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Paulius

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Everything posted by Paulius

  1. Wow, provide video next time.
  2. Paulius

    Archive Please

    Man I also hate when I open fire on 7 officers and get put in prison for that. Wtfrick people!!
  3. ECLIPSE Roleplay Update Notes - 2.5.0 Dear Eclipse Community, After weeks of hard work, I am proud to announce the 2.5.0 Development Update. In this update, you'll see a focus on various Quality of Life & Finance additions. Without further ado; 1. Introducing - Action Timer We've added an action timer to most actions in the game. This prevents players from doing actions unrealistically fast and overall provides more immersion to the roleplay scenery. 2. Introducing - Recoil In order to make shooting more realistic, we've introduced recoil to shooting. Before this, you could shoot in a straight line, but hopefully with this addition shootouts will become more realistic and require more skill. Left is controlled, right is uncontrolled 3. Introducing - Financial UI & Debt 3.1. Wire Transfer We've introduced a way for players to transfer money directly with this new feature. You can now transfer money to anyone you wish from this UI. 3.2. Salary Instead of just doing a command at the bank, you can now take your salary out from the financial UI under the Salary tab. 3.3. Debt Prior to this addition, there were no repercussions of being imprisoned for charges with heavy tickets if you had no money. After this update, players will go into debt if they do not have the money to pay back their fines. For example, if you go to prison with $0 in your bank account and your fines are $11,200, your total debt will be $11,200. To pay your debt, you can go under the debt tab and choose how much you want to pay. 4. Introducing - Prison Currency & Activities 4.1. Prison Currency & Store After being imprisoned, you receive 500 stamps (prison currency) by default. You can use these to buy items from the commissary. To earn stamps, you can spend your 500 stamps to buy a pickaxe and go mining ore in the yard. You can sell these ores for stamps next to the commissary. These stamps convert to pocket money after your release. 4.2. Prison Activities This has been a topic for a longer period in the community - players wished for more activities in prison. We've heard your feedback and have introduced poker and mining into the prison. Poker won't be for money, but rather the prison currency, stamps. As mentioned in 4.1., players can earn stamps from mining. 5. Introducing - Map & GPS In order to see the mini-map, you now must have the GPS item in your inventory. If you wish to see the map from the Esc menu, you have to have the Map item in your inventory. These items are purchasable from any general store. 6. Introducing - General Additions 6.1. Pointing Some older players might remember our pointing system back in GT-MP that we had to get rid of after moving over to RAGE:MP, but we've now been able to add the function back! You are now able to point your finger at any direction. 6.2. Mask Rework Previously, to toggle a mask on and off, you did /masktoggle. This has now changed - to take your mask off, you must do /masktoggle and to put it on, you have to equip it from your inventory. 6.3. Minor Weazel News Addition Weazel News have been given two new commands; /weazelCamera and /weazelMicrophone. Hopefully with these new commands, Weazel News can bring in more immersive roleplay scenarios to the server. RULE ADDITIONS We've added a new section the the rulebook, 16. Building. This section reflects on the realism of building and its limits. To get a clearer understanding of the rules, here is the quote of the new rules; FULL CHANGELOG: (including all changes made since the last forum post) [Sirens] Synced siren lights of all emergency vehicles. Disabled shooting if in any animation Fixed carrybody when entering buildings [Phone/Bug] Fixed bug where phone would be loaded as functional, when it should be turned off [Parking Lot/Bug] Potential fix for random teleport on /park [House/Bug] Fixed issue with parking vehicles in houses Changed /raterp to /goodrp and /badrp [Vehicle/Bug] Fixed /window command not working for all vehicles [Warehouses] Purchasing a warehouse as owner will cancel the sale [Businesses] Purchasing a business as owner will cancel the sale Campfires now properly work with dimensions Fixed gun stores Added impound at Paleto Bay Added Taxi gate Removed 'stickToGround' restrictions for furniture Created Medic, Police, Taxi GPS. It allows them to track faction vehicles on map if gps is present on vehicles Masktoggle only works for removing mask, when mask is removed it appears in inventory Added vehicle compartment (small inv) Tweaked food, beverages, weapon volumes Added /weazelCamera /weazelMicrophone Added reception at LSSD Large vehicle inventory is only accessible if vehicle trunk is open on vehicles that have trunk Added area information to police calls Added support for multiple lockers helipads and parking lots Added pointing Implemented action timer Radio frequencies now are attached to radio item Added mining, store, poker, prison currency (stamps) to prison Added ability to exchange prison currency for lower prison sentence Mining will now require owning pickaxe Added recoil Added GPS and MAP items Player must hold right click to attack with melee (removing ability to missclick) Added support for exterior inventories Added blip for LSSD Added sheriff gate Added debt Added ability to cook fish Fixed crafting Added financial UI Added support for furniture object inventories Thanks to Serthon for a great contribution towards writing of this devblog!
  4. Should be fixed in the upcoming patch, please repost this report if it is not fixed.
  5. Known bug, fix is coming soon. @mikex
  6. Paulius

    Fishing bug

    Fixed with /splitGround command in upcoming patch
  7. Next time try using suggestions section
  8. Fixed in the upcoming patch
  9. Use proper aspect ratios. not custom ones.
  10. ECLIPSE Roleplay Update Notes - 2.4.0 Dear Eclipse Community, After weeks of hard work, I am proud to announce the 2.4.0 Development Update. In this update, you'll see a focus on civilian features and some minor changes all throughout. Without further ado; 1. Introducing - The Mining Job Located in the Great Chaparral of Blaine County, is the once Abandoned Mine Shaft. You grab the mining job from the outside and then proceed to press E on veins to begin mining. Each ore takes up 10 volume of your inventory, and there are 5 different ores to choose from, each comes with a different value (Tin - Copper - Lead - Iron - Bauxite) Once you have the ores that you want, you need to head over to the foundry in the Industrial Site of Los Santos and simply drop the ores inside the drop off point, which will then give you money. The system is very much like the drug selling points, the amount you get depends on the demand. 2. Introducing - Player Owned General Stores Players will now be able to own General Stores around San Andreas and manage them as you would any other business. The system will work in hand with the trucking job, and they will need to deliver cargo that you import as a store owner. This is pretty self-explanatory and it opens up new opportunities for players that have been wanting to own a business. Stores will be available to be purchased on release across the 24/7s in San Andreas, including those connected to gas stations, so be ready! 3. Introducing - The New Prison The new prison has long been wanted by the Eclipse Community, especially those from Department of Corrections and its frequent visitors. Our old prison interior was made in 2017 but throughout the years, new ideas came to light and a new prison was created by Dario Moretti who is a member of the Department of Corrections. This new prison offers larger space for inmates, it's more open and it offers more role-play opportunities for inmates and correctional officers. We hope that the community will enjoy the implementation as much as we do. 4. Introducing - Hunting, Hunger & Thirst We're turning this into a survival game (not really) but up until now, you've all been walking around feeling no thirst or hunger, and how could that possibly be a good simulation of real life? With thirst and hunger, you will be forced to occasionally eat and drink or suffer the consequences, which is death. To work hand-in-hand with the hunger and thirst system, we've also implemented hunting. Right now, you can only hunt with weapons that we've got available In-Game, including melee weapons, and it requires no expertise. It's not a scripted job so anyone can just go and hunt animals. The hunting grounds are the forests of Blaine County, you will find animals such as chickens, hen, rabbits, deers, boars and more - but be careful, some of them might fight back. After killing an animal, you can gut it, as long as you've got a knife equipped, you simply type /gut and it will begin the process. Once you've gutted the animal, you have to get the meat out of its inventory, and then what you want to do with the meat is up to you, you have 3 options. 1) You can eat the meat raw, and suffer a slight health loss. 2) You can cook the meat and then eat it. 3) You can sell the meat to the butcher, which works the same as the foundry and the drug selling points. For the less lighthearted, if animal meat is not enough, you can do this same process with human meat (players), but be careful - Deathmatching rules still apply and it might get you in trouble with the law! 4. Introducing - General Additions 5.1 Speakers Each general store can now import speakers for players to buy and place on the ground. The speakers will only play radio stations link, not youtube links. E.g. http://us4.internet-radio.com:8266/stream 5.2 Ability to Strip Ammo This has been a wanted feature for a few months now, and it's finally here - the ability to strip ammo from guns in your inventory. ENDING STATEMENT This is our second major update since the 2.3.0 update and we're very happy with the response we've gotten so far from our sneak peeks. We've been focusing heavily on the civilian side of Eclipse RP as we feel that there need to be more options than being a criminal or a legal faction member. We've tested this update as much as we could, but obviously, it's going to be different when there are 200+ players on the server. If you experience any bugs after this update, please make sure that you create bug reports so that they can be fixed in a timely manner. https://forum.eclipse-rp.net/forum/5-bug-reports/ Moving forward, if you want to stay up to date with development and look at sneak peeks of what's coming, make sure that you follow our Twitter. https://twitter.com/ProPaulius FULL CHANGELOG (including all changes made since the last development update) Added campfire (item buyable at stores) Added meat item, ability to eat and cook it Prison gates can now be controlled with /gate Fixed cell doors not being lockable. Added prison interior and made all doors lockable. Added additional MDC locations. Assigned regular and solitary cell positions and doors. Made animals not collide with vehicles Included a new prison lobby interior. Added multiple MDC location support. Made fence gates (outside the lobby) lockable. Fixed /showbadge command not working for government factions. Fixed administrator logs not working. Fixed F4 menu not working for the LSPD faction. Implemented player owned general stores Speakers can now be bought at the stores Implemented new ordering system to dealerships, gunstores, fuelstations Shortened /startrefueling to /refuel and FinishRefueling to /stoprefuel Added mining Added hunting Added strip ammo function to weapons Added ability to gut bodies, if player body was gutted will show /analysewounds Added detective badges for LSPD with /ib Reworked trucking to support new order system Added speaker as general store item, added commands /speakervolume, /speakerurl, /takespeaker Implemented hunger and thirst Added quiz id information to /alogs Fixed attachment sync errors Fixed weapons disappearing in weapons wheel Lowered gun prices in gun stores Taxi notifications are now subtitle text, not notification Fixed faction commands and functionality Fishing action will be stopped after missed fish This patch will reset every stashspot to the interior entry location Improved vehicle door opening to be more accurate Fixed bug where market vehicles were towable Fixed being able to put stashspot outside the house Added dead bodies limit per player Fixed bug where dropping carried item would make it disappear Added item drops lifetime. Saveable items like bags will be deleted after 3 days of them being dropped. Non-saveable items like clothes will be deleted after 1 day Added command /window that allows to open or close vehicle's window Fixed store cashier not putting his hands up Fixed bug where melee weapons taken out of police locker wouldn't be usable Disabled crouching when character is not supposed to do that action Fixed store robberies calls not showing up for police Implemented messages that inform players about /raterp command Implemented /afkmath command that will allow players to reset afk timer without moving their character Fixed disappearing PD vehicles Disabled irrelevant hotkeys, while MDC hotkeys remain active Main MDC is hidden by default, mini MDC will not enable the cursor Fixed vehicle scanner not showing all vehicles Fixed player search not working for players with an extensive criminal record Fixed tab counters not refreshing on MDC start Disabled hotkeys and chat Removed leading and trailing whitespaces when searching for a number Main lobby door made controllable with /gate Updated interior doors (removed/moved/added) Fixed unit leaders not being reassigned to their old unit Fixed issue that allowed passengers to change the cruise speed Fixed issue, that caused service payments to go into the player's bank rather than faction's treasury
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