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Posts
890 -
Joined
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Days Won
27
Everything posted by Paulius
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[Weapons] Added horizontal recoil [StoreRobberies] Script was made more customizable. It will now support clothing stores and gun stores. [Weapons] Increased damage of all weapons except for pistol 50 and pumpshotgun by 50%. Increased damage of carbine rifles by 20% [Drug Furniture] Heat will not increase consistently, it may vary by a few percent on every tick [Bottles] Fixed refilling in properties [BurgerShot] Restricted salary to interior only [Items] Carrying item while driving has been disabled [Fleeca] Grabbing cash while carrying a bag will automatically put cash into the bag [Fleeca] Adjusted cash per packed money [Fleeca] Adjusted timers [Fleeca] 2x increased cash per bank [Fleeca] 3x increased cooldown [PedManager] Added support for weapons/shooting at entities [StoreRobberies] Some stores will have a random chance where shopkeeper may resist with weapons [ATM] Added ability to rob ATM with a crowbar [PawnShop] Created pawn shop [Briefcase] If briefcase exists in your inventory, it will be shown on the right hand of your character [IncidentManagement] New job [Drug Furniture] Disabled usage in apartments as it is non-realistic behaviour and doesn't promote interactions between players. [CarSpeakers] Volume of this item is now 1 instead of 5
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[Furniture] Decreased all floor/walls/stairs and etc cost to 750$ ( will come into effect after restart )
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[MDC] Added requested MDC locations to Sandy Shores SD. [BurgerShot] Fixed truck orders [Stores] Removed excess stock (max stock is 150) [Time] Increased the IC time of day speed from 4x to 6x relative to real world time. [NCZ] Fixed a glitch that allowed players to protect their vehicles outside NCZs. [Discord] Added space in password support to the Discord bot verification process. [Furniture] Lowered furniture volume to 5 [IncidentSite] Created incident site creation tools for upcoming job
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[BurgerShot] Disabled ability to make order for yourself [Stores] Removed all stock of submarines, burgers, tacos, hotdogs [Stores] Items with no stock will no longer show up in buy menu [Stores] Set max stock to 150 per item [VendingMachines] Payment will be available in cash only [VendingMachines] Disabled selling of items that have inventory [VendingMachines] Sped up spoiling in vending machines [Government] Enabled unit related commands and /ticket
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[BurgerShot] Fixed issue where new orders wouldn't be made [BurgerShot] Added additional inventory for fridge called Storage [Admins] While on duty, chat messages of other players will show their actual name instead of ID [Misc] Fixes
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[BurgerShot] Implemented burgershot job [BurgerShot] Burgershot employees will received in-game hourly salary + % cut for taking new order + % cut for completing an order [Food] Food items that are not refrigerated will now decay over time [Food] Removed certain food items from general stores [Food] Rebalanced the prices/ $ per hunger restored values [Crafting] All furniture that supports crafting will now display "(crafting)" in its name if its currently crafting something [Crafting] Crafted item will be added to your inventory if you have the crafting menu open [Emergency] Increased /dep command frequencies to 900/1000 [Misc] Fixed /stabilize not saving after game restart [Misc] Fixes to /amembers command [Misc] Added /takehostage command (only available for administrators for testing now) [Misc] Other changes and fixes
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[Action Timers] Changed the action timer progress indicator from a percentage to seconds. [Action Timers] Fixed an issue that caused action timer indicators to remain whenever an action got canceled. [Admin] Increased nametag distance, changed the opacity to 100%, made them seethrough for on duty staff members and made nametags character names. [Admin] Updated head administrator confiscation commands to make assets ownerless rather than being transferred to their character. [Admin] Added new commands /SetVehicleOwner, /SetBusinessOwner, /SetPropertyOwner for head administrators. [Blips] Grouped blip names of clothing stores. [Chat] Fixed the chatbox caret (blinky text thingy) and the autocomplete feature. [Credits] Added a message input to leave a message or to give your regards to the recipient. [Credits] Added an email notification message for the recipient on gifted credit arrival. [Credits] Returned credit gift logging to a dedicated collection. [Credits] Fixed a minor formatting issue in the credit gift email notifications. [Discord Bot] Added additional help notifications for the #help-verify Discord channel. [Discord Bot] Updated verification so users do not need to unlink and link their Discord user if the user is identical. [DLC] Removed redundant barriers in the Pillbox area. [DLC] Fixed an MRPD exterior collision glitch. [DLC] Removed the Police Vacca. [Factions] Capped government funding to total weekly funding (so the funds need not removal by administrators). [GPS] Fixed an issue that caused dropping a GPS or dying with a GPS to leave the map active in the ESC menu. [GPS] Faction vehicle blips will now show actual rotation and will update in real time when within streaming range. [MDC] Attempted crimes will result in halved fines as well as jail time (used to be jail time only). [Medics] Added missing short/long-sleeved gloves for males/females. [RV Interiors] Fixed a bug that caused newly purchased RV vehicles not to allow entry into the interior. [Weazel News] Added a missing reflective vest to the faction loadout.
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[Admin] Updated the list of available ped hashes for the /AdminSkin command. [Admin] Added increased inventory slot count and volume amount for on duty moderators plus. [Credit Store] Separated the credit store for different domains. [Credit Store] If a global item is purchased (animation, interior, pet) on one or more domains, then the player only needs to cover the difference in all other domains. [Discord] Fixed a bug that had caused the "Unlink Discord" button to fail. [DLC] Updated the forests in the counties, much more beautiful with more variety. [Factions] Removed all proximity requirements for legal faction salaries. [Factions] Removed proximity requirements for Weazel News commands. [Gunstores] Fixed issue when player could not buy melee weapons after buying two firearms. [Interiors] Added the /SetInteriorWeather command. [MDC] Added a police MDC spot at the PD impound. [Mods] Fixed a visual error in the vehicle specifications showing AWD with too many numbers. [Police] Fixed license suspensions not working if license is already suspended. [Vehicles] Added new vehicles from the recent update to the server (still being tested before made available in the dealerships). [Animations] Fixed movement animations and crouching after getting broken due to the GTA update. [Clothes] Added a large variety of missing GTA clothes to the clothing stores. [DLC] Improved the loading of the city hall interior. [DLC] Improved the loading of the DCC interior. [DLC] Updated the siren lights for the Police Caracara and the Police Scout. [Vehicles] Disabled weapon recoil for certain vehicle turrets. [Vehicles] Removed turret mods from the new GTA vehicles.
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[Admin] Added command /GetBusinessOwner to administrators plus. [Admin] Added the ability for moderators plus to lock/unlock certain interior doors. [Admin] Added commands /CreateLocker and /MoveLocker for head administrators plus. [Admins] Added command /ConfiscateMoney for head administrators plus. [Admins] Added command /AdjustPropertySize for head administrators plus (custom properties). [Apartments] Fixed a bug that had caused credit apartments to be counted towards the home property limit. [ATM] When depositing money, half of the money will be used to pay off debt, if player has debt. [Auctions] Added automated blip markers for auctioned properties. [Auctions] Added blip marker initialization for auctioned properties. [Bank Robberies] Cooldown will only be applied if the first door has been breached. [Bank Robberies] Fixed a bug that had broken bank robbery cooldowns. [Discord Bot] Fixed Discord not being linked permanently. [Discord Bot] Added the abiltiy to view your linked Discord User and to unlink it. [Explosions] Fixed drug table explosions being heard globally all throughout the map. [Farms] Fixed instructional projections not being shown while farming. [Factions] Added long-sleeved latex gloves for female prison guards. [Factions] Disabled salary accumulation for on duty staff members. [Factions] Fixed a bug that caused on duty staff members to receive salary even though the server said that they are not eligible. [Government] Given permissions to the Government faction to use the /FactionVehicleColor command. [Government] Set the same salary requirements of the Government faction as PD/MD. [Government] Enabled MDC at /DonateGovernment locations. [Government] Enabled MDC for government employees with the "Access MDC" permission. [Houses] Fixed a bug that caused the auction blip marker to linger when the property owner cancels the sale. [Inventories] Fixed a bug that caused equipped weapons to disappear if killed with a full inventory. [Lotteries] Fixed a bug that had caused lottery tickets to display incorrect serial numbers. [Lotteries] Fixed a bug that caused the lottery system to miscalculate the number of division winners. [Permissions] All property permissions (including exterior) will be reset when property is purchased. [Prison/Jail] Removed script-restriction in regards to total charges time dictating the type of incarceration (prison or jail). [Prison/Jail] Added a max limit for prison/jail time, between 5-8 hours based on whether the player is able to pay their fines. [Prison] Fixed issues that had prevented prison guards from using the /Prison command and not being able to use the command inside the main building. [Properties] Fixed an issue that caused new properties to be assigned a duplicate street address number. [RV] Fixed the /Cruise bug that allowed RV vehicles to go faster than they should due to the items loaded inside. [Sheriff] Added additional MDC locations. [Weather] Fixed a bug that caused the server to crash due to the /ChangeWeather command.
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[Factions] Fixed certain civilian and PD/SD/MD vehicles being much slower after the recent update. [Mods] Removed low grip tires from motorcycles and other unsuitable vehicles. [Mods] Fixed an issue that had caused lowered stance synchronization issues. [Mods] Added speed cap of 220 for low grip tires.
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[Vehicle Market] Fixed vehicle spawning. [CraftingMaterials] Crafting materials are now stackable [CarSpeakers] Volume will be louder if windows are down [Commands] Changed /me /my /do /ldo visibility distance to 15 (from 35) [Chat] Changed regular chat messages distance to 25 (from 35) [CarSpeakers] Increased distance [Admins] Administrators will be able to search safes without having to unlock it first. [ItemDrop] Furniture item name will appear on item drop [Inventory] LoadoutInventory will now update after using AmmoItem [Coroner] Fixed coroner call bug. [Vehicles] Added ability to put carried items directly into the trunk [Weapons] Reworked weapons controller
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Fixed in the upcoming patch.
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Fixed in the upcoming patch.
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Can you replicate it once more and film the whole scene
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Fixed
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[Vehicles] Added animation when searching the trunk [Food] Dropped food items now will have different object models, instead of the same bag model [Beverages] Dropped beverage items now will have different object models, instead of the same box model [Items] Added hand over functionality to items, you will now be able to give items to other people without dropping them on the ground. [Beverages] These items will now have indicator, showing, how much liquid there is inside them. E.g. Empty Soda, Soda 60%. [Police] Cuffed animation will now be more reliable. [Carrying] When you are carring an item, and your player animation is stopped for some reason (E.g. falling of the building), it will now automatically drop the item you were carrying. [ItemDrops] Added quantity next to the dropped item, if quantity is over 1.
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[WI] Fixed visual bug when hovering over several items at the same time [Trucking] Fixed bug that allowed player to do trucker job as a passenger [EntityManipulator] Added safety check in order to prevent errors if the object model hash is incorrect [StoreRobberies] Misc. text fix [NCZ] Added notification when entering NCZ for new players [NewPlayers] An automatic communication medium (via /report system) will be opened when user finishes tutorial.
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Fixed
- 1 reply
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- 1
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It never was supposed to
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[Bank] Fixed wire transfer not working at the bank [ContextMenu] Fixed incorrect player name being displayed when player is selected [Furniture] Added ability to remove or edit property furniture with CTRL + X menu [Inventory] Fixed bug which caused certain items to disappear on player death if player inventory is full [Inventory] UI will now show only 1 decimal place for volume [Prison/Jail] Incorporated PD/SD New Player leniency into the script. New Players will get jail time and fine reduction. [Prison] Fixed phones not being turned off [Property] Permissions will be automatically updated when person changes their name [VOIP] Fixed incorrect player names being displayed on the right side of the screen when player is talking.
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[Quiz] Added additional logging for quiz [VIP] Added free 14 days VIP when finishing the tutorial [Phone] Added government app [SpeedCamera] Adjusted fines for new players [Mors] Clicking on unavailable vehicle will say the time left for it to become available. [Mors] Adjusted fees and waiting times for new players [CityBee] Car rent will always be available for new players [Items] Added help notification when carrying item [Items] Added newspaper, battery and briefcase items to new players inventories [NewPlayers] Changed the initial money to 12k in bank and 1k in hands. [Apartments] Players will now be able to leave apartments if they are locked [Properties] Players without AccessProperty permissions will not be able to lock doors [Inventory] Fixed inventory total volume being calculated incorrectly (ignoring decimal places) [Vehicles] Misc. logic improvements