ECLIPSE Roleplay Update Notes - 1.0.8
Added /ame to display a text over the player every time he fails to start his engine due to stalling
Added crate saving in vehicles once a player disconnects
Added /crates to view the crates in player and vehicle inventories
Added more illegal weapon shipment options, allowing factions to choose different sized shipments and made weapons more affordable
Added drug potency
Added a custom marker streamer to increase client performance
Added wheel types and 600 new wheels (may be removed at any time if it starts crashing the players)
Added more paint types or vehicles (classic, metallic and pearlescent, matte, metal and chrome)
Added /911 call to store robberies
Added wheel rim color customization
Added tyre smoke color customization
Added commands to toggle tyre smoke and neons (/neons, /tyresmoke)
Added /salary requirements and progress for government faction employees
Added tattoos and additional clothing variety
Added over 15 new options for character creation (eyebrows, facial hair, facial features and more...)
Added taco vendor's job (truck, headquarters, food an health restoration)
Added a script that enables mechanics to use the flatbed truck to transport other vehicles
Added ability to remove hat, glasses, top, shirt...
Added a small welfare payment for players who are not employed by the government and who are not engaged in any other money grinding
Added a scrapyard where players can sell their unused vehicles for an extremely low price
Added custom taxi fares - the taxi driver can send his client an offer
Changed store robberies to use /ame instead of /me when grabbing cash
Changed /dropgun to work as /leavegun to leave a weapon on the ground
Changed /putgun to /putpart, /putallgun to /putallpart, /takegun to /takepart, /takeallgun to /takeallpart, /dropgun to /droppart
Changed all illegal item commands to require that a vehicle's engine is turned on
Changed /givekey to allow the used of player IDs or partial names instead of full player name
Changed warehouse shipment notifications and timers
Changed cruise mode, so the minimum cruise speed cannot be lower than the player's current speed
Changed store robbery blips to be displayed only to law enforcement officers once the silent alarm is triggered
Changed ATM controls to allow players to enter a custom amount of money for deposits and withdrawals
Changed the /modview user interface design
Changed the location of the low-end vehicle market and vehicle market price limit thresholds
Changed the license suspension command to suspend weapon permits rather than both suspend and revoke them
Increased turf capture point health
Increased maximum ATM capacity to $40.000
Increased engine stall timer by 5-10 seconds (based on circumstances)
Decreased ammunition price by 20% from illegal shipments
Decreased weapon permit cost from $30.000 to $10.000
Disabled the use of radio or /911 while handcuffed
Disabled animation canceling while mining
Removed storage capacity from and fuel consumption from bicycles
Removed subtitle notifications when entering or exiting a turf
Removed stranger's mask from general stores, because it caused confusion to new players
Removed /vc - VIP chat command, because it's been causing OOC problems and taking players away from IC events
Removed global police arrest messages to reduce metagaming
Fixed a bug that allowed players to purchase weapon stores that were already owned
Fixed a bug that allowed gangsters to capture turfs that were placed under cooldown
Fixed a bug that did not cancel turf capture once a gangster had disconnected
Fixed a warehouse bug that caused players to remain stuck in another dimension
Fixed a bug where weapons were not being received by players under certain circumstances
Fixed dragging injured people for medics when entering or exiting the hospital
Fixed a bug that caused faction member rank label to hover in the air after disconnect
Fixed a bug that caused turf health to be displayed incorrectly
Fixed some structures in the mechanic code that were vulnerable and could cause crashing
Fixed VIP automatic lock script that used to lock players out of their CityBee vehicles
Fixed an animation exploit that can be used to slowly teleport through walls and gates
Fixed a house lock bug that caused the doors to remain unlocked after a server restart
Fixed a bug with /ame that caused text labels to hover in the air until a server restart
Fixed an exploit that allowed truckers to unload cargo anywhere on the map
Fixed an exploit that allowed players to fill their fuel tanks anywhere on the map
Fixed weapon store labels with newbie instructions, they should be visible again
Fixed an offshore money distribution bug that caused government factions to claim a significant part of that money
Fixed a bug that prevented government faction members from toggling their uniforms
Fixed mechanic workshop doors to be opened for everyone regardless of their savegame progress
Fixed a bug that prevent players from quiting the garbage man job
Fixed a bug with clothing that caused visual glitches (like seeing skin or other clothes through clothing)