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About Chapman

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  1. Pending @froggytommy, please be patient while this is reviewed.
  2. I believe that is a game mechanic that your character puts on a helmet on certain vehicles and that if you /resync it will remove it until you go to a different area where your character puts it back on for others on their end. +1 though for a clothing removal system to remove clothing such as hats, glasses, watched etc.
  3. +1 PD/SD and mechanics need a working way to “tow” away vehicles that a tow truck can not.
  4. +1 its annoying to have to switch to first person to get your altitude and would add convenience.
  5. I feel like people would be more focused on ruleplay and the list of vehicles rather than roleplay. If you think you would be able to ram with a vehicle you should ask staff to make sure you can without breaking rules. -1
  6. It can be annoying at times however I feel this is more of a IC issue. If you know who is calling them you should find a way to handle it ICly. In real life you would also have people "take care of" people who "snitch" to the police about their illegal activities.
  7. -1 as I believe we have a lot of NCZs that have purpose behind them and I don’t think making player owned properties should be added to that list. Civilian roleplay can happen outside of NCZs and does and when it does it could have IC consequences. Roleplay is roleplay and if there’s negative IC consequences to it its bound to happen if the roleplay takes it that way.
  8. Date and time (provide timezone): 14/JAN/2020 2:18 PM UTC Character name: Zoey Deul Issue/bug you are reporting: Error getting your unit cruiser again Expected behavior: The cruiser being reassigned to your unit that was recreated(?) Evidence, notes worth mentioning, steps to replicate: Reconnect to the server after going on duty with a unit and vehicle spawned under that unit. Currently when you disconnect it removes the cruiser from the unit and you have to get in the vehicle using /cruiser to reassign it to your unit. Vehicle license plate number*: n/a
  9. With the way the prison system is and what there is all to do in prison it can feel like there's nothing much to do aside from poker, mining or trying to break out being the common things. The prison system needs to see changes such as having inmates more to do as I think it comes down to people being bored turning it into a OOC wait around until the time is up situation. If stamps are still an issue there should be an easier way to get them or have things cost less. With the current way the prison is, +1 to allowing to AFK in prison however if things were to be added to give people more things to do and interact AFK in prison should not be a thing. Keeping in mind, however, this is a roleplay server and people should try to make roleplay situations the best they can with what they have.
  10. You may have had a reason to attack however there was no interaction or demands given is the issue. For the situation PD could of surrendered if knowing they were outnumbered.
  11. Player(s) being reported: Unknown Date of interaction reported: 10/JAN/2020 Unix time stamp from HUD: 1578711575 Your characters name: Zoey Deul Other player(s) involved: Grace Hunter, Vuk Minkhalimov, Jason Reed, Torsten Church, Harry Hornsby Specific rule(s) broken: Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. How did the player break the rule(s)? All law enforcement on scene of a cuffed person were just shot at with no interaction or demands. While someone was being placed into cuffs, no interaction or demands were stated to anyone on that scene. The person was being determined if they were being granted deathrp from PD's side. Individuals involved also sprayed into the scene of officers closely grouped together near the cuffed person which seems to be putting their ally at risk taking a chance spraying with a weapon. Evidence of rule breach: Evidence will be sent to resolving staff as evidence contains staff information.
  12. +1 for /takeguns being adjusted so players that agree to or are cuffed can have their weapons transferred if the weapons are in the other player’s weapon wheel instead of having them to drop it.
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