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Pistol Pete

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Pistol Pete last won the day on July 1 2018

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About Pistol Pete

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    Rising Member

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  1. Pistol Pete

    ID 90 (VDM)

    Player(s) being reported: ID 90 Date of interaction reported: 19/02/2019 Unix time stamp from HUD: 1550534457 Your characters name: Pete Wright Other player(s) involved: ID 102 (Brian Walky) Specific rule(s) broken: 7.2.1 Deathmatch is the act of killing or hurting another player (or damaging their property) without a proper roleplay reason. An attempt to break this rule will result in a temporary or permanent ban. 7.3.3 If there is a valid reason to attack someone, a vehicle may be used once (a failed attempt counts) to knock the other player on the ground. How did the player break the rule(s)? All without a valid IC reason, rammed into myself and Brian twice while using a vehicle. Evidence of rule breach:
  2. Pistol Pete

    ID 18 (7.7 Hostage)

    Me and @CallumMontie resolved this OOC. Can be closed, thanks!
  3. Pistol Pete

    ID 18 (7.7 Hostage)

    Thanks for adding your side of things @CallumMontie. I don't believe a traffic accident would grant you KOS and therefore allow you to take me hostage. A previous version of the rules on hostage situations stated, "This should not be done for minor offenses or upsets such as insults or vehicle accidents." Although it's not specifically mentioned in the latest version of the rules, I believe it holds true.
  4. Pistol Pete

    Adjust volume system

    +1. Thought this myself a lot, volumes definitely need balancing!
  5. Pistol Pete

    ID 18 (7.7 Hostage)

    Player(s) being reported: ID 18 Date of interaction reported: 17/02/2019 Unix time stamp from HUD: 1550442467 Your characters name: Pete Wright Other player(s) involved: ID 163, ID 189, ID 135, ID 169 Specific rule(s) broken: 7.7.1 Players are allowed to kidnap or to take other players hostage for these specific reasons: • You have a roleplay reason to kill the victim in accordance with the KoS rule; • You were hired as an assassin and the victim is your contract target; • The victim is a member of another criminal faction (however, it gives their faction reason to declare war); • If you attempt to commit robbery (ex.: general stores, banks), you are allowed to take other players hostage for the duration of the robbery as insurance in case the police arrive. An NPC is not a valid hostage; How did the player break the rule(s)?: The reported player kidnapped / took me hostage without having a valid reason. As far as I know, a traffic accident is not a valid reason. While the RP was good, it's not fun being left in the middle of no where through no fault of your own. Evidence of rule breach: Apologies for multiple clips, I use ShadowPlay set to 3 minutes and hit the record button multiple times during the scenario to ensure I got it all. They're in order below 🙂
  6. Pistol Pete

    Binoculars

    +1
  7. Pistol Pete

    Signing

    Do you even get a cursor? If you don't, hit F2 and it should allow you to move it around 🙂
  8. Pistol Pete

    [SOLD] 1g Dutch London St 70k

    Pleasure doing business with you!
  9. Pistol Pete

    Improved Object Selection

    +1. Improvements needed!
  10. Pistol Pete

    Snowy day's

    -1. I prefer it being done how it currently is, seasonal.
  11. Pistol Pete

    Chop Shop text not displayed

    Date: 13/02/2019 GMT Character name: Pete Wright Issue/bug you are reporting: The text that identifies a chop shop will often not display. This seems to be introduced when a chop shop location changes. Relogging will fix. Evidence, notes worth mentioning, steps to replicate: Before relog (shortly after chop shop changed) - After relog -
  12. Pistol Pete

    Invisible building at Stab City

    Date and time (provide timezone): 13/02/2019 GMT Character name: Pete Wright Issue/bug you are reporting: Invisible building at Stab City. Asked a few other people and they see the same. Evidence, notes worth mentioning, steps to replicate:
  13. Pistol Pete

    /ncz can be misleading

    The NCZ asset protection script, HUD indicator and /ncz command were great additions to the server. However, the HUD indicator and /ncz command can be misleading. I got into a pickle today which resulted in a strike for committing a crime within a NCZ. In retrospect, the place I did the crime does fit the description in the rules for the specific NCZ I was in. However, the area I was in did not trigger the HUD indicator and when typing /ncz it would show the following - @ChuckM has commented on this before as it's often raised in player reports and appeals - This gives me two thoughts. Why can't the entire NCZ zone be asset protected? Why can't the zones for the /ncz command and HUD indicator be extended even if the asset protection cannot? An easy reply to this thread would be, "the rules clearly state the NCZ boundaries" which in theory works but in reality, it would seem more and more players are putting their trust into the HUD indicator and /ncz command. There's countless threads that demonstrate this. Here's a couple - I'm very interested to learn what other players think!
  14. Pistol Pete

    Criminals fleeing to NCZ after committing a crime

    -1. Should stay as it currently is.
  15. Pistol Pete

    ID 121 (6.2. Kill On Sight, 5.3 Deathmatch)

    Are you sure it was @MikeyyyG and not me you're referring to? I'm pick locking the bike in the video. I done a lot of /do RP and answered truthfully to each one, maybe you were the detective? Just wanted to clear up any confusion if it was my responses 🙂
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