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Xoza

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Xoza last won the day on May 24

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About Xoza

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  1. I have some camera equipment I installed but it's just overhead, when I load into the house, it doesn't show. I'm thinking it may be a similar issue.
  2. Simple Request. Increase volume below. With them being their different class you'd think it would carry just a little more. Off Road - 200 vol. SUV - 200 vol - increase to 250. Van's - 200 vol - increase to 300.
  3. Greetings @Pazz and @Pegasus_, Is this still an issue with NBDY's mention of "[Gloves] Bug fixes" in Discord?
  4. This seems like a new thing and at least I've not heard this to be an issue. Can anyone else confirm? @Lou Laurie Did you log out while moving? Is it possible you were inquired / killed as you logged out? If this happens again, please post another here.
  5. @Vanessa Dicks Please test further when you can. Does this happen with only items above a certain height?
  6. Bug Confirmed. Can someone test it the other way around? Lock your car and try to open it just as quickly to see if it crashes the game.
  7. PLAYER REPORT PENDING RESPONSES Thank you for your patience while this report is under review. ═══════════════════════════════════════════ After reviewing this report and the evidence attached to it, we have decided that this report cannot be concluded at this time. The following players will be required to provide their side of the story from this situation within the next twenty-four (24) hours: Bo_Jacman [171] - Please provide any further evidence or information and respond to the following questions. What was the reason you returned to the scene the accident? Why did you get out of your vehicle and loot the individual without RP? Did you have a reason to loot and shoot? Did you have a relation or previous encounter? Justin_Vohn [293] - Please provide any further evidence or information and respond to the following questions. How were you involved in this situation? Was anything stated between hitting the individual and returning? What are your relation with any of these individuals? Jay_Gallo [153] | @L0C0_Turtle - Please provide any further evidence or information and respond to the following questions. Did you have any previous encounters with these individuals? Please inform the other individuals involved (below) so they may provide statements. Elijah_Wu [108] - Please provide any further evidence or information and respond to the following questions. Did you have any previous encounters with these individuals? Did you have anything of value on your person? Did you die in this situation? Buk_Lee [271] - Please provide any further evidence or information and respond to the following questions. Did you have any previous encounters with these individuals? Please explain further the situation after the end of the provided evidence and shootout. ─────────────────────────────────────────── If the player/s fail to respond to this report within the next twenty-four (24) hours, this report will be concluded based on the evidence that has already been provided, to the best of our ability. Regards, @Jasmine & @Xoza
  8. Not done yet.. there is so much we have the crowds the RP in the chat box that can be moved to these notifications... ---------------------------------------------- Pet: Called: player.notify(You have call your [PET TYPE] pet [PET NAME]., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Home: player.notify(You have sent your [PET TYPE] pet [PET NAME] home., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Chopping: Started: player.notifyWithPicture(Contact, Chop Shop, You have started chopping [MODEL]/[PLATE], it will take [TIME] and you'll get $[AMOUNT] if completed., DIA_DRIVER, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Finished: player.notifyWithPicture(Contact, Chop Shop, Vehicle is gone, you got $[AMOUNT] in your pocket., DIA_CUSTOMER, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Shipments: Started: player.notifyWithPicture(Contact, Shipment, You have made an order for $[AMOUNT], it will be delivered [LOCATION] in [TIME] minutes., DIA_CUSTOMER, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Delivered: player.notifyWithPicture(Contact, Shipment, Your shipment has arrived at [LOCATION]., DIA_RE31A_AIRPORT, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Opened: player.notifyWithPicture(Contact, Shipment, Your shipment at [LOCATION] has been opened., DIA_GOON, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Impound: Vehicle impounded: player.notifyWithPicture(Notificiation, Impound, Your vehicle [MODEL]/[PLATE] has been impounded., CHAR_PROPERTY_TOWING_IMPOUND, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Law Notification: player.notifyWithPicture(Notificiation, [NEIGHBORHOOD] Impound, [NAME] is waiting at the impound lot., CHAR_PROPERTY_TOWING_IMPOUND, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) /impound: player.notify(Law enforcement has been notified of your impound service request., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Incarceration: Jailed: player.notifyWithPicture(Dispatch, [OFFICER NAME], [NAME] has been incarcerated ((for [(TIME)] minutes)), DIA_RE44B_PRISONER, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) /jtime: If jailed: player.notifyWithPicture(Dispatch, [PLAYERNAME], Sentence is not yet complete. (([(TIME)] minutes remaining)), DIA_RE44B_PRISONER, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) If not jailed: player.notify(You are not actively service a sentence., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Product Delivery (Truck, Mail): player.notify(A driver has delivered a shipment to your property in [NEIGHBORHOOD]., flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200])
  9. Emergency Service Calls All Responders See: player.notifyWithPicture(Dispatch, [CALLER NAME], [CALL TYPE] ([CALL NUMBER]): [CALLER MESSAGE], CHAR_CALL911, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Player Responded To: (only shown to the player that responded) player.notifyWithPicture(Dispatch, Responding to [CALL NUMBER], [CALLER MESSAGE], CHAR_CALL911, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) All Responders See When Responded To: player.notifyWithPicture(Dispatch, [RESPONDERNAME], Responding to [CALL NUMBER], CHAR_CALL911, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Caller Sees When Responded To: player.notifyWithPicture(Dispatch, Emergency Services, A unit has responded and is in route to your call location., CHAR_CALL911, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Phone Text Messages (If the contact is saved, use CHAR_MULTIPLAYER instead of CHAR_CHAT_CALL) player.notifyWithPicture(Phone, Incoming Text Message, [CONTACTNAME or NUMBER]: <MESSAGE>, CHAR_CHAT_CALL, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Phonecall (If the contact is saved, use CHAR_MULTIPLAYER instead of CHAR_CHAT_CALL) player.notifyWithPicture(Phone, Incoming Phonecall, [CONTACTNAME or NUMBER CALLING], CHAR_CHAT_CALL, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Weazel News Reporter Responding to Request: player.notifyWithPicture(Dispatch, Weazel News, Reporter [REPORTER NAME] is in route to your location., CHAR_BLIMP, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Advertisement: player.notifyWithPicture(Dispatch, Weazel News, [ADVERTISMENT], DIA_TANNOY, icon = 2, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Mors Insurance Lockpick Fail: player.notifyWithPicture(Alarm, Mors Mutual, We have detected a breakin attempt of your vehicle [MODEL]/[PLATE]., CHAR_MP_MORS_MUTUAL, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Chopped: player.notifyWithPicture(Notification, Mors Mutual, Your vehicle [MODEL]/[PLATE] has been found destroyed and we are in the process of acquiring a replacement., CHAR_MP_MORS_MUTUAL, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Ready: player.notifyWithPicture(Notification, Mors Mutual, Your vehicle [MODEL]/[PLATE] is ready to be picked up., CHAR_MP_MORS_MUTUAL, icon = 1, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Identification Shown: player.notifyWithPicture(Identification, [NAME], Holds the following licenses and endorcements. Drivers: [DRIVERS STATUS] - Commercial: [TRUCKER STATUS] - Medical: [MEDICAL STATUS] - Firearms: [FIREARMS STATUS]., CHAR_MP_MORS_MUTUAL, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Taxi Response: player.notifyWithPicture(Dispatch, Downtown Cab Co., Driver [DRIVER] is in route to your location, CHAR_TAXI, icon = 3, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Mechanic Services: player.notifyWithPicture(Notificiation, Mechanic Services, Your vehicle maintenance has been completed and have been charged $[AMOUNT]. Your vehicle will be returned shortly., notifPic, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) ----------------------- Banking Wire Transfer: player.notifyWithPicture(Transaction, [SENDER], You have been sent $[AMOUNT], CHAR_BANK_BOL, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Welfare: player.notifyWithPicture(Transaction, Government, You have recieved $[AMOUNT], CHAR_BANK_BOL, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Salary: player.notifyWithPicture(Transaction, [FACTION], You have been paid $[AMOUNT], CHAR_BANK_BOL, icon = 9, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200])
  10. Thanks for your input, this is a quality of life improvement suggestion. While we can 'live with what we have' we should always aim to make things cleaner, more efficient and better quality. These notifications would improve screen use and chat occupancy quite a bit. ---- Added Weazel News, Taxi, Jailing, Mechanic and MDC/Vehicle.
  11. +1 Even simply a thread of past broadcasts (like shown in discord) would be simple and amazing.
  12. Relevant and possibly helpful for implantation / development. https://rage.mp/files/file/34-better-notifications/
  13. -1 Vehicle to vehicle shootouts already have limitations. I think demands from vehicles though should be lightened in some form though.
  14. +1 You should be able to plant literally anywhere in grass or dirt and let it grow. Maybe like bags, you can only drop so many, you can have out 'in ownership of' so many plants, planted around the world. This would encourage you to return to your plants and cycle them as needed. Don't hide them well enough though, someone will take them.
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