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Copperhorse

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Everything posted by Copperhorse

  1. Had a good run, all good things must come to an end!
  2. All it takes is 1 table and your whole setup gets raided. Until they make it so theres 0% explosion chance if you water, more tables is not feasible.
  3. I mean you must be out of the loop because almost nobody cooks drugs after the most recent update. There's no way to protect your lab from exploding and losing 500k worth of gear. Even if you water it every 5 minutes eventually it will blow up and cause you to lose money. If they want to making it so labs blowing up is the cost of doing business they need to raise the drug prices back to where they were pre-turf update. They got lowered from ~900 to ~600. A lot of criminals are resorting to trying to get legal jobs because there's literally no solid way to make a good consistent income anymore.
  4. First of all, nobody is asking for no rules for crim RP. If you think that's what we're asking for then it shows how out of touch this staff team is with the criminal community. Perhaps if the staff team involved the community in their discussions they would better understand what it is we would like to see. Secondly, good luck with finding enough passive roleplay to keep the 200+ players in your factions satisfied. You have way too many officers than you need right now. If you are so committed to passive RP then you'd be performing these passive RP opportunities right now as there are very few chases and mass shootouts compared to months or even a year ago when you had a lot fewer players in your faction. It's not something that should be mutually exclusive. You can have people performing passive RP whilst others are arresting people or chasing a vehicle due to the shear amount of players your faction has.
  5. Whether they are intentionally looking to do so or are accidentally doing so does not make a difference. In the end we're still getting shit on just like we've been since late 2019. PD relies on criminals to have a purpose of a faction. Keep shitting on criminals ICly and OOCly and you'll (PD/SD) eventually not have anything to do as a faction, just like we have nothing to do as a criminal community right now. I'd imagine you've already seen a significant reduction in the amount of roleplay opportunities you get as police now compared to a year ago. Criminals I've known who have played here for a while are dropping like flies (quitting) because they aren't represented and there seems to be no light at the end of the tunnel suggesting that there would be any real change for the betterment of criminals. I've said it to a few people privately and I'll say it publicly now. If I hadn't put in 4k+ hours I would not be playing Eclipse. If I was a new player now and I chose the criminal path I would quit the server within a week. It's the same old song and dance though. Any discussion about PD vs Crim or Staff vs Crim never leads to any meaningful changes. Just like this one wont. In both you have a party (PD & Staff) who refuse to budge when it comes to negotiating a fun and fair standard of play for everyone involved because they can just impose their will on criminals without having to give criminals any bargaining chips.
  6. We don't have any type of democracy on this server. The staff team is not representative of the player base and is no way elected by the player base so it's not a republic either. I'd rather have a direct democracy than a dictatorship where everyone given power is elected rather than selected. However I know that's not how many many gaming communities work. There are a few that do it well like Oldschool Runescape, but their community is much larger. I know that this topic is hopeless and will never happen just like PD vs Crims discussion. One group, in this case staff, would never relinquish any of their power voluntarily. Just as PD wouldn't relinquish their power. I've asked for more transparency of staff meetings and for player input before rule implementations are created but it seems like nobody wants to give the community (who you force these rules upon) a seat at the table to even voice their opinion until after the rule was created. You're also oblivious if you think that members of the staff team don't vote in their own self-interest. Everyone has an inherent bias to their own experiences. It is abundantly clear that there is a PD bias by the staff team on this server. Which makes total sense since 80%+ of the upper staff team mains law enforcement characters.
  7. I see this being abused as a way to counteract somebody stealing you vehicle under normal circumstances. Maybe if there was a check that the person was in the drivers seat of the vehicle before making it inaccessible. If we could do that then I would be fine with it.
  8. -1 I think the limit should stay in place. This prevents somebody making a typo and sending 500k instead of 50k I also don't really mind the fee for wiring as in most banks you would have to pay a transaction fee to wire, although it would be a flat fee not a percentage.
  9. The problem is not with the delivery of the mail. The postal person physically delivers it to the correct address. The problem is that the person who receives the mail is not the person in that house. It's a random house in the city that gets the /checkmail and the contents of the mail.
  10. I would probably initially test it by sending mail to your own houses and see if you receive them. If you didn't receive the contents of what you sent, then a random address received those contents.
  11. It never got archived, meaning it's still likely an issue. I haven't tested the system since.
  12. Pretty sure the mail system has been bugged for quite a while. The mail doesn't get delivered to the correct address, but a random address instead.
  13. My suggestion would be to allow a person to work off their fines. So say for example I go to jail with $25k in fines. Should I choose to do manual labor in the prison I should be able to pay back all of that $25k when I do X amount of manual labor. This allows people who can afford to pay it to ignore the manual labor. But if you're broke you might try to do it to get your fine money back.
  14. The problem is that there are tailor made rules (specifically in this case risk / reward) designed to solely impact criminal roleplay. The point of this thread is to make that tailor made rule community wide instead of only enforced upon by the staff team when a criminal breaks the risk/reward rule. Your statement that the rules are tailored and held equally to all players unbiased of alignment or activity is categorically false. If what you said was true I wouldn't have a thread claiming to the contrary with 60-70+ people agreeing to the post. My suggestion is pretty clear. It's to make this specific rule server wide instead of criminal specific as it is currently being enforced by the staff team.
  15. I believe an easy solution would be to create a new type of drug that can only be cooked at the tables in the actual labs. Create new ingredients that can only be used for that specific new drug and stock up the labs with those materials. That way people wont be able to just take the materials and use them at their home made labs. Make this drug super profitable to create to incentivize people to use drug labs again. Considering that you will need at least 4+ people to hold down the lab against enemies / PD it should be profitable enough to be split between 4 people and still be good money.
  16. Well it depends on what the anti-cheat is doing. If it's banning people for having cheating tools open even if it's not for GTA V then I'm fine with banning them. You shouldn't be using cheating software while having GTA V open. If it's banning people who literally have no cheating tools on their PC then obviously it's a problem cause you can't really do anything to prevent getting banned.
  17. Don't think anyone who is injecting cheats into any game should be allowed on Eclipse. People with that mindset to cheat should be barred from playing because they will be tempted to cheat here as well.
  18. I could be wrong, but I don't think this is a bug. I believe it was a development decision due to the desync problems popped tires always caused and the developers decided the pros outway the cons. Correct me if I'm wrong though. If it was a development decision, perhaps increase the interval of which tires are fixed so that people can have time to roleplay after popping somebodies tires.
  19. +1 especially if the staff team continues to stay silent on my suggestion about making this risk / reward rule server wide.
  20. I don't know what the answer is to human meat. But making it a turf feature isn't the answer IMO. Now that turfs are useless again I don't rob banks or cook drugs. Saying we would do that stuff anyways isn't true. We would intentionally go and try to kill people to get human meat so we can gain influence. If we wanted to add some NPCs to turfs that would buy it but not make it an influence thing I would be ok with that.
  21. -1 we already kill each other too much. If you incentivize it by making it a turf feature for influence it'll be even worse.
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