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40 ExcellentAbout Wifye
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Bonus payout days, but definitely would need script support. Basically scripted turned in items into npcs would have a much larger percentages due to "supply and demand" Every few days just have an item that gets picked to get a bonus reward for being turned it. This will help create an incentive to store things more rather than just clearing out things as collected but also generate extra activity in different areas to utilize the bonus. So for a day certain car parts, drugs, or whatver wouldget a much higher percentage payout. Nothing too overpowered or expensive but like tires for example for a day would have a far higher payout than usual. This would open the door to more pvp activity unfortunately from watching for people delivering goods but it would be all over due to the number of npcs to sell to.
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Reduce All criminal charges sentence length by at least HALF.
Wifye replied to Demonmit1's topic in Criminal Suggestions
Unpopular opinion here but I enjoy DOC thanks to the everyone working at DOC and other inmates. I'm honestly guilty of being a tad more dumb and reckless just to end up there to enjoy the rp and company they provide. Yes I wish there was more to do but there isn't yet but I wouldn't be against raising the total max sentences cap while lowering each charge perhaps. Up the cap to 6 or 12 hours but decrease a bunch of charges so it might balance out. ALTERNATIVELY just add a feature where once your time is up, you don't automatically leave but instead need to use a command like /leavejail. So commonly am I sent to the lobby mid rp and it makes things awkward -
Might be silly sounding but establishing some simple scripted activities at social hubs like the malls and parks might help bring people together. Legion Square already has people hanging around in the parking lot so having something to potentially do in the park might draw people over. The amount of events already on going is wonderful for interaction but we just need a few simple hotspots for people to find people to actually want to hang around at on a daily basis. Burgershot and the theater are both good examples that exist already but unless you're getting food or wanting to watch videos, it's kinda odd to just linger at. The pier has fishing, as another good example as well.
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I feel like there should surely be a few minor 50-100-word questions that ask some simple answers to help bypass the AI worries. If you use proper grammar and certain repetitive elements, you'll get flagged for AI but people writing things with a certain flair should bypass this. An example is to tell them to misspell certain words on purpose or to add a number at the end of words that end with specific letters.
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Wifye started following xxxJustTimmy
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It can be tough at times to park larger vehicles like the patriot stretch and semis but I've mastered parking a bus there so everything is easy now. Definitely a good suggestion though as large vehicles can't be parked if anyone is lingering near the parking booth.
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I do like the suggestion but I worry it's all a bit unbalanced. Some of the jobs require more cooperative efforts relying on other players versus jobs that do not. The end goal is role-playing so the rewards should be pointed towards such rather than just adherence to working so to speak. This would shift all focus to the "non-solo" jobs and not the solo jobs. Fishing/trucker/mining/garbage man/money truck/bus driver/farmer/courier/would all can be considered solo jobs as they really don't really require any interaction with other players to complete. Burgershot/Road worker/coroner are the jobs that are really tough to be able to done without interaction with other players. -Burgershot has the requirement of talking to customers or other employees to complete orders -Road workers are constantly interacting and talking with one another so not responding would be a bit odd. -Coroners generally rely on other players to report bodies to collect. I'm not saying you shouldn't do the solo jobs but we should focus on rewarding player interaction rather than grinding scripted jobs alone.
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I understand where you're coming from but playing a crim character that results in going broke from jail, fines, impound fees, and all else is part of the system honestly. As a legal character, my numbers have looked that many times from people stealing then zeroing out or chopping my vehicles that result in 30k+ repair costs. Just the other day I couldn't afford tolls, gas, or food after getting a stolen car back and fixed in Paletto and was forced to run the bus route there a couple of times to get some cash again. It sucks when times are hard but it helps you appreciate things more and plan out things better. The freelance jobs pay well enough to get your feet back on the ground and don't take a ton of time to do.
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-1 Should a player play a truly heavy RP character that doesn't have time to grind for money, they'll likely get donations or other hookups from people they meet. If you're trying to circumvent the system by doing high costs stuff without putting time or money in, it'll just cripple the idea in the first place. There always has to be effort vs risks vs reward.
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+1 Side note, not sure how big the limit should be as a lot of credits are spent on buying additional garage spaces, thus hurting donation amounts. Maybe also have each parking lot at a separate total number and you can buy an additional amount at each one. In base form, you'd have 3 spots in each parking area currently on the map. Then you'd be able to buy an additional 10 at Legion, 10 at Paletto, or other parkings for example.
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+1 I wish I could empty out the diamond penthouse interior entirely. The amount of shenanigans to could be created in the open spaces is almost too good.
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Increase the length it takes for a car to get dirty
Wifye replied to SquirtleSquad's topic in Game Suggestions
+1 I've driven out of the car wash and got dirty almost instantly after leaving. -
I'm both +1 and -1 on this. I do feel clothing is pretty expensive but the high cost does pull money out of the economy and helps against inflation in the long run. Perhaps there could be a balance of the two with basic clothing items being cheaper and more unique/fancy clothing being more expensive. Basically a shirt and jeans being $50-100 each but a full fancy suit costing a lot more than currently. Same thing with generic clothes versus designer stuff and jewelry.
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Please Add Radios to Trucking Job (you cannot drive and type in /cb)
Wifye replied to dnalevelc's topic in Game Suggestions
+1 for the trucker job having a radio but the trucker job does not have a locked uniform/equipment that spawns with the job, like road crew for example. The job would likely need some sort of set locked outfit/equipment to ensure the job isn't abused to just have a radio while not actively doing to job/on-duty like these rest of the jobs.- 9 replies
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+1 While I do enjoy the benefits of donating, there definitely has to be a line that shouldn't be crossed. Specifically renting out credit purchases items for a direct in game profit is practicality buying money with just an extra step.
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Perhaps rather than relying on rain, there could be a mobile detailing/washing capability (unless there is and I don't know) other than the static location car wash or repairs. This be some be some sort of item(s) and possibly even a job that could be used to perform car cleaning similar to the car wash that would help prevent getting a car dirty from traveling between the car wash and your desired location.