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Kai

Support Staff
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Kai last won the day on March 26

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About Kai

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  1. My suggestion, in my opinion, makes this whole system much much better. It allows people to leave messages without having to know the owner. As mentioned in OP - its better to not necessarily declare the owner too easily.
  2. Currently, if you're trying to get in touch or leave a message for an owner of a house, its impossible if you dont know who it is. Having a way you can leave a message where they are alerted in chat (similar to ticket system maybe) would be extremely beneficial to the server, property owners, buyers as well as friends. You'd get this notification as you enter your home, that way there is no metagaming and may encourage people to check their home and mail more often. This would certainly help with people trying to purchase houses or any other needs of contact. Theres an argument for further information, however I dont think there should be names, phone numbers or emails so that owners can remain anonymous.
  3. Personally, I prefer the way name changes are now. I do not believe it should return to the in game option it had before, as this often promotes a careless attitude towards changing names. I can agree that there are plenty of reasons to change it, but unfortunately if its really worth it, then using credits is worth it. If you live in a country that does not have the ability to perform international transactions, that's unfortunate. It's a shame but that should not restrict the progression of the server or these types of decisions. This new system, in my opinion, improves the server and should remain. I am not totally familiar with the options you may have, but you could attempt to get someone to gift you credits. Either way, -1.
  4. Kai

    ID 31 | DM (Vehicle)

    Evidence sent. Thank you.
  5. Kai

    ID 31 | DM (Vehicle)

    Player(s) being reported: ID 31 Date of interaction reported: 08/SEP/2019 Unix time stamp from HUD: 1567944831 Your characters name: Kai DeVito Other player(s) involved: ID 2, 91 and 110 - I think they are all 'victims'. Police later showed up after one of them shot at 31 to defend themselves. Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack another player more than once including a failed attempt. Attacking another player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? Player repeatedly used his vehicle to ram the players involved. He made multiple attempts to ram, drive away and drive back. Evidence of rule breach: I will need to provide this to Staff as it includes staff chat and so on. Apologies in advance for background noise (Netflix on 2nd monitor). There's also a slight break in the video as the first part is Shadowplay of last few minutes, then continued on live recording.
  6. +1 especially for Shadow's long changing times.
  7. Budget is flexible and purely dependant on the property you are selling. I am most likely only interested in a house, not an apartment. Preferably with at least one garage. Feel free to contact me by phone too at: #3724977
  8. Props on the thread design and management, hopefully RP will follow the same quality. Best of luck!
  9. Yeah but I'm not too keen on having numbers in that way on my alias for people
  10. As said above, you can't set multiple people with the same one. Whilst I could see the argument for allowing multiple people with the names, I also see this problematic in terms of immersion when you get confused between people just based on their names, even though in character you would recognise them by more than just a hovering name
  11. Once yes, but what about the next person? Set it to Strangerr? Strangerrrr?
  12. You meet someone, you get on well, you learn their name, and of course you set their /alias. However, there is no way to remove someone's alias. This could be needed under the following circumstances: 1. You've set an alias for someone from a long time ago, but you have no idea who they are. I would rather them go back to unknown IDs than names I do not recognise. 2. You accidentally set someone's alias, say you typed the wrong ID - but you don't know the name of the wrong person to replace their now incorrect alias. 3. Perhaps they changed their name in the form of CK'ing and you're happy to oblige. You no longer know their name, but perhaps they don't want to give you their new one, so they're stuck with it above their head.
  13. -1. The current way is that there is more strain on staff handling applications. What you are suggesting would create many more issues in game, for both players, in game staff and staff handling the forum reports.
  14. This would apply to standard jobs not factions. Factions do not decide who gets to be a courier or a money transporter.
  15. This is really simple, so I won't put too much detail into it. With the new welfare system, players are just going to take a job and take the higher paycheck from that. Therefore, I am suggesting a system where you need to have done something with the job every certain amount of time, or you would lose the job and go back to welfare. This also makes more In Character sense, where a player would have to say "sorry lads, I have to go to work" - or they risk money. Same as real life. This could work, for example, that if you do not do at least one courier job in 3 hours/paychecks, you get fired. This could also present a very small blacklist period where you couldn't simply go get the job again to avoid doing the job:
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