most players respond better to physical things happening rather than reading. Experiments with administrators playing as dogs has been universally positive from everybody involved. To that end I want to suggest more in-depth support for pets: Allow pet animations. Administrators can already play animations with dogs, and I think it would add something to let players play the same animation for a pet they have spawned. Allow players to force the pet NPC to stay in one place, rather than be tethered to a player. Introduce a character creation option of being a dog. This could be a paid service similar to credit pets. Introduce a way for pets to attack a player. It would function similarly to the taser: no damage (or very low damage), but cripples the player for a short while and has a relatively long (20-30 seconds?) cooldown. Introduce a "game master" staff role, where certain things like ped morphing and alt RP approval aren't tied to ranking up from support staff or reports at all. My biggest point in this list is the "game master" staff role. Something that people can get into without being tied to reports, the strike system, and all of that stuff. This would not only help my admittedly self-interested idea for a unit I'm overseeing, but would apply to a broader range of things not normally possible via script support.
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Yet another drug lab revamp suggestion.
Victor Einhart replied to Demonmit1's topic in Criminal Suggestions
It used to be there was an inventory and the stuff you needed was all there waiting for you in a respawning inventory, and the balance was that it's dangerous to stand around at a static location. I think it would be perfectly reasonable to try out that system again. And if you really want to do a big cook you can bring some of your own ingredients as normal. Alternatively these respawning inventories could be located on Cayo perico, giving people a reason to go there and smuggle things back to los santos. I think having a cash-only dropoff at cayo would also be nice. you don't get anything out of turning in stuff for turfs, but you get a larger payout for hauling stuff out to cayo. -
Police using unfair/ unrealistic pursuit maneuvers
Victor Einhart replied to penguinkibble's topic in Archive
I'm begging you, please use the IA report system, or forum report. I don't like bad cops either, but when these sorts of threads come up, nobody is able to tell me any names or give specifics. Tell the faction more about it so if there really is a problem, we can fix it. PLEASE. -
I'll submit the "clapper mentality" is broadcast a lot in the reports section. People that do this are often reported, and you see a lot of that in that forum for good reason - often they are breaking rules or otherwise behaving badly. The decent people that are playing to their lore and not playing into that crappy mentality basically never appear in that section, so you don't really hear about them.
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I live in Canada and to increase my immersion the snow should remain until April.
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I arrive on scene. 5 people are alive and allegedly involved. That means 5 different narratives that have to be established of what each person did in order to get the correct charges placed on them. None of the officers on scene has the complete picture from start to finish. That means I have to piece this together from a variety of sources on scene. For each person involved, because without that we can't place the correct charges. What did each person do? What is the timeline of events? What events are criminal, and what events aren't - and what charges apply to each event? Why are people hanging around the scene? Now I have to assign people to make sure they don't try to mess with the investigation. People need medical attention. Gotta assign people to that. Who took items off this person? That person? An officer was injured, so I need to get their part of the story. They can't talk to me when they're injured, so it'll take some time to get that narrative. Now I find out there's a 6th person involved that nobody told me about. And they also need medical treatment. Great. The original narrative I heard now doesn't make sense because of this 6th person. Now I need to piece things together again. Somebody is now jumping over the barriers and causing a ruckus. Now we've got a 7th person we're arresting. Now I have to figure out yet another narrative to make sure this person is charged correctly. An officer needs to log off and is asking to leave. Do they know something that I need to know in order to piece this together? Do they have items that need to be put away? Now there's a bunch of same-colored cars circling the scene and talking on their radios that I have to worry about. People are now screaming to hurry up. I can't hear people trying to report what happened, so I have to ask them to repeat themselves. This is just a relatively simple scene. Do you see now how things get complicated? It isn't easy. Especially when people are being uncooperative, roleplaying resistance to officers, telling me to kill myself and hurling the usual insults, etc. And this isn't even scratching the surface of people lying, trying to mislead me, or simply being plain wrong about what happened which makes the process take even longer trying to get to the bottom of things.
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Stop robbing private chops, instead do this
Victor Einhart replied to Ritchie Stones's topic in Discussions
to make allies? -
Who's abusing it? Give me some names and the problem will be solved today.
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Stop robbing private chops, instead do this
Victor Einhart replied to Ritchie Stones's topic in Discussions
You could easily do the same thing with drug labs, or even "you use half the tables we use the other half" But no one does this. Instead it's rob rob rob hands hands hands. -
Limit the options of undercover cars for PD/SD
Victor Einhart replied to lupicek's topic in Game Suggestions
Who is doing this? When? How often? Where? How many is "loads"? -
Add the old drug labs with the respawning inventories to Cayo. Allows smuggling to LS.
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Make it Non-Rp to randomly search vehicles.
Victor Einhart replied to Jordan's topic in Rules Suggestions
By changing the rules to include this, wouldn't you just be submitting reports anyway when people are breaking the newly written rule? -
Make it Non-Rp to randomly search vehicles.
Victor Einhart replied to Jordan's topic in Rules Suggestions
Submit a report! -
QOL - The Next Update / Near- Future of ECRP
Victor Einhart replied to Bala's topic in Game Suggestions
Alter the UI at the impound to a world interaction. Instead of "/release" to ask for help, have the text prompt indicate you're asking for help. This would also help out people with no knowledge of the server to point them towards what they need to do, as the current text prompt really doesn't explain what to do. [E] Call for assistance -
P works, the others don't.
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This is already implemented and has been for a long time. I know that because I wrote it. I took the criticism from criminal players and worked with that to come up with our current solution. The problem is, whenever we offer a method of escape, it isn't "good enough" and is refused. People never choose to get in their cars and drive away in my experience. Not sure why.
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Scenario: I watch someone kill somebody else. I arrest that person. Due to this mechanic, I'm ultimately unable to identify them, despite clearly watching them commit a murder. I also discover this person doesn't have fingerprints in the database, taking away my only method of identifying people that don't have ID. If I don't know the person's name due to this mechanic, I also can't check the arrest report database for a mugshot. There are thousands of entries, and that person could have easily changed the way their character looks since the last mugshot. This also assumes the person has any criminal history recorded in the database. This could be their first crime after all. That person sits in a jail cell the whole time while I struggle through this, and ultimately can't reach a resolution. Now what? Please tell me the exact steps I would have to take to conclude this scenario without saying "let them go." Please include as much detail as possible. Also explain to me how this interaction is fun for anyone involved.
- 29 replies
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- criminal update
- development
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