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CurtisJackson

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About CurtisJackson

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  1. Hello, everything concerning me has been correctly and sufficiently covered by @phreshlawl's response. If there are any further questions regarding me in this report I'd be more than happy to answer them. Kind regards, Curtis
  2. Player(s) being reported: ID 1 Date of interaction reported: 30th July 2019 Unix time stamp from HUD: 1564521030 Your characters name: Curtis Jacckson Other player(s) involved: - Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled or turned off and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. How did the player break the rule(s)? I put the reported party at gun point told him to stay on his knees, then his friend ran in which I injured after gun fight, then put the reported party at gun point again while he was still on his knees. Then he stands up while still at gun point, I tell him not to move to which he responds by pulling out his gun and starting a gun fight, therefore breaking FearRP. Evidence of rule breach: https://streamable.com/4cyf7
  3. CurtisJackson

    ID 74, NRP

    Player(s) being reported: ID 74 Date of interaction reported: 25th July Unix time stamp from HUD: 1564013119 Your characters name: Curtis Jacckson Other player(s) involved: Specific rule(s) broken: 9. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. How did the player break the rule(s)? After being shot to the chest and injured by a pumpgun the reported party proceeded to talk on the radio calling for backup while we were still standing right over him with weapons drawn, therefore clearly breaking NRP and runing the situation. Evidence of rule breach: https://streamable.com/5cx8b
  4. I'm sorry, but how does one get these commands while he is just sitting there crouching - not moving - and completely ignores them and runs plus radios without looking back/around for a second before just moving, if this is allowed it'll set a very bad precedence. Now if someone was moving going around a corner or something it'd be different but when one is just sitting there doing nothing getting commands that imply a gun would be pointed and just ignore it don't look back and walk it's gonna be bad for the server imo. //Edit: And lol what you are saying in the beginning of the video encouraging people to do NRP "if you are getting robbed just change your frequency" bruh moment.
  5. Pretty straight forward, I think changing the frequency of your radio is something people would see if they are in close proximity when you do it so adding an ame for it would make sense and also prevent some people from randomly having frequency 1111 on their radio when you frisk them and check their frequency.
  6. Player(s) being reported: ID 124 Date of interaction reported: 20th July 2019 Unix time stamp from HUD: 1563607047 Your characters name: Curtis Jacckson Other player(s) involved: - Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled or turned off and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. How did the player break the rule(s)? I put the reported party at close gun point gave clear demands and he just started running from me and called me out on radio causing his friends to leave and ruin the situation, therefore breaking FearRP. Evidence of rule breach: https://streamable.com/fhf7z
  7. Last time I checked one can't just react to some "radio calls" because you don't know who he is talking about plus you had no interaction with that person and I'd love to see u watching me point a gun at anyone giving you the right to (V)DM me for the first time in the first place, because there is no way. And I think it is more than obvious that you tried to VDM me (without proper roleplay reason) the second and thrid time too, both times if I didn't aim and sidestep last second you would have hit me while you tried nothing to avoid hitting me.
  8. Player(s) being reported: ID 71 Date of interaction reported: 17th July 2019 Unix time stamp from HUD: 1563395399 Your characters name: Curtis Jacckson Other player(s) involved: - Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled or turned off and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. How did the player break the rule(s)? After I injured the reported party he immediately called for backup over the radio completely ignoring any and every threat to his life in his close proximity ruining the situation, and therefore breaking FearRP. Evidence of rule breach: https://streamable.com/vcagn
  9. Player(s) being reported: ID 175 Date of interaction reported: 17th July 2019 Unix time stamp from HUD: 1563318252 Your characters name: Curtis Jacckson Other player(s) involved: - Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. You must give demands via text if used as a reason to attack as VOIP isn’t always heard. Vehicles cannot be used to attack another player more than once including a failed attempt. The act of killing a player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled or turned off and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. How did the player break the rule(s)? The reported party tried to VDM me the first time without any reason then he proceeded to try it again to which attempt I tried to shoot him, but failed then he turned around even after I aimed and shot at him instead of fearing for his life an driving away he drove straight to me again to attempt and VDM me a third time also ignoring any and every demand while at close gunpoint on a bike, therefore clearly breaking VDM and FRP. May I also add it is imo poor RP to intentionally VDM with a bike, if not in an attempt to flee while fearing for your life. Evidence of rule breach: https://streamable.com/bdr2z
  10. Player(s) being reported: ID 53 (after his "timeout" 130) Date of interaction reported: GMT: Friday, July 5, 2019 12:12:16 AM Unix time stamp from HUD: 1562285536 Your characters name: Curtis Jacckson Other player(s) involved: 5 Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled or turned off and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. 9. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. How did the player break the rule(s)? The reported party ignored every and any demands while at gunpoint until we stalled his car, after which he gets out of it and just locks it right in front of me and my friend while still at gunpoint therefore clearly breaking FearRP. After he had locked his car he coincidentally timedout out and came back after ~15minutes, but instead of continuing the RP he just drove off and also ignored my ingame /PM's telling him to comeback to continue the RP, therefore breaking NRP. Evidence of rule breach: https://streamable.com/i4ek0 (FearRP + Timeout) https://streamable.com/4m27c (Return + NRP beark)
  11. Player(s) being reported: ID 35 Date of interaction reported: GMT: Wednesday, July 10, 2019 6:10:42 AM Unix time stamp from HUD: 1562739042 Your characters name: Curtis Jacckson Other player(s) involved: 160 Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled or turned off and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. 9. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. How did the player break the rule(s)? My friend and I put the reported party at close gun point and told him to put his hands up and get on his knees, to which he responded by walking to his bike then getting on it after being told not to. Then he drove off and was shot injured by my friend, after which he coincidentally timedout and never returned. I waited there for 45+ minutes just for him to never return, I also paid attention to the ECRP Discord general channel to see if he tried to reach out to us - which he did not. Therefore I believe he broke FearRP and Non-RP (combat log - never returning without trying to notify us). Evidence of rule breach: https://streamable.com/fbef7 If a clip of the 45 minutes of me waiting for him is required I will gladly provide it.
  12. Could you show me PoV of you being in remotely close proximity to have seen anyone there shooting/committing any crime prior to you running behind me and just shooting me? What if I was someone was moving the body of someone injured to treat them - would you just run up to them put them at gun point and when they are obviously complying just starting to blast them without asking them any questions while they also display no hostile behavior towards you or your allies? It doesn't matter if you think you know someone did something you can't just start shooting someone who hasn't done anything to you or someone else that you have not witnessed, you don't know who they are and what they are really doing.
  13. CurtisJackson

    ID 81, DM

    Player(s) being reported: ID 81 Date of interaction reported: 4th July 2019 Unix time stamp from HUD: 1562201822 Your characters name: Curtis Jacckson Other player(s) involved: - Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. You must give demands via text if used as a reason to attack as VOIP isn’t always heard. Vehicles cannot be used to attack another player more than once including a failed attempt. The act of killing a player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? I was hiding behind chop shop then saw people pulling up and was trying to run away, then once I had my back to the reported party and he aimed at me I just stopped and waited for demands so that I did nothing he didn't want me to, then he got shot from behind and just started shooting and hit me with them for no reason. Evidence of rule breach: This is my friends PoV of the situation I am ID 177, if the staff handling this case wants my PoV I'll gladly provide it to them.
  14. Player(s) being reported: ID 188 Date of interaction reported: 4th July 2019 Unix time stamp from HUD: 1562198117 Your characters name: Curtis Jacckson Other player(s) involved: - Specific rule(s) broken: 9. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. How did the player break the rule(s)? The reported party was driving a sports bike at over 150 km/h with a bag in his hand which most likely has stuff in it weighing more than 20kg, which I find pretty unrealistic. I know the new weight is a little annoying, but we all have to deal with it and should act realistically. Evidence of rule breach: https://streamable.com/6tr6e
  15. Player(s) being reported: ID 136 Date of interaction reported: 1st July 2019 Unix time stamp from HUD: 1561952329 Your characters name: Curtis Jacckson Other player(s) involved: - Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled or turned off and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. How did the player break the rule(s)? My friend and I ran up on the reported party put him at gun point and told him to put his hands up and get on his knees all while he had his back to me, to which he then responded by pulling out his gun turning around and pointing it at me, therefore breaking FearRP. Evidence of rule breach: https://streamable.com/xq7no
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