I have a character that no one but staff knows the name of. SD tried to fingerprint me to "force obtain" my name. The moment they have my name. There is no coming back. The prints will be in the system and there is no way to reverse it. You only get 1 chance to be fully unknown. And making as easy as /collectprints ID is way to easy to mistakenly use or used "in frustration" by a PD or SD player who just wants to get the situation over with. There shouldn't be an option for Law enforcement players to force obtain your name. There is already an IC solution to not being able to identify a player. It's a way safer and better choice to make it so PD/SD needs to /report in the case of a player not having rply grotten rid of their ID. Then for randoms having to report because they used the command to force end the situation.
The moment you learn their name oocly, a lot of the magic is gone. If you want to or not, against the rules or not.
Law factions have a lot of (PG commands) they can use, as a lot of players are a pain to deal with. Such as /drag /prison and cuffing a taxed person. This has nothing to do with balance, but to make it possible to RP out a situation with a player who is too upset at getting arrested to comply with RP.
It cannot be compared to getting their name, as that's a whole other boat.
This would make the scanning of Registered license plates a pain. As they'd be registered. But... Have no details listed to them.