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Paulius

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Everything posted by Paulius

  1. VIP is not meant to reduce solitary time, its for jail/prison time. And since solitary goes inside the prison time, VIP effects won't be applied
  2. Paulius

    "Coma" system

    Won't be implemented
  3. If you are carrying box, it will no longer open house ui
  4. ECLIPSE Roleplay Update Notes - 1.1.1 The Hitman Update In this update we will be introducing the Hitman Agency (as seen in the community update #1). The Hitman Agency is a sanctuary for those who have traded their souls to the devil. The Agency composes of a single director and his/her minions. Hitmen are anonymous, they are not a faction, a gang, a job, they can be anyone. Placing a Contact Anyone can place a contact on anyone, providing you have a valid reason and evidence to support it. To do so, you will have to SMS a Hitman in game, the number of the Agency will have to be found out in character. Once you have found your Hitman, you can meet up and discuss the details of your contract. From there you will accept or reject the terms and move on. Onto the Hitman In order for the contract to be processed, the Hitman must first collect information on the target, this includes the targets name, description, relationships, activities, common locations, vehicles and weapons. Then, a plan of termination must be formed. Once all this information is gathered, it is then submitted for Directors approval. The Director will then review the evidence to make sure that the server rules have been followed and that enough information has been collected to make a logical kill. Preparing the Kill The Director has reviewed and approved for the target to be terminated. The assigned Hitman will collect a vehicle from a random location on the map. This vehicle contains a Silenced Sniper Rifle with 10 ammo and a Silenced (regular) Pistol with 100 ammo. Before you get giddy, the sniper rifle can only be picked up, withdrawn and carried by Hitmen, so if you see one, steer clear! The Hitman will now make their way to the target location to proceed with The Plan. The Kill The Hitman is in position and is ready to terminate the target, they pull the trigger, the target is downed, the Hitman finishes them off. The target then wakes up in the Hospital and receives a message: "You were severely injured by the Hitman known as [Alias], your debit card was stolen and your account has been accessed, the hacker stole [10-30% of the contract amount]." If you place a contract on someone for $100k and they are terminated and the Hitmans "take" is 20%, they will lose $20k, that $20k will go to the Hitman. The original contract amount goes to the Agency for weapons and running costs. If you are the target and you manage to kill your Hitman at any point during the contract, the contract will be voided and you are safe. The person who placed the contract will not receive a refund. FAQs Q: How do I become a Hitman? A: Hitmen are hand picked by the Director. Q: Who is the Director? A: The Director is anonymous. Q: Can I cancel my contract? A: No, only the Director may void a contract (you are refunded in this case). Q: If my contact is rejected, what happens to the money? A: You are refunded. Q: How do I create a contract? A: Go to the Game Panel (https://panel.eclipse-rp.net/hitman) and click Create Contract. Q: What if I feel like my contract was DM? A: Steps have been taken to ensure that this is not the case.
  5. they will not be reverted, but they will be improved
  6. Should be fixed now. Thanks for reporting
  7. Will be fixed in the upcoming hotfix
  8. Will be fixed in the upcoming hotfix
  9. Will be fixed in the upcoming hotfix
  10. Will be fixed in the upcoming hotfix
  11. ECLIPSE Roleplay Update Notes - 1.1.0 Additions: Added arrest calculator to police MDC that allows officers to pick charges/tickets from a list and automatically add them to a player's criminal record Added /dice command that rolls a dice and gives a number back (make your own gambling games) Added penal code laws to database for searching in-game Added automatic payment of tickets when being jailed for criminal charges (not regular tickets only misdemeanor/felony ones) Added contact/phone number when receiving a call Added house sharing Added house management UI Added ability to buy cars from vehicle shops with hand money Added two-factor authentication Added ATM near DMV Added prison Added more animations Added poker won/loss counter (leaderboards) Added moving mouth when talking Added car rent to DMV Added poker (thanks to Guad for UI) Added masks (/masktoggle) Added radio VOIP (hold M) Added limit to how many houses you can own Added a bollard to the top of Downtown Mechanic stairs Added tyre walls to Downtown Mechanic entrance Added AK47's to warehouses Added MicroSMG to warehouses Added weapon attachments: Flashlight, Extended Mag, Grip, Scope to warehouses Added boats Changes: Changed criminal record charges entirely, now it will include time and fine amount for automatic jail time and prison time calculation (faster arrests! hooray! also clean criminal records for all) Charges will now be by name and not player data, so if you name change you will have a clean record Changed the way talking on the phone looks as it makes more sense to not include mask id or alias, now it will show contact name or phone number Changed phone /messages command with an extra parameter for contact name or number so players can filter out messages from numbers/contacts Health loss when downed is now not random Changed vehicle shop/general store marker types Engine must be turned off in order to refuel Reworked mors insurance UI Renamed Donator messages to Sponsored Bleet and VIP announcements to Bleet Changed authentication UI Changed character creation UI Changed plastic surgery UI Changed clothing store UI Changed tattoo store UI Changed ATM UI Some changes to account security Optimized speed limit performance (cruise control) Updated pricing on pistols to be cheaper Removals: Removed the old active MDC window, it will open the main MDC once numpad 5/0 is pressed Removed /park /unpark /sellhouse /unsellhouse /buyhouse commands Disabled vehicle controls when vehicle is upside down. Removed /skipmedic or /die Fixes: Fixed bug that didn't remove player's chargers when plugging it into a car/house Fixed bug that allowed players to /vehrevive far from Mors Fixed bug with houses where house owners couldn't park their vehicles Fixed bug with custom number plates Fixed tutorial music Fixed help menu exit button Fixed the client side error issue Fixed the vehicle customization price calculations Fixed stuck animation on downed people Fixed garbage collection Fixed A's not counting as straight in poker Fixed a bug with farming, where players could plant wheat without ploughing the soil Fixed pistols in warehouses (you will need to order again to acquire them) And more....
  12. It was fixed. Thanks for reporting!
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