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Paulius

Founder
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Everything posted by Paulius

  1. Will add more gas stations! Thanks for reminding about this issue.
  2. We will add more clothing
  3. Paulius

    Remove hat

    Will be added
  4. Paulius

    Car markets

    Agree with both of those
  5. we will get new logo soon

  6. ECLIPSE Roleplay Update Notes - 1.0.8 Added /ame to display a text over the player every time he fails to start his engine due to stalling Added crate saving in vehicles once a player disconnects Added /crates to view the crates in player and vehicle inventories Added more illegal weapon shipment options, allowing factions to choose different sized shipments and made weapons more affordable Added drug potency Added a custom marker streamer to increase client performance Added wheel types and 600 new wheels (may be removed at any time if it starts crashing the players) Added more paint types or vehicles (classic, metallic and pearlescent, matte, metal and chrome) Added /911 call to store robberies Added wheel rim color customization Added tyre smoke color customization Added commands to toggle tyre smoke and neons (/neons, /tyresmoke) Added /salary requirements and progress for government faction employees Added tattoos and additional clothing variety Added over 15 new options for character creation (eyebrows, facial hair, facial features and more...) Added taco vendor's job (truck, headquarters, food an health restoration) Added a script that enables mechanics to use the flatbed truck to transport other vehicles Added ability to remove hat, glasses, top, shirt... Added a small welfare payment for players who are not employed by the government and who are not engaged in any other money grinding Added a scrapyard where players can sell their unused vehicles for an extremely low price Added custom taxi fares - the taxi driver can send his client an offer Changed store robberies to use /ame instead of /me when grabbing cash Changed /dropgun to work as /leavegun to leave a weapon on the ground Changed /putgun to /putpart, /putallgun to /putallpart, /takegun to /takepart, /takeallgun to /takeallpart, /dropgun to /droppart Changed all illegal item commands to require that a vehicle's engine is turned on Changed /givekey to allow the used of player IDs or partial names instead of full player name Changed warehouse shipment notifications and timers Changed cruise mode, so the minimum cruise speed cannot be lower than the player's current speed Changed store robbery blips to be displayed only to law enforcement officers once the silent alarm is triggered Changed ATM controls to allow players to enter a custom amount of money for deposits and withdrawals Changed the /modview user interface design Changed the location of the low-end vehicle market and vehicle market price limit thresholds Changed the license suspension command to suspend weapon permits rather than both suspend and revoke them Increased turf capture point health Increased maximum ATM capacity to $40.000 Increased engine stall timer by 5-10 seconds (based on circumstances) Decreased ammunition price by 20% from illegal shipments Decreased weapon permit cost from $30.000 to $10.000 Disabled the use of radio or /911 while handcuffed Disabled animation canceling while mining Removed storage capacity from and fuel consumption from bicycles Removed subtitle notifications when entering or exiting a turf Removed stranger's mask from general stores, because it caused confusion to new players Removed /vc - VIP chat command, because it's been causing OOC problems and taking players away from IC events Removed global police arrest messages to reduce metagaming Fixed a bug that allowed players to purchase weapon stores that were already owned Fixed a bug that allowed gangsters to capture turfs that were placed under cooldown Fixed a bug that did not cancel turf capture once a gangster had disconnected Fixed a warehouse bug that caused players to remain stuck in another dimension Fixed a bug where weapons were not being received by players under certain circumstances Fixed dragging injured people for medics when entering or exiting the hospital Fixed a bug that caused faction member rank label to hover in the air after disconnect Fixed a bug that caused turf health to be displayed incorrectly Fixed some structures in the mechanic code that were vulnerable and could cause crashing Fixed VIP automatic lock script that used to lock players out of their CityBee vehicles Fixed an animation exploit that can be used to slowly teleport through walls and gates Fixed a house lock bug that caused the doors to remain unlocked after a server restart Fixed a bug with /ame that caused text labels to hover in the air until a server restart Fixed an exploit that allowed truckers to unload cargo anywhere on the map Fixed an exploit that allowed players to fill their fuel tanks anywhere on the map Fixed weapon store labels with newbie instructions, they should be visible again Fixed an offshore money distribution bug that caused government factions to claim a significant part of that money Fixed a bug that prevented government faction members from toggling their uniforms Fixed mechanic workshop doors to be opened for everyone regardless of their savegame progress Fixed a bug that prevent players from quiting the garbage man job Fixed a bug with clothing that caused visual glitches (like seeing skin or other clothes through clothing)
  7. It is GTMP bug. Not much we can do about that.
  8. You should press ALT-TAB, like it says in a chatbox. Not ALT-ENTER.
  9. (( you know its clickbait when first sentence begins with "worse than cancer" Kappa ))
  10. We will have this added when GTAN releases their update
  11. Grand Duchy of Lithuania [spoiler=Media]
  12. ECLIPSE Roleplay Update Notes - 1.0.4 Updates -Added /l alias for command /low -Added owner text labels to the doors of owned houses -Added CB radio for two trucks (/cb and /togglecb) -Added a new feature - pets and pet stores -Added a script that allows pets to follow their owners (into cars too) -Added government treasury which pays salaries and collects taxes -Added customizable group salaries for government faction leaders -Added error screen for factions UI -Fixed fishing drop off zone -Increased auto-save frequency -Improved (You are going to be kicked) AFK message -Improved ATM messages -Added additional wealth classes and lowered taxes for new to average players -Added 5% tax reduction for VIP players -Added the ability to customize salaries and taxes without restarting the server -Added a money logger that saves all player-to-player and player-to-government money transactions -Added vehicle engine stalling after receiving a lot of damage -Added mechanic calls (/mechanic /mechrespond) -Added a new business type - finance companies that lend loans to players -Added checks for jobs that prevent government faction members from working another job while on duty in their primary one -Added the Bahama Mamas interior -Added more courier destinations -Added fuel stock to fuel stations so it has to be imported -Disabled warehouse purchasing due to future plans (to be revealed soon) -Increased vehicle damage taken -Increased faction job salaries -Reduced non-faction job salaries -Reduced vehicle, housing and business prices -Reduced weapon prices -Fixed house parking bug -Fixed /ame command which should work now -Fixed wealth debugger messages -Fixed police /badge command to display mask names -Fixed faction weapon removal bug -Fixed CityBee rent bug that caused negative balance issues New Feature: Finance Company Around the city of Los Santos, 8-10 new financial loan companies will be sprouting. Each company is allowed to loan money to other players with interest. The money is automatically taken from the players salary when they collect it (20% to be exact). Companies have lending limits and interest limits. Meaning if you want to lend more money at higher rates, you need to buy the bigger companies. These companies have their own flashy office with a lovely view over Los Santos. If you're out of the office, a player can walk in and /buzz you via the intercom, meaning you will never miss an opportunity to sell your loans. You are only taxed on the money you make. For example, if you lend 100k to someone at 20% interest, they would be paying back 120k. You are only taxed on that 20k, just like in real life! Of course, you will need to be smart with your lending choices. Lending 50k to a new player who is likely to not play much or not at all would be a poor decision. Whereas lending say 300k to someone who is active would be a great decision as you are near guaranteed a return. It's down to you as the lender to work out who you lend money to, and how much. These companies will range in price, from 500k for the low limit offices, to 2m for the high limit offices. The cheapest office has a limit of 50k and 10% interest. Meaning you may issue loans of up to 50k per player. The best office does not have any limits, any loan amount at any rate, but it's not cheap. Your customers are also able to pay their loans back when they choose to, by simply walking into your office and paying an amount. You're also able to perform credit checks on players to see if they have any active loans, though it costs 1000 per check. So! Now you can finally afford that car you were trying to save for, or that house, it's all possible! Major Balancing: The Economy After this update you will notice a decrease in both prices and salaries. For example, we are going to have 40 cars that cost below $10.000 when before the update we only had 2 cars at a price of $9.000 or greater. This also means that housing and businesses will also experience the same effects. Our aim is to have a strong currency, balanced jobs and to get closer to a closed economy. The projected salaries of all jobs should be around $3.000 per hour and faction based jobs, that force player-to-player interaction and benefit the roleplay aspect of the game, are going to be more rewarding than solo-grind jobs. The increased strength of currency means that people who have property such as houses, vehicles and businesses will be dropped to a lower wealth category, which means everyone will pay less taxes, but if anyone decides to become a millionaire, know that we do not support the idea of having a lot of millionaires or making it easy to accomplish. On the other hand, new players will be able to buy a regular car or low quality housing like trailers and motel rooms in a rather short amount of time without having to grind money, but as they progress, purchasing a luxury vehicle or a larger house, a business will be more difficult. Luxury housing with enormous and beautiful yards, pools and other cool features will be priced extremely high so they remain very rare and valuable, same goes for super cars, though some of the best super cars in GTA V will be only obtainable through special Eclipse events. To elaborate more on what a closed economy is, it basically means that money cannot be spawned or deleted, it has to be stored somewhere and circulate hand-to-hand. There's a designated amount of money on the server stored in the government treasury, whenever you receive a salary, the money is taken from that treasury. Taxes are one way to fill the treasury and it is planned to give a player elected governor the ability to manage the government budget and to keep it balanced.
  13. You should try connecting! We are pretty confident that it is fixed
  14. ECLIPSE Roleplay Update Notes - 1.0.2 Updates -Added medics to /911 calls. So now they can also respond -Disabled trucking trailer despawning -Freight fill rate increased -Fuel min units increased -Max unit for vehicles increased -Pay per mire for fuel slightly increased -Restrict commands while in jail -Added /cruise for limiting your vehicle speed -AFK script now looks at player position changes -Fixed all capitals surname bug -Lowered insurance cost to 100 -Fixed medics ambulance locked bug -Added missing commands to the help menu -Potentially fixed vehicle fuel calculations -Tweaked stability. FPS increase (15~ more) -Added CPR to police -Ban system improvements -Moved fuel, mph, eclipse roleplay UI -Decreased size of money and handmoney ui Factions -Added helipad for factions -Faction chat uses faction color -Added basic salaries for government factions -Added duty points in /stats for government factions -Added members online status to the factions UI -Added /fmembers to view online members -Faction creation costs $10.000 -Changed how equipment assignment works for government factions -Added faction last activity for inactive faction recycling -Medic duty status and uniforms now work the same way as the PD
  15. ECLIPSE Roleplay Update Notes - 1.0.1 Jobs -Added taximeter that accumulates and takes money from a passenger -Added taxi request notification for the caller -Taxi requests are automatically canceled if the caller leaves the request zone -Medics can now heal players that are inside their ambulance -On player death, the number of medics is displayed to the victim -Suicide timer is increased by 120 seconds if there is at least one medic online -Trucker is using an experimental new trailer tracker. So trailers can only be deleted by the player that attached them to their truck. -Added a CB Radio to trucker. Uses /cb <message>. Can be toggled with /togglecb -Fuel tankers have had their max cargo increased to 45k, the fill rate is increased. -As a trucker, every 5 jobs you complete you will be awarded $50, capped at $1k. Every 50 jobs in a row you complete, you will receive $5k. So if you complete 150 jobs in a row, you will receive a $15k bonus. Balance Tweaks -Increased courier and money transporter pay by 50%. -Increased trucker pay by 25%. -Increased trucker distance modifier by 50% and decreased contracted units multiplier by 33%. -Increased bus driver and fishing pay by 20%. -Copper and iron ore are now worth ~40 per unit. CityBee Car Rental -Entering a rental vehicle displays a message explaining how to call a taxi if required -Fixed a bug when money was not taken for vehicle rental Administrator System -Removed synced data from administrator client-script (GTA:N client stability) -Administrator UI gets destroyed instead of being hidden (FPS stability) -Added a new rank "Support" which can use administrator chat commands and manage reports -Fixed a bug that prevented the administrator and report lists from updating -Fixed a bug that caused a client-script error when opening the UI -Added /jail /unjail Department of Motor Vehicles -DMV now accepts both hand money and bank payments -Players spawn next to the DMV building if they crash or disconnect during a practical exam Faction System -Removed synced data from faction client-script (GTA:N client stability) -Faction UI now loads after character selection (GTA:N client stability) -Added group name display to faction chat -Fixed a bug that prevented the faction list from updating VIP & Donators -Created a VIP system with expiration or permanent activation -Added VIP chat commands (inner VIP chat and free VIP personal messaging) -Donators have exclusive access to a donator global announcement command Scripts -Fixed AFK script -Added radio with frequencies /radioon /radiooff /radiofreq /rc -Fixed voice. (Removed directional sound due to GTANetwork instability) -You can only buy guns if you play for 2 hours -Added /givekey command. You can give other players your owned vehicle key (their key will disappear after relog) -Fixed money dropping when getting injured -Added take all/deposit all to the ATMs Server Stability -Replaced API.getAllPlayers with our own script (GTA:N function was crashing the server) -Replaced API.getAllPlayersInRadius with our own script (GTA:N function is not functional) Game Panel Added top 10 experienced players to leaderboards. Changed the highest earners to look at the total salary all time rather than current. Removed the type field and added pagination to factions page, also added search functionality. Removed the type field from vehicle dealerships and resized table. Added credits to the donation rewards scheme.
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