Jump to content

Dylan Ortiz

Member
  • Posts

    397
  • Joined

  • Last visited

  • Days Won

    12

Dylan Ortiz last won the day on January 9 2021

Dylan Ortiz had the most liked content!

Reputation

1,234 Excellent

About Dylan Ortiz

  • Rank
    Newbie
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. -1 Assuming you had 400k EXP, If you were to play for 5hrs per day, 7 days a week you would make $17,500 (The cost of ONE impounded car ) If you were to play the same amount of hours for 365 days of the year, You would make a total of $840,000 total in salary. This is about one medium to high-end free car per year if you saved all of your salary and spent 1,680 hrs online. Yes you would receive more money over the year as the EXP goes up but its $100 per 100,000 EXP its a reward system for playing on the server for longer no different then paying for VIP. I fail to see how this could even remotely help the economy at all when there's options to use OOC money and can buy apartments and cars at the click of a button if you have the money to spend IRL. As it stands PD/MD are one of the richest players on the server since there really is nothing for them to spend there money on apart from assets.
  2. +1, I haven't been able to play until today (Still lag issues), After driving and testing it out, I'm not sure what they were thinking this far from realistic at all. Below is a video of me driving a round trip from HE in the city to Paleto and back, As you can see if I didn't have VIP I would not of even made the round trip. The drive itself took 7 minutes and 14 seconds, If you were to add that to @DrPathetic Method, it would be 28 minutes and 56 seconds, Or 12 miles IG and OOC before needing to refuel your tank. That would cost you $1,400 for a 7 minute drive, Yes the prices are IG but even at the price before the spike it would still cost you around $800. The VSTR works out to around 0.12 miles per 1% of fuel with a maximum of 12 miles to one tank of fuel without VIP. Here below is the cars Fuel mileage IRL https://www.fueleconomy.gov/feg/Find.do?action=sbs&id=36748 As you can see the car has a average of 321 miles per tank of fuel with 45% highway and 55% city driving, That is 26 times smaller then the 12 miles given IG with this car. Here is the video below
  3. I still think this is the best option by far, Yes it was a problem before, in saying that there are robberies that happen everyday IRL for little to no reason in public. IMO what @Bala suggested is a very good idea.
  4. Not gonna get to far into this, but as a criminal i can tell you every shootout we have there is PD that arrive in seconds, There never seems to be situation that pd cant handle IMO, I also notice the Police Pursuits you guys have, You pull nearly all your resources to catch a warrener if its felony evading but that's not the subject here. Well this isn't that true, we can't do what we want when we want as the OOC rules stop us from doing so, E.G I can be sitting at a store and a rival gang could be sitting there talking shit to me, as a gang member logicly i would rob/shoot him over it being a rival gang. But the OOC rules will not allow me to even rob him over it as its deemed not risk over reward. We also have our Lore we have to follow and sick to. again off topic On this note i do like you idea for the zones and it would support the current rule and implement it nicely, It would help the server for Most side's including Crim/PD, It's an overall very good suggestion.
  5. New rules 15. Player Theft, Prison Breakout, and Kidnapping Robberies should be conducted in a realistic manner with reasonable in-character motive using secluded areas. Players should not conduct minor robberies in situations with high risk. Desert or forest areas are considered secluded but witnesses should still be considered. One cannot force victims to withdraw money, sell script assets, or give assets not present IC. One cannot steal from players with NEW PLAYER above their head unless they have deliberately taken part in an active crime scene in which protection is temporarily lost. Players may not steal from their faction treasury as the F4 menu is OOC. Permission for prison break must be approved by a Senior Moderator+ prior to the attempt. Players may participate in no more than 1 prison break attempt within 1 OOC week. Players are allowed to kidnap or to take other players hostage for these specific reasons: • You have to have a roleplay reason to attack the victim in accordance with the DM rules. • If you attempt to commit robbery of a property, you are allowed to hold the players within that property until you have finished the robbery. An NPC is not a valid hostage. • All included players may not take another hostage for 1 OOC week if police are involved. The robbery rules need to be changed back or adjusted IMO. Since the rule was implemented it has been used as a severe ruleplay motive. I feel like if we want to rob someone IC the robbery should be kept IC, If we want to rob someone and risk going to jail for Armed robbery, Unlicensed firearm/Illegal, Brandishing a firearm, Face concealment, Receiving stolen property + more charges. It should be on us as it has IC consequences like several IRL hours in jail and big fines not OOC robbery rules. Nearly everything PD does is deemed IC and i don't feel like criminals should be subject to these rules when there is so many IC consequences for criminals as it is. One robbery can lead to you spending 5+ hours in jail 50k+ in fines and losses/Impounding in a few seconds of fun. I feel like this rule is slowly killing the server and needs to be changed. Here is my tipping point. I had just logged in and heard there was a chase happening over a Triad trying to rob James from LFM. During the chase i see an irish and followed him to see if there was going lead me to an ambush. During me following him i did not once give call outs nor did i tell anyone i was even following him, He then says in OOC after 30 seconds of following him "Reason for the chase" instantly going into /b ruining immersion. I told him to cut /b and continued to follow him. After a while of no ambush i stopped following him without giving any calls on what i was doing, Nothing had come from me following him, he was not robbed or hurt in anyway and then i was pmed from him again saying "What is your reason for the chase?" "And if so, Do you have proof providing your reason? Alright bet, Save your POV" All of this for following someone without even doing anything. This rule is majorly impacted from ruleplay and is ruining the crim life, at least for me and i do not wish to partake in 21 questions everytime i log in and drive. This rule alone is making me not want to log into game anymore as there is already way to much IC consequences for criminals actions as it is.
  6. Currently when new players die they keep all items they have on them, What i've noticed is a lot of people are coming to the server ban evading/hacking and abusing the new player script that allows you to do this for 5k exp, And if you make a new character before hitting the 5k exp it resets on that character allowing you another 5k EXP. I think the new player EXP should go back to 1k like it use to be especially with the new robbery rules in place making it a lot harder to be robbed without doing anything illegal. I feel like if this was reverted back to 1k EXP it would stop a lot of the "New Players" running around with micro smgs etc and stop them from being able to abuse the script and die with all there guns/items allowing them to respawn and do it again.
  7. -1 I understand the idea behind it but it makes no sense rply at all, IRL majority of guns owned by criminals come from gun stores legally then turned into illegal guns not hand crafted. As of right now owning turfs has a lot of RP and work as it is, For aztecas we need 1100+ Drugs per day to maintain our drug turfs alone, We then need to chop up to 15 cars at our chopshop turfs just to maintain it. Bringing in warehouses that require you to get metals and materials to then be able to order it is even more work on top of the amount needed to sustain the turfs as is. "The current import system for gangs produces virtually no roleplay" - This is wrong IMO, the old system with the laptop required no roleplay at all, you would be inside your house making orders and not have to even leave and if you did you would just walk up to the crate press E then drive off, This system we have now with turfs, You need to manually go to the turf check the power you have to sort out the amount of items/materials you can order, Then tell the people who want the orders to bring back the cash to turf and make the order. Following that once it arrives at the locations you have to place down each crate and manually pry open each crate allowing more chance of RP to happen from people/gangs/police seeing you sit there for 10 minutes unloading the drop. Not to mention to be able to make orders you need to maintain the turf which in itself is an immense amount of RP.
  8. +1 needs to be an option to send the elevator to another floor or return.
  9. Date and time (provide timezone): 09/02/2020 01:00AM (GMT) Character name: Carlos Rodrigueez Issue/bug you are reporting: Since the new UI update i Cant access doors and safes placed at my warehouse, I can go to the max distance of the building range and place a door out the front on the road and i can access it, once i am around a wall it seems to not work. Expected behavior: To be able to open doors and safes outside. Evidence, notes worth mentioning, steps to replicate: Try and access the safes i have placed down and the back gates
  10. hey I've uploaded a video of exiting the warehouse i know bruce uploaded one but here is when it happens from pressing E once, It happens to me 2-3 times a day.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.