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Paulius

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Everything posted by Paulius

  1. [MDC] Added ability to look up guns registered to specific name [Gunstores] Added ability to buy ammo [Gunstores] Ammo will be limited to 2 packs or (100 units) per day [Gunstores] Player will be allowed to buy two guns maximum. If player loses their gun, they must report it to the police, before being able to buy another gun. [ItemDrops] Fixed item drop interaction distances
  2. [CarSpeakers] Added carspeaker item to stores [Speakers] Added load balancing for more stable operation
  3. [Medics] Fixed portal dimensions issue [ExternalProperties] Optimizations [Optimizations] Crashloops should be less likelly to happen [Speakers] Added /speakerSearch for keyword search [CarSpeakers] Added carspeakers, /carurl and /carsearch [Sounds] Disabled background sounds in places like Tequil-la-la and clothing stores [Law] Added /pbelt command [Law] Fixed /ib command [Localization] Added more strings
  4. [ItemDrops] Fixed height distance tolerances [SplitGround] Fixed dimension check [ItemDrops] Dropped weapons now lie flat on the ground [ItemDrops] Changed font, lowered font size, and lowered the position of text
  5. ECLIPSE Roleplay Changelog (Starting from 2020-05-10)
  6. ECLIPSE Roleplay Update Notes - 2.6.0 Dear Eclipse Community, After lots of time spent behind the scenes working on this update, we are proud to announce the 2.6.0 Development Update. In this update, you'll see a focus on various improvements in civilian activities, rework of the GPS system, UI changes, an overhaul of the drug manufacturing process and many different quality of life changes. Without further ado, please find a summary of changes below:- 1. Introducing - New Civilian Jobs We've introduced four new freelance jobs: toll booth operator, lumberjack, oil mining and PostOP delivery driver. We hope that the first two jobs will bring more visitors to Paleto Bay. 1.1. Toll booth operator Players can now work as a toll booth operator and earn money by enforcing the passage fee. Working as a toll booth operator is quite simple, you wait for a player to approach, let them pay the fee and then open the toll with /toggleBooth. 1.2. Lumberjack Players are able to work as a Lumberjack, where they are expected to chop down trees. After a tree is chopped, you can pick up its log, branches and sell it at the lumberjack dropoff point. A hatchet is required for this job. 1.3. Oil mining To spice things up, we've added another mining job. This one, though, is not for mining ores - this is for mining oil. You are able to become an oil miner, and mine oil. You can sell said oil at the drop-off point. A pickaxe is required for this job. 1.4. PostOP delivery driver With the addition of the new GPS & mail system that we will cover shortly, we've added a new delivery driver job. Players can work as a delivery driver and send actual mail to other players' homes. It works similarly to the courier job for drivers. 2. Introducing - New GPS & Mail System We've introduced a new system for GPS and mail. When before, the GPS only gave you the minimap, now you can use your GPS to set a waypoint to an address. For example, if I would like to go to my friend's house whose address is North Rockford Drive 2, I can now do /setgps 2 North Rockford Drive. In addition to the above, players can now send mail to each other via PostOP. There is a drop-off point next to the PostOP job where players can drop items they would like to send to other players and then input the /sendMail command. The mail will be delivered by actual players. 3. Introducing - Drug Manufacturing Overhaul Official Criminal Factions are able to order a drug stove from the laptop. This can be used to cook drugs inside a property, but it can also be placed outside. There is a chance that this stove can explode whilst cooking a drug, though, so be careful. When it explodes, the Fire Department and Police Department are notified of this as a fire erupts at the front door. You are able to buy chemicals needed to create drugs from the Humane Labs Chemical store. These chemicals can be used at the existing static drub labs as well. 4. Introducing - Authentication UI Changes & /logout The authentication UI has been revamped to look more modest and have better usage. Players are able to choose to save their login details for the same computer to avoid typing in their password each time. Below are two screenshots of the new UI, but make sure to log on to see it for yourself: We've also added a /logout command for ease of access, so players do not have to relaunch their game if they wish to switch characters. After typing in the command you are met with a screen that tells you when your logout attempt will go through. 5. Introducing - Clothing Inventory This is a feature that has been asked for from the community for a while now and we're glad to say it has now been implemented. With our new clothing inventory, players can take off clothes from their inventory and vice versa. This also allows to use any undershirt with a proper top. We ask that players do not abuse this feature against other players, and that you only take somebody's clothes when it makes sense in the roleplay. Players abusing this feature will be punished for Non Roleplay. 6. Introducing - Various changes 6.1. Animations We've introduced a large amount of new animations to the server to enhance roleplay opportunities. List of new animation names can be found in game by using /anim. 6.2. Flatbed script Some of you who played here before RAGEMP might remember that we had a Flatbed script that allowed mechanics to tow vehicles (including bikes) onto the Flatbed. After we moved to RAGE, we were unable to bring that script across, but we're proud to say that we've now been able to re-implement it on RAGE. 6.3. Speaker We disabled speakers a month ago due to issues with the way they worked at the time. We've now re-enabled them, and they are now based on YouTube song links. In addition to that, it has a new UI that shows what is being played and commands for the usage of the speaker. 6.4. Bolt cutters Players are now able to purchase bolt cutters from general stores. These can be used to cut the locks of furniture doors (gates, doors etc.) It works similarly to bobby pins - the bolt cutters can break. If you fail at cutting the lock, the owner of the property will be notified. 6.5. Pets We've reintroduced pets to the server. Older players might remember that we had a pet shop where players could purchase cats, dogs etc. Exotic animals can be purchased with credits. If you owned a pet during our GT-MP days, you will still have the pet after you log in. You can spawn / despawn your pet with /pet. 6.6. Paleto Bay additions Two new general stores and a barber shop have been added to Paleto Bay. This is something that has been requested by the community for a while and we are happy to announce the addition of these services. 6.7. Bayview has moved We've decided to move Bayview to Paleto Bay. A big reason behind this is to encourage our players to roleplay in Paleto Bay more with less service limitations. We also felt that is a required change because the two mechanic factions were so close together. CHANGELOG: [Faction] Fixed faction data not loading [Faction] Fixed parking/heli/locker labels [Mechanic] Moved bayview to paleto [Player] Fixed bug with dimension not saving when going through portals [Faction] Lockers, Helipads, Parking is dimension dependant [Drug] Added /dismantlelabs for everyone, it allows users to dismantle the drug tables [Chat] Increased limit to 200chars [Chat] Text now wraps correctly [Items] Added boltcutter [Houses] Entering property is now E, and managing it is Y [Properties] Accessing doors is now keypress E instead of /accessdoor [Animations] Added additional animations [Death] Player will now spawn at the closest hospital [Admins] /moveproperty authorization is now head admin instead of developer [Vehicles] Reenabled inactive car deletion [ActionTimers] Readjusted times [Weapon Draw] Disabled CTRL + 0, when animations is playing [Pointing] Disabled weapon invisibility [Vehicle lock] Removed action timer [Speakers] Reenabled speakers with youtube streaming [Pets] Reenabled pets [Localization] /reloadconvertions now will fetch the latest version directly from CrowdIn [Government] Lowered government menu rank to HA from Developer [Admins] /createproperty and /createwarehouse are now available for HA [Refunds] Increased single refund limit to 100k [Admins] Added /avehiclestats [Hunting] Increased respawn rate [Drugs] Disabled crafting shelves [Laptop] Added support for furniture and materials for laptop imports [Drugs] Added mineable drug materials in the mines [Admin] Added /tpway to teleport to waypoint [Job] Added oil extraction job [Job] Added tollbooths [Economy] Changed meat and ore dropoffs to add money to salary instead of bank [GPS] Added /setgps [address] [Drugs] Added humane labs store [Portable Drug Labs] Added fire and explosion and smoke to property [LSEMS] Added /extinguish command for firefighers [Police] Changed police panic message to /melow [Admins] Changed on duty staff action timer to 500 miliseconds for all actions. [Dealerships] Added a fund deposit menu option. [Finance Companies] Added a /deleteloan command to remove active loans. [Mechanics] Removed the /flipvehicle command from mechanics. [Mechanics] Fixed the old flatbed truck functionality for mechanics. [Speed Controller] Added a speed limit of 240 for all vehicles (except aircraft) and improved /cruise reliability. [Stats] Set stamina, shooting, strength, stealth, flying, driving and lung capacity stats to maximum. [Vehicles] Added custom vehicle lock synchronization. [Vehicles] Changed vehicle health display from body health to engine health (actual health). Bug fixes: [Attachments] Fixed client-side weapon attachment synchronization (attachments used to be barely ever synchronized). [Attachments] Fixed a bug that caused attachments to disappear after stripping ammo. [Blockades] Fixed a bug that caused some faction vehicles to be excluded from the /blockcade command. [Bobby Pins] Updated the lockpicking cancelationmessage to tell the player to use ESC instead of the legacy /stoplockpicking command. [Doors] Fixed a bug that prevented the door state to synchronize on new area render. [Dropoff Points] Fixed a bug that allowed players to drop-off drugs or meat from an alternate dimension. [Engine] Fixed a bug that caused vehicle engines to stall if they've been frozen (affected DMV and bus driver job). [Factions] Fixed a bug that prevented the /funi command from working when being a member of both the police and medics. [Fine Tickets] Fixed a bug that allowed players to pay their fines to off-duty police officers. [Fishing] Fixed a bug that allowed players to fish in custom interiors. [General Stores] Updated text messages to refer to stores as general stores rather than fuelstations. [Interiors] Fixed a bug that caused players to become invisible inside interiors. [Islands] Fixed a bug that prevented objects from loading on island properties (if there were too many of them). [Jail] Fixed a bug that caused players to be teleported from county jail to Los Santos once released. [License] Updated the license list for the /takelicense command. [License] Fixed a bug that allowed players to purchase guns with a revoked license. [MDC] Fixed rename unit and backup buttons. [Mechanics] Fixed a bug that prevented vehicle hood from opening by default during service. [Mechanics] Fixed a bug that prevented the automated repairs from healing the vehicle (add put it on action timer). [Parking] Fixed a bug that caused vehicles to show at Mors Insurance instead of Paleto parking lot. [Phone] Fixed a bug that prevented certain characters from being displayed properly. [Phone] Phone charging can be done at any area of a house rather than near the entrance. [Pointing] Disabled the finger pointing feature while in animation or reloading. [Pointing] Disabled pointing while aiming and vice-versa. [Police] Fixed a bug that prevented the police boat from being counted as a faction work vehicle. [Prison] Fixed a bug that prevented /ringprison from working in the main prison interior. [Radio] Fixed a bug that allowed off-duty government faction members to see the dep radio chat. [Sheriff] Fixed a bug that caused the detective branch to get LSPD uniforms. [Taxi] Fixed a bug that prevented players from paying the taxi fare once they ran out of money. [Vehicles] Fixed a bug that allowed players to instantly slow their vehicle by lowering the /cruise speed while cruise mode is active. [Vehicles] Fixed a bug that allowed players to heal their vehicles by despawning and spawning their vehicles. [Vehicles] Fixed a bug that caused player's stranger name be displayed instead of id when using the /eject command. Thanks to @Serthon for help in writing this devblog and the whole staff team for testing the update!
  7. Only people with frequencies 911, 912, 915, 916, 918 will be able to see /dep and /deplow
  8. You have to buy furniture to have inventory space.
  9. You have to buy furniture to have inventory space.
  10. Fixed in the upcoming patch
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