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Junkfood

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About Junkfood

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  1. I do very much get your point. And I personally already would be happy to simply receive the option to grab a set of boltcutters (that we rply only should get out of specific vehicles in that case, so we don't just whip it out). I think that would be a nice middle ground for now at least. As I do agree that a house raid should not be a short task, both from a realism pov but also to give crims a chance to counter it. EDIT: Hit send too early on previous post and now I made two posts, silly phone >.<
  2. +1 It just makes no sense we can knock down the front door without any issues but struggle with any other door. While most of the time the front door is usually more reinforced then interior doors. It's not about speeding it up. I personally still /dice when I try to /ram a door and let the roll decide how the door reacts. So it's really not about the speed, more for realism in my opinion.
  3. Welcome to ECRP! SWAT's great! You'll definitely love it if you make it there one day!
  4. +1 the Surfer also has the issue that it randomly shows a surfboard on the roof, or not for people, with no options to choose. Would love for this to be synced and editable just like the other rooftops that seem to be random now.
  5. Junkfood

    Burnout Nation

    Looks cool, best of luck!
  6. I'm dying. OT though, X-Ray aka, the helicopter, is something that is just an extra means for PD to be used. IRL you see plenty of videos of crims getting caught, simply because they don't know a helicopter is watching them. X-Ray is simply giving the info to the ground units to ensure, or at least aid in a succesful arrest. You can hear the chopper at certain altitudes, not to mention you can easily see it if your first person (Not in a car though, but still). Aside from that, there are a lot of rules when flying a helicopter, not to mention the logging of the flight reports. It's not something that's up in the air 24/7, and only one can be an X-Ray unit at the same time, which has to properly communicate Icly with the ground units as well. I get it's frustrating that it can be hard to spot sometimes though, but so is getting outrun by every drag when your in a cruiser with no X-RAY on duty.
  7. Date and time (provide timezone): 22-07-2019 02:23 CEST Character name: Darion Rueb Issue/bug you are reporting: So I bought two houses next to each other. I can remove exterior furniture from the first house. However, furniture placed under house number 2 won't respond to /removefurniture. I am aware you need to relog to see the visual update and such. However, the command is simply unresponsive for the items placed under the second exterior building 'count'. After relogging the couch would be gone, the carpet and the floating lamp however are still there, non-removeable. I'm guessing it has something to do with the radius building, you can build 10/11 items from the exterior building menu from house number 1, and another 10-11 from house number two. Given if you are a little bit further away from the first house building radius. However, when I try to remove stuff from the house number 2 exterior count, it won't respond, since it probably counts me in the house number 1 building, which isn't the same category as the beer sign and the carpet. However, when I move to the radius in which the exterior building of house number two comes into play, I'm out of the regular /removefurniture range, so it's also unresponsive. The couch is one of the first items I placed, and thus is responsive since it's under the 'main' building so to say. Hope all this makes sense, it was rather weird to figure out how it exactly works. Expected behavior: The item should be removed after typing /removefurniture, just like the other pieces do. I kinda feel bad for leaving a floating beer sign in the air now, but I cant do anything about it Evidence, notes worth mentioning, steps to replicate: https://streamable.com/nhoc5 https://imgur.com/a/u21nVoS
  8. Yeah I'd love this addition. At the moment I have my RV (Journey) on the ledge at LSC and I RP that I live in it for the past few months. I've had help from Lewis draining my fuel on it on purpose in the past, so that it's completely stationary there too. I'd love the option to be able to enter it. Or possibly move a 1g house marker with the trevor trailer interior to the entrance door on the RV if it's stuck in place if you own one of those houses. I believe that moving house markers around isn't something that is insanely hard to do right? (I might be wrong, apologies in that case!). But moving the house marker from a 1g that you own to the entry point of the RV is probably the eassiest way to achieve this for RP purposes?
  9. Great post, although the helicopter might be a bit of a strech for a mech shop. +1
  10. More auctions to bring more unique vehicles in or a parade might be fun!
  11. Junkfood

    Spades

    Man your colors are super close to the LSC employee purple
  12. What about being able to fish on your own boat? That way people that really want to work as a fisherman have the luxury to fish on their own 'safe' boat out at sea. Whereas people that fish every now and then will be stuck to the pier with the risk of being robbed every now and then. That way you still make it possible for people to rob you and you reward people that actually wanna persue some form of fisherman life? I'd personally love to get a boat and be able to fish on it. You might even start a business of fishing tours and what not.
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