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Copperhorse

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Copperhorse last won the day on July 29 2019

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About Copperhorse

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  1. The bug is that when the server crashes they will disappear.
  2. We were collectively attempting to raid a rival gang members apartment. We then heard that this person was calling the police reporting us for doing so. This person is also in / affiliated with said gang. He attempted to stop him by pulling a gun on him, to which he had no regard of fear for, and drove off despite being put under gunpoint with valid demands in point blank range whilst being stationary.
  3. Only if there is some way to "activate" the WI on the items. Otherwise when you walk into a custom made house you're just going to see walls of text everywhere. Maybe /removefurniture can toggle the WI interface for furniture items ON and OFF.
  4. I disagree with your assessment that his reaction time was a fraction of a second. The gun is pointed and demands are given at 0:13 in the video. It's not until 0:15 when you hear the wheels screeching. A full 2 seconds (which may not sound like a lot but it is, average reaction time for humans is .25 seconds) had gone past before he made his decision to start his wheels. In these two seconds ID 423 was able to say "Get off, get off the drag" before his wheels started turning. It then takes him another 2 seconds to get to a significant speed where you would reasonably be safe from being hit by a bullet.
  5. Character name(s): Jason Malgotti Admin who issued punishment: @Jasmine Date of punishment: 7/17/20 Punishment received: Denied report Reason given for punishment: It is unclear what occurred before a gun was pulled on the reported party. It was stated he called 911, but there is no evidence of this, nor any evidence the gunman was being reported for a serious crime. Simply calling police does not give DM rights, or a valid reason to pull a gun on someone in a public location. DM rules state they must be reporting you for a serious crime. As we have no idea if he called 911, or why, we are unsure if drawing a weapon in the first place was NRP. As for the reported player driving off, his reaction time was within 1 second of the gun being aimed. The drag appears to be doing more of a rolling stop and go as opposed to a full stop, and leaves the scene immediately. Once again, with no context on this situation before or after the clip, and no POV from the reported party, we can not effectively make a decision. Your explanation of what happened: We were raiding one of the apartments of this persons ally. He seen all of us outside in the lobby and started to call the police. It was called on radio that he was calling police. ID 423 pointed a gun and gave valid demands while he was stationary on his bike. When he saw the gun and heard the demands he ignored them and drove away. Somehow this report was denied even though it is a clear breach of Fear-RP IMO. Why should your appeal be accepted?: The player clearly broke the Fear-RP rule. Post any evidence or further details: A bit longer video to have a little more context on our reasoning of pulling a gun: https://youtu.be/o1ZbhqhMnFg
  6. Player(s) being reported: ID 433 Date of interaction reported: 7/14/20 Unix time stamp from HUD: 1594758858 Your characters name: Jason Malgotti Other player(s) involved: ID 423 Specific rule(s) broken: Fear RP How did the player break the rule(s)? The person was calling the police. ID 423 pointed a gun at him and gave him demands while he was not moving. He disregarded fear RP and drove away. Evidence of rule breach:
  7. La Familia Smoke Weed
  8. This is wrong. I've had Law Enforcement open fire without a single shot being fired from our side many times.
  9. -1. Go combat roll in first person view, which is necessary in this server for desync issues, and come back to me after you've thrown up and suggest this again.
  10. +1 you should be able to buy it IC AND OOC. Just have a shop at the actual lifeinvader building where you can buy wallet credits.
  11. Player(s) being reported: ID 152 Date of interaction reported: 6/30/20 Unix time stamp from HUD: 159356818 Your characters name: Jason Malgotti Other player(s) involved: Name(s) Here Specific rule(s) broken: • Driving a vehicle into an active shootout more than once without the intent of providing cover for a friend or yourself, or fleeing with it. How did the player break the rule(s)? We were having a 5-10 minute shootout with a rival gang. ID 152 who is an off-duty cop was just strolling on his bike throughout the shootout like nothing was going on. I even threatened to shoot him because of how close he was to the gunfight. When somebody drove by I tried to get them to take my guns off me so I wouldn't go to jail and the off duty cop stopped next to us and stopped him from doing so therefore significantly changing the roleplay scenario. Evidence of rule breach:
  12. At this point you should just stop replying to this thread. It's clear you don't know what you're talking about. You said you don't believe police do this and without video you wouldn't say it's the case. I show you that it is the case and you try to change the subject. It's necessary for criminals to know when it's ready to be robbed, as they need to plan and group people together beforehand. It's not necessary for PD to know the time. As stated by other police people on this thread, PD is a reactionary faction. They react to the bell, they shouldn't be camping it based on a timer.
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