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Everything posted by Bala
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Remove Faction Management or severely reduce its role.
Bala replied to Copperhorse's topic in Archive
You may have to consider why faction management needed to get so involved in the first place. I saw the mention of the Council v. WCA/Dojin conflict, but the issues go quite a bit further than that. I'm talking about factions, official factions, being chased out of the server completely by others. Factions having members whose only participation is logging on when there is a shoot-out. Large convoys of vehicles chasing after one vehicle through the streets. Law Enforcement being unnecessarily targeted. Full scale shootouts that turn parts of the city into a Call of Duty map. Faction wars being as much about the report section, as what is going on in game. In my opinion, the reality to me is that faction management has had to step in because the leadership of those factions previously had failed to control their factions in a healthy way for the server. Instead of looking at the bigger picture and promoting some of the more healthy aspects of faction roleplay, it was simply about scoring points. Faction Management wanted factions to focus more on giving themselves an identity. The Triads for example, have the ceremonial masks, the drags and such. There is a defined identity there but some of these current factions, they might as well be Street Gang #125.. Street Gang #126. Only using a particular RGB color to distinguish themselves as something different. Their means of recruitment, the obviousness of their activities, the quality of RP in their faction, the attitude of their members.. I don't agree with every implementation Faction Management made, but at the same time, if faction leaders had been able to control their factions in the way the server needed, there wouldn't of been any need to step in. It's all fine blaming the regime, but there comes a point where you have to be accountable for your own actions. -
I'm good. I'd rather see a reduction in fines, so I'm less likely to get asked for my badge number for doing my job.
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Remove "You don't have the keys to this vehicle" from PD vehicles
Bala replied to Copperhorse's topic in Archive
Well, how about if you can drive them when they're turned off, you can't remove their GPS since in government vehicles, you could assume they're more well integrated into the vehicle than a standard GPS. If you wanna steal a police vehicle that's fine, but there needs to be a downside, otherwise you just get people stealing cop cars for the sake of it. -
Federal Bureau of Investigation on Eclipse Roleplay ?
Bala replied to Ashton_Simmons's topic in Archive
We don't have it on the server, that function is performed by IB in the LSPD. I suggest if you enjoy the RP, you join PD and work your way up to that. -
This isn't quite Rust yet, so -1. Satchel Charges are cheaper.
- 11 replies
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- kinda something to think about
- kinda weird
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It's no simp september, respect it please.
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Add in Vehicle Insurance and if you have it, you get your car quicker and cheaper.
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It's always going to be a little awkward because characters don't die, they respawn but their "corpses" stick around for the purposes of RP for those that were on the scene. I'm not sure there is a straight-forward answer that makes any kind of sense? I guess people not role-playing it as death but going into a coma and them having selective amnesia.
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An area of the server that I feel gets over-looked is the vehicles. Once you buy a vehicle, nothing about the vehicle is persistent apart from the fuel level and the only costs of the vehicle are purchase, parking, impound, mors and mods. I feel that by deep diving into some more RPG-type areas for vehicles, we could not only increase the importance of our mechanic factions, we could also get some more money out of the economy and add some extra role-play and consequence to owning and using a vehicle. > Vehicle Tax and Insurance Vehicle Tax would basically be money that a vehicle owner pays as part of the cost of using a vehicle on San Andreas roads. RPly, this goes towards the maintenance of the roadways. When you buy a vehicle, you would get the first 28 days tax included but after that, you would either have to go to the DMV or use the phone to update your tax on your vehicle. The pricing of the vehicle tax would depend on the class and value of the vehicle, so if it was 2% tax, a car worth a million would cost $20,000 to tax a month. That's $240,000 a year. The vehicle tax date would be visible to law enforcement, if you were stopped within three days of it expiring, you'd receive a fine and a time to pay your tax. Any time after that, your vehicle would be impounded and you'd be fined. Vehicle Insurance would effect the amount of money that it costs to retrieve your vehicle from Mors Insurance and the Impound. By keeping this updated, you would save money on those areas. Additional, if you had this when you visiti the Mechanics, they'd reduce the amount the work costs on your vehicle by a percentage. Vehicle Insurance would be cheaper than the tax, as essentially it would be a perk. > Vehicle Trunk Storage Having purchased a V-STR recently, I was a little bit disappointed with the storage space on offer. To me, it's a reasonable big vehicle but the trunk is so small. The idea here would be, that in addition to vehicle mods, mechanics could install different size storage for your vehicle with Small - Medium - Large options available. For example, the V-STR has a limit of 20. If I took my vehicle to the mechanics, I could get a medium storage of 35 or a large storage of 60. The amounts would depend on the default for the vehicle, so if it had a 200 trunk for vehicle, it would be different numbers to if I had 20. I wouldn't want the amounts to get silly, but if you can add spoilers and hoods and neons, why not more trunk space? The offset of this would be that a bigger storage would make your vehicle less fuel efficient. > Vehicle Fuel Storage Like the storage of a vehicle, the fuel amounts in the vehicle would be independent to the model of the vehicle. But in addition to storage, you could have mechanics install a larger fuel tank into your vehicle for extra $$. This would allow for more fuel, but would reduce the amount of storage trunk space in the vehicle also. As you run up more miles on the clock of your vehicle, the fuel consumption would increase as your engine becomes less-efficient. There would be three stages of fuel; 1. A good amount of fuel will have no effect on the vehicle. 2. Fuel starting to run out would cause ignition problems. 3. No fuel in the vehicle at all would cause the vehicle to be un-driveable. > Vehicle Oil This would work a little bit like fuel, but over a longer period of time. When you open the hood of a vehicle, you would be able to check the oil status of the vehicle's engine. There would also be a display on the hud if you needed to top up your oil. There would be three stages to this; 1. A good amount of oil will have no effect on your engine. 2. Oil starting to run out would cause engine problems including damage on ignition and the vehicle stalling intermittently. 3. No oil in the vehicle at all would cause the vehicle to be undriveable. You could go to the mechanics and get your oil topped up cheaper, or you could buy the oil from the store for more money. As you run up more miles on the clock of your vehicle, the oil consumption would increase as your engine becomes less-efficient. > Vehicle Engine The more you use a specific vehicle, the more miles you clock up. The more miles you clock up, the less your vehicle performs as efficiently as it used to. That being said, if it got to the stage where your vehicle's performance was a problem for you, you could go to the mechanics and have a new engine installed for a good amount of money. > Siphoning Fuel You would need a tube and an empty petrol can to perform this. Similar to the pick-locking system, you would approach the vehicle and CTRL-X. If the vehicle is unlocked, you would start siphoning a portion of the gas from that vehicle into the jerry can. That being said, for game-play/trolling reasons, you wouldn't be able to siphon off all the gas in the tank. You could siphon off all the way down to 10%. > Law Enforcement I realise this would effect civilians/criminals a lot more than vehicles, so I think that it would be fair for the legal factions to have to contribute a certain amount of money per week from their budget towards vehicle maintenance of their vehicles. The /fspawn system doesn't allow for persistent vehicles which is unfortunate from an RP standpoint and would make the above impossible but I think a reasonable contribution every week from the legal factions would suffice.
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If this is going to get any traction, we're probably going to need more responses.
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This concerns me in all the right ways, love different factions.
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I liked the old static drug lab system in the sense it was a meeting point for criminals making money, a little bit like the pier for legal people. I think instead of going with what they did, they should of just added some more locations, especially in the city for it.
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There was absolutely no reason to change it. If I'm injured somewhere and i'm not catatonic, I'm going to be screaming my head off, not doing my best Ying Yang twins impression. If I can use my phone, I can use my radio. This didn't need changing, we just need to enforce the rules of when it's appropriate to tweak the freq and press a panic button.
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Appreciate the support so far
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With the most recent changes, you cannot use your radio in the script while you are in a downed position. Now, as a courtesy, PD have been told we cannot use the panic button on our radios either, as it's part of the radio. Yet, every one can still use their phones to call 911 or whomever. -- I recognise phone usage has to be allowed, or it would kill off the Medical Department's activity. Half of their calls are from downed people. But allowing phones and disallowing radio usage doesn't make any sense since it is more or less the same thing, pushing buttons and using your voice. Ultimately, I'm not a fan of this change at all. I think it limits role-play unnecessarily. We had pretty decent rules for 'tweak the freq' and posting panics. I think that was sufficient. -- Ultimately if there was to be any kind of forced change on radio usage, tie it to what injuries a person sustained to down them. If I hit a lamp post on my bicycle, I should still be able to use my radio but my upper torso looks like a human colander with gun shots then using it would prove to be a challenge. I'm all for the script evolving, but it has to be in ways that allow for different role-play and also in ways that make sense. If someone is using their radio in scenarios they shouldn't, punish the individual.
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Date and time (provide timezone): 29/08/2020 GMT Character name: Dezzy Bala Issue/bug you are reporting: I was listening to a song driving through Vespucci, I crashed to desktop and when i came back, the car speaker would no longer work with any link even though previously it had worked with the same link. Expected behavior: Playing a youtube link again after crashing should work. Evidence, notes worth mentioning, steps to replicate: Have a song playing over the car speaker. Crash / ALT+F4 your game. Come back and try to play the song again. Vehicle license plate number*: CHAV
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Personally, I think the way the server handles it (someone being able to ask someone to stop) is the most practical way of doing it. The reality is, we're playing an adult game and trying to simulate a real-life environment. People do say the N word, even casually in sentences. Look at how much the character of Lamar says it in GTA V's single-player for example. I think asking for permission to say something like that encroaches a little bit too much on the flexibility of role-play. The kind of gross role-play that the rule is for, is for things that are way out there in terms of content. Like I said, people do say it casually, right or wrong, it's a part of our generation's language. What does bother me however is people using real life events like the George Floyd situation, in their role-play. It has absolutely nothing to do with our world, yet you have 14 year old edgelords screaming in their microphones that they can't breathe and stuff like that. I think if it's in the context of the role-play situation and it doesn't break server rules, you should have the freedom to say what you want but also acknowledge that not everyone is going to share the same views so it's common courtesy if someone is uncomfortable with that kind of talk on an OOC level to stop using it.
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PD X Burden of Proof | What should be considered IC/OOC
Bala replied to Cyrus Raven's topic in Archive
As long as you maintain a positive attitude Ricky! -
You like undercover work, but you want those doing it to drive around with a siren on it? In your circumstances, cops have to formally identify themselves so why wouldn't you ask for them to show you some identification? I'm not sure LSPD's detectives should lose the ability to do what is already a different job, because you didn't think to ask more questions. There is no "fix" to be made here, whether or not a detective places a siren on their vehicle is a matter of personal choice and if it was to be enforced, it would have to be enforced in-character.
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Cops performing VERY nonRP Pits and ramming And Getting Away With It
Bala replied to justpositivity's topic in Archive
People don't want a justice system. People want to get able to get away with shit. -
The problem with making a decision, ANY decision is that you are going to do something that someone doesn't like. It's easy to post on a forum and say something is bad. The faction cap has seemed to have hurt Triads but at the same time, that change seems to have been motivated by negative behaviours. It wasn't something that was just added for the sake of it. Same goes with the faction war rules during the last big faction war that were introduced. From an outsider's perspective as part of PD, it wasn't just motivated by that last war but the previous few wars where things just get silly. Massive shootouts in broad daylight, convoys of 15 vehicles chasing one guy around the city etc.. It gets to the point where it gets forgotten what kind of server this is supposed to be. I will agree with you on one point, the communication BEFORE changes are implemented needs to be improved. Surprising people does tend to lead to an exaggerated reaction, where as if people know things are coming, it's less impact when it finally does happen. If the devs/senior admins decide on implementing stuff that effects factions, for whatever reason, informing them before-hand not only gives the opportunity for feedback/tweaks, but also gives factions a feeling of inclusion and mitigates the shock of receiving a change negatively. I'll give you an example. Imagine the senior staff want to get rid of importing heavies in the server. If they don't communicate that and just do it, what is the reaction going to be? You are going to get people that don't like it regardless but also you are going to get the shock factor too. But if they were to say, we're going to be removing heavy weapon imports, you have time to process the information. You might still hate the decision, but you lose that instant reaction. As for the factions that were mentioned after my last post, this is just my personal opinion but those factions that didn't end up official, did not end up official because they were not of the standard that the server requires. That failure and difficulty for some of those factions to get over the line to official is why the staff team have decided to make two new factions. They are almost a 'how-to' manual for getting official. Truth is, I don't think getting official is actually that deep. You've just got to be consistent, stay within the rules and be active. You don't need 50 people, you don't need to win every situation, you don't need staff in your faction. You just need to be reliable on all fronts and promote the values the staff team want for the server.
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I had asked Bakmeel about this a little, when I found out it was a thing. I'll admit to initially having concerns about it, some of those concerns are mentioned in this thread. But having spoke to him about it, I understood the reasons for it and it's not that big a deal. Perhaps some people might assume that them being official, stops their faction being official, which it does not. The only thing that can make or break your faction would be how your faction behaves Personally, I feel we have lost some big factions. Zetas for as long as I know were THE Eclipse illegal faction. WCA were legitimate as a street gang. The Wanted offered something different to the other groups. Hell, even Triads aren't the same anymore with Zetas gone and the criminal cap. I feel that with every one of these departures, we've taken an L to the crim scene every time. I don't feel that the factions that have come up in the wake of those departures have banged to be honest. I don't see the variety that The Wanted brought, I don't see the legitimacy that WCA offered, I don't see the presence that the Zetas brought to the streets. Maybe that's just a case of giving these current factions time, but can we REALLY be mad about admins taking control and trying to build a better criminal scene? The way it was announced could of been better perhaps but if it leads to better quality factions, I'm into it. Simple fact is, factions lead by high up staff members aren't going to be exploiting loopholes and using our reports systems for less than pure reasons are they? I care more about end product than I do about how the faction got there at this point. Personally, I look forward to arresting them.
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It would be nice to get the SD's new precinct and PD's latest precincts scripted in as official NCZ.
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Alright so i've read a few of these examples people have come out with and discussions on the force continuum. I'd like to use the Philadelphia PD use of force to explain some of the policy and how the procedure works and also, what effect the limitations of the game have on things. Starting at the bottom with No Force. Essentially if the suspect is complying, is not displaying signs of aggression and are following orders, PD are supposed to do nothing more than issue verbal commands and be there. This can be stuff like asking people to take of their masks or to move their vehicles at the pier. Moderate to Limited Force. This is if the suspect is resisting/non-complaint. In this case, cops would use physical restraint or perhaps pepper spray if the suspect is resisting / non-complaint. In the Actualbears posted, they were non-complaint so they would be physically restrained or sprayed with pepper spray if they did that IRL. The issue with this is that there is no pepper-spray in GTA V and roleplaying physical restraint is quite difficult and it's going to take time to get the person down, keep them restrained, cuff them and then get them to do what you want. So, essentially, Limited Force becomes Less Lethal Force. This permits the use of a baton or a taser. With the baton, sync is currently an issue but with the taser, it's a little more accurate. Then deadly force is pretty obvious. I don't want to discuss IC specifics, but essentially it breaks down to verbal > taser > firearm and it is dependent on what you do. If you have no weapon and don't resist, you're not getting tased. If you resist but don't aim a firearm, you will get tased. If you aim a firearm, you are getting lit up. Like it says on the chart, use the option that represents the minimal amount of force necessary.