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Aldari

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Aldari last won the day on September 13 2020

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About Aldari

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  1. Aldari

    Attorney

    Hello, currently the only people able to RP as attorneys are moderators, you can request one using /report in-game.
  2. We're currently in the process of rolling out a court system. https://gov.eclipse-rp.net/viewtopic.php?f=641&t=73522
  3. Aldari

    Admins

    It is already the case that staff may not abuse their powers given to them. Make a formal report if you think this has occurred with any evidence you have, please don't use the suggestions section as your personal avenue to vent, nobody is interested in it. Archived. Regards, Aldari.
  4. Aldari

    Admins

    Next time staff applications are open try to join the staff team and be the change you would like to see
  5. Please use the correct format.
  6. Daniels Shelby 2 tickets
  7. Aldari

    The Lost MC

    LOST MC LORE VIDEO
  8. This forum is for bug reports, not complaints. If you wish to post a bug report please read the below and follow the format. Thank you.
  9. The server is under no obligation to provide you with the details about the circumstances that led to your ban, particularly when it comes to tackling cheats. Archived.
  10. Inactive discussion. Archived.
  11. Question answered sufficiently. Archived.
  12. Unarchived.
  13. Aldari

    Age limit

    9. DO WE COLLECT INFORMATION FROM MINORS? In Short: We do not knowingly collect data from or market to children under 18 years of age. We do not knowingly solicit data from or market to children under 18 years of age. By using the Services, you represent that you are at least 18 or that you are the parent or guardian of such a minor and consent to such minor dependent’s use of the Services. If we learn that personal information from users less than 18 years of age has been collected, we will deactivate the account and take reasonable measures to promptly delete such data from our records. If you become aware of any data we have collected from children under age 18, please contact us at [email protected]. From the ECRP TOS that you agree to when you sign up.
  14. The current import system for gangs produces virtually no roleplay. In fact, it discourages roleplay as gangs do not wish to get arrested or killed while they wait for the drop, so the system encourages you to avoid RP until you have secured the drop. On top of that it is very tedious wait hours of your life multiple times a week or month for a drop, it provides no sense of progression and is not very immersive. What little RP it does produce between gangs consists of putting in an order and telling whoever wants it where the drop will be. More importantly, the current import system doesn't actually have a server wide effect or in any way really effect the black market economy. FACTORIES A better and, I think, more rewarding system would be for official factions to be granted a factory. They could use this factory to produce weapons/drugs/tables using materials, these factories could be upgraded and even shutdown by police. These would offer a large money sink for gangs, as well as fluctuating the black market economy and create a sense of progression. Factories could work as such: Upon getting official a gang is given a factory that they have to pay for to get up and running Gangs choose what they wish to produce Materials are put into the factory and used to produce whatever it is the gang is making Items would continue to be produced so long as materials are in the factory and the production line is switched on, meaning gangs do not have to be present for the production to continue Once an item is produced it goes into the factory storage PRODUCTION Your factory should have two ratings: production & efficiency. Production capacity should be points (say 100/100) that you can assign to items to produce, the more production points assigned to an item the more your factory is dedicated to producing that item and the faster it will produce, meaning gangs could: Decide to produce just one item and put all 100 points into, say, SMGs. This would allow them to produce quite a lot of SMGs, but nothing else as they have all their points in SMGs Produce every item, but since they'd have to split 100 points between a lot of items they would produce everything, but very slowly. Specialise in a handful of products and produce a selection of items at a moderate rate Efficiency would be a measurement of how efficient a gang is at producing x item. The longer you produce x item for the more efficient your factory becomes at producing that item and the faster it produces, if you stop producing that item then efficiency should reset. This means the longer gangs remain dedicated to the items they produce the faster they will produce said items. Factories should be upgradeable, like loan companies, and each upgrade should increase your production points and base efficiency. Meaning you will be able to produce more items or produce the same items more quickly and if you switch to producing a different item its efficiency would be higher than if you had not upgraded the factory. This will give gangs a sense of progression and a sense of specialisation. Currently, all official gangs can get anything, whereas under this system a gang could completely monopolise a section of the black market, say, AR production, or they could produce much less, but more variety widening their market. This will provide more business related opportunities to gangs as they have to compete or negotiate with other gangs on who controls what parts of the black market. This will also provide gangs with a large money sink as they will spend money on upgrading their factory and regularly on materials. MATERIALS Factories would need materials to produce the items they need. The materials can just be general items: Springs, alloy, scrap, wood etc These materials could be gathered from a number of sources: If a gang owns a chop-shop turf then for every car chopped there they could get a portion of the materials. This simulates your gang actually running a chop shop and using it for the materials in a car. If a gang owns a drug/money laundering turf then they could choose to exchange their drugs/money for materials instead of cash. This simulates your gang avoiding creating a paper trail and instead using materials for currency. Civilians can use the mining/oil/lumber job to gather materials to sell to gangs. Instead of just simply selling their ore/oil/wood at the sell point they could choose to instead put it on a kind of stock market at the respective sell point, allowing them to list the objects they have harvested and potentially sell them at a much better price at a later date. This means civilians would get more money from their jobs if they're willing to wait for someone to buy their stock, or they can get less money immediately by selling at the normal drop. When a gang buys these objects a Trucker should have to deliver them to the factory for a fee. This gives truckers more jobs. Once delivered the gang can then refine their objects into random materials at their factory. This will give civilians more job options and the opportunity for a better price, it also means that civilian jobs play a more crucial role on the server, as now they will have a moderate effect on the criminal side of the server. It also means that gangs will feel like their turfs are 'alive' as now they will get items from people using their turf. LAW ENFORCEMENT Currently, police have no real way to actually effect the weapons market in the long term. At best, they catch a shipment by luck or maybe raid a house with a handful of guns, but the black met continues uninterrupted. As such police should be able to raid factories and then shut them down, when a factory is shut down it should: Put the factory on a 1 week cooldown Once the cool down is lifted the gang should then be able to pay a fee to get it up and running again All upgrades are wiped, meaning gangs will have to rebuild their production capacity. This means police will be able to effect the black market, but this is not necessarily a bad thing for gangs. If a gang that produces most of the servers ARs is raided then AR production for the server virtually ceases, meaning AR prices will increase due to the lack of supply, this will give other gangs the opportunity to perhaps switch their production over to ARs to try and seize the raided factions black market contacts or profit from the increased prices on ARs for the moment. The supply of items will fluctuate a lot more, forcing prices up or down depending on who is producing what and how well they're producing it. Long, drawn out wars between factions will also not be as viable. As factions will depend on each other much more for items they're not able to produce or not able to produce quickly enough, wars will only viable in the short term, as both sides will eventually run out of the resources they need each other for, unless they can find another supplier. It will also mean gangs have a sense of renewed progression, as if their factory is raided they will have to spend some time rebuilding.
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