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Cal last won the day on July 8 2024
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Malik123hunter started following Cal
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Ritchie really on smoke in the comments. Just banning one character won’t work. Whatever character a person plays they should know the rules across all characters. Being a crim puts you in way more likely situations where rulebreaks may occur compared to a legal, but it’s still up to them to know what they can and can’t do.
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-1. From memory in a community meeting a few years back, the topic of maintaining turfs was brought up and a lot of criminals who had been around for years said it was the biggest pain in the ass. I enjoy the freedom of logging in and doing whatever I find fun or if I want to make money whether that be a bank, cooking, chopping etc. This still creates a lot of RP and activity in the server i.e labs usually always have some sort of presence (people holding or rolling), different banks are hit throughout a day etc. It’s so annoying logging to see one of your dealer’s is low on influence and have to do a certain activity to get him back up, it used to feel like more of a daily chore instead of fun, whereas now with the use of spray painting turfs it allows for more natural fun instead of a chore. Overall, I think the same amount of criminal activities take place across all gangs but people do those activities for fun or for money now instead of doing it because they feel like they need to upkeep their dealers.
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Gang fights have always happened since the beginning of the server. I think gang fights mostly happen now around labs (so more remote locations) i.e one gang pushing another gang. Whereas before, a lot more fights happened around all areas of the map because gangs didn't cook at the original 4 labs much because of private cooking. Of course those fights did happen in the 4 original labs but it happened a lot less. Or a lot of fights would start because someone was seen leaving of the original 4 labs and chased to the city. I don't know whether devs planned for that to happen, but considering that a lot of admins typically view PvP in a negative light, I feel like it was done on purpose. Overall same amount of fights happen, but actually in labs compared to random shootouts around the city.
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-1. A few years ago when private cooking was a thing, it meant that people could essentially AFK for hours and cook hundreds of drugs at a time with very little risk. This also meant that a lot of crims would spend countless hours alone in a house or warehouse cooking, which limits the amount of RP that could take place. I understand the desire to bring back private labs as it was very easy to make money, but for RP and interacting with people and gangs it's not a good thing.
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Make Provoking Fights For No Reason Count As Deathmatching.
Cal replied to UseroneGaming's topic in Rules Suggestions
I prefer not to speak, but I will say -1 for this. Just don’t react and especially don’t continue to provoke them. -
+1. I think crims will be far less annoyed at going to DOC with this addition. Sometimes big scenes take a long time to even get DOC due to cops bls’ing everyone, frisking them, MD coming to the scene, taking injured to Pillbox, driving to DOC, being processed by DOC staff and then finally starting the sentence.
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-1. What’s the point of a gang trying to tier up it you can buy a .50 with ammo from another gang for like 1K? People forget the weapon update from a few years ago which cut all heavy prices by like half, if not more. Also, I’m pretty sure the volume for a heavy weapon went down from like 15 to 5 which made it so much easier to put guns in your car/bike. I do think weapon cleaning should just be removed, or maybe if a gun eventually gets to a point where it’s completely unusable.
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Overall the War system is developed really well but I do have some suggestions below: POI points - points regenerate way too slow. On the first day, we took all 5000 points available, and once all those points were taken, I don't think I saw POI points available above 100 again. I don't remember the exact timings, but it felt like every hour there was only 20 points available to earn. It makes sense for the POI giving the most points overall, as it comes with the most risk as any time you could be shot on sight and killed but the regeneration points should be faster. Stores - gun stores and clothing stores should be available to rob and count towards 'Store' points. I'm not sure if it's a bug but in the latest war, we tried multiple times to rob a gun store and we didn't gain any points. Turf activity limitations - in the recent war, the opposing gang had no stores or ATMs to rob on their turf. This is a total of 2,500 points (not including the points regenerating) that we could never earn throughout the war. I appreciate that we should probably do more due diligence to find this out prior to agreeing to the war but a simple suggestion would be to somehow have other areas earn more points. It might be a lot of script work, but having grafitti give more points (as an example) to the faction who can't do certain activities on the rival turf could be a good way to go around this. Points system - this isn't a big one, but have both factions should start from 0 points and gain points instead of taking the opposing gang's points. This feels a lot better and easier to understand. I had multiple people from the rival faction say to me that they thought they were winning because they had more points. Eliminations - I'm not sure if this is a bug or intended to be this way, but eliminations on either turf should count towards eliminations points. Currently, it's only the 'Conflict zone' which counts towards eliminations. There was several occasions where a rival gang member would rob a store and be killed, only for them to come back hours later to do the same thing but because the eliminations wasn't on the 'Conflict zone', it didn't count. This means we didn't earn points and also meant that the killed member could repeatedly get involved in the war and gain them points.
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+1 Just add damage flashes to your GPS like it used to.
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I like the new UI however I would like all icons (food, water etc) to be displayed the entire time. Also can we bring back ‘red flashes’ to your GPS when you get shot. I was involved in a fight today and had no clue I was taking damage until it was too late.
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+1 / -1. Shooting someone after they shot you shouldn't be limited to 5 mins. It should probably be around an hour or so. But shooting someone like 5 hours later or days later without reescalation shouldn't be a thing. I don't want to just be standing at HQ or parking etc and just instantly get shot for something I did days before.
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Eastside Mob "Strength in Unity. Power in Silence." Overview of Eastside Mob Origin and Evolution Eastside Mob was founded by Callum Goat and his brother Charlie. Callum had experienced life in the Irish Mob and Only The Family. Callum had always envisioned creating his own organisation with a blend of everything he knew and had learnt over the years. The vision for Eastside Mob was to have a structured criminal organisation which took part in every area of crime in order to make money and show presence. Once the Mob was created, the location was obvious, East side of the city. Callum got in touch with a long time friend, Truls Svartlamon, who helped to provide capital to purchase a nightclub. From this moment onwards, Eastside Mob was born and had a legal base of operations. Recognising the success of the Sicilian Mafia, the brothers looked at the Cosa Nostra practices to help create the same values and principles but for a modern day Mob. Eastside Mob operates and displays a legal front by hosting events at the nightclub and making music. However, behind the scenes it's a completely different story. The Mob operates in all areas of crime, in particular, being specialists at bank heists. Taking a lot of inspiration from how the Mafia conduct themselves. Eastside Mob combined old traditions which also fits into the modern day. Mission and Vision The Mob stands for loyalty, respect and integrity. Each of the Mob's members should display these values and principles at all time. Focusing on both legal and illegal activities, the Mob has plenty of ways to provide income for it's members. Whether it's chopping a car or running a city wide event, the Mob never runs out of ideas. The Mob's vision is to have a balance of both power in the criminal underworld and influence with legitimate business ventures. To the average person, the Mob should be known for it's legal ventures. But to anyone involved in the life of crime, the Mob will be painted in a completely different light. To achieve this, Eastside Mob have close connections with a number of highly influential figures in Government, Weazel News and MD. These relationships allow Eastside Mob to eliminate certain legal barriers and enhance their legal image to the public. Combining this with strong alliances with other gangs furthers their power in the city. Combining traditional values with modern day tactics, the Mob's vision has already started to come into fruition. Culture and Identity The Eastside Mob wear grey as it's native colour. Command members and Made Men are required to wear smart clothing, ideally a suit, whereas other members are required to wear a more casual look. The outfits distinguish members to highlight their importance within the Mob. The grey colour is almost a symbolisation for how the Mob operates. The colour isn't too out there but also isn't completely discreet. Mob members are expected to display a level of confidence and discretion within their operations. Mob members can't be afraid to act or react to a situation but instead have more of a logical way of thinking with how the operate. Irrational acts are rarely ever condoned as this may bring negative attention to the Mob. Music is particularly an important part to the Mob's identity. It showcases the thoughts, feelings and movements of the Mob within the city. Plenty of people have shown positive reaction's to the music which has allowed members to meet and engage with new people. Family and loyalty is massive part of how the Mob operates. Activities such as monthly dinners, events and meetings bring the members closer more and more. These activities reinforce the unity amongst members but also gives members a chance to strategise in short and long term. Key Traditions and Practices Omertà and The New Commandments Members follow a code of silence and loyalty which is inspired by the Sicilian Mafia's Omertà. This includes a modern adaptation of the original 'Ten Commandments' of the Cosa Nostra that manage the expected and acceptable behaviour as well as maintain discipline within the Mob. The Black Hand A symbol adopted from the Sicilian Mafia, the Black Hand serves as a warning to those that disrespect the Mob. The black hand will usually be delivered by graffiti or by a note. Commonly, the black hand will be found at a rival gang's base of operations or headquarters displaying how ruthless the Mob can be. Made Men and the Command Becoming a Made Man is one of the most significant achievements within the Mob. Command members unanimously vote if someone becomes a Made Man. A Made Man is someone who has gained complete respect from Command. Becoming a Made Man is marked by a ritual involving the burning of an image which displays that this person has completely left their old life behind. This is also the first rank in which there is a change in what the member wears. Monthly Dinners These dinners serve as family bonding time where all members are allowed to wear suits and everyone is treated with the same respect regardless of their rank. These dinners are usually formal with an informal social element to them. Operations and Activities Illegal Activities Narcotics: Production and distribution of drugs. Armed Robbery: High-stakes heists and robberies. This could be anything from Hostage banks to robbing stores or house robberies at night. Extortion: "Protection" initiatives where local businesses and individuals pay the Mob for protection or to avoid trouble. Chopping: Low ranked members of the mob take part in illegal work like private chopping. Legal Ventures Record Label (E$M Records): Managed by Charlie Goat, this label aims to dominate the music scene throughout the entirety of Los Santos. Eastside Events: Organised by Mylah Howard for exciting nightlife and other kinds of events, creating legitimate fronts for the mob's operations and bringing together all types of people. Hierarchy and Key Members Mob Boss - the leader of the Mob. Underboss - second-in-command. Consigliere - the most trusted advisor to the Mob Boss. Capo - (high-command) members who advise and make critical decisions and oversee day-to-day operations. Captains- (mid-command) proven ability to lead lower ranking members in the Mob. Lieutenant - (low command) responsible for day-to-day operations. Made Man - dedicated and loyal to the Mob. Other Members - Scouts, Soldiers, Associates, Prospects, and Hangarounds. Influence and Strategy When the Eastside Mob was created, there were numerous meetings with different gangs to see how the Mob and other gangs can potentially work together. The aim was to establish long-standing relationships which benefitted both gangs in a variety of different ways. Some of the relationships that were formed involved Irish, Lost MC and Rooks. There were multiple reasons for these relationships but the Mob believed that both parties could help each other and create something worthwhile. Every relationship that was established had a mature level of respect and helped towards fulfilling the Mob's vision of power and influence. On top of criminal connections within the city, Eastside Mob always have a number of relationships with key figures. These connections allow for the Mob to operate and potentially influence important decisions that affect the people of Los Santos. As well as this, some of these figures are often seen with Mob members and attend Mob events providing more cover of the Mob being a legal organisation. The combination of these relationships allow the Mob to operate at a very high level on a legal front as well as with criminal activities. This allows Mob members to have a steady stream of income in all areas which allows for increased presence and influence within the city. Eastside Mob's headquarters is a hub for all the members to socialise, have events and discuss gang activities. The Mob have weekly Sunday meetings which are split into 2 parts. The first meeting is a command meeting where the members discuss gang politics, gang activities and strategies moving forward. The meetings ends with Command members discussing promotions within the organisation. Each command member votes if a member should be promoted or not, with decision being a majority vote. After the command meeting, there is a full gang meeting where all members take part. Callum provides a recap of the week, discuss any decisions moving forward and finally ends with any promotions of members. The meeting helps to bring all members together and ensure that everyone is aligned moving forward. The Mob will always part to operate in the East side of the city not forgetting the roots. With this being said, the Mob will always look to expand within the East side of the city by acquiring more business and legal fronts which also gives expands Eastside Mob's operations and ways of laundering money. By controlling this area, it provides protection for local businesses but also Mob members. Omertà and The Ten Commandments of the EASTSIDE Mob Omertà The Omertà is a code of silence about Mob activities. This means that any Mob member that cooperate with the police will meet an untimely death. As well as this, Mob members should remain quiet about Mob activities. Discussing legal ventures to members outside the Mob is fine, but discussing illegal activities is a no go. Secrecy and loyalty to the Mob is most important thing to ensure that the Mob continues to operate successfully. Any member who breaks this code which face retribution. With Mob members remaining silent, it allows for the Mob to operate efficiently without unwanted attention. This further increases the Mob's influence and money making schemes. The Ten Commandments I swear to be faithful to the Mob. If I were to betray, I will meet my death. I swear to respect all members of the Mob, regardless of rank. I swear to always prioritise the Mob's interests above my own. I swear to maintain secrecy; never speak of Mob matters to outsiders. I swear to assist fellow members in need. I swear to not engage in any actions that could harm the Mob. I swear to never steal from the Mob or its members. I swear to uphold the Mob's values in all situations. I swear to show respect to civilians; unless disrespected. I swear to always follow the orders of higher-ranked members. Made Man Initiation Oath of Loyalty Once a member joins the Mob, they swear to an oath of loyalty. Swearing to this oath, the member now abides by the Omertà and the Ten Commandments. If a member breaks this oath, there will be severe punishments which could even lead to death. Burning the Image When a Mob member becomes a Made Man, they bring an image of their 'old life' e.g a photo of family members. This image is then burnt in front of them to symbolise their loyalty and commitment to the Eastside Mob. Acceptance and Suiting Up Once the image is burned and the Mob member is now officially a Made Man, the command members which are gathered there inform the new Made Man that it's time to suit up. The Made Man then receive a grey suit which displays their new rank to the rest of the Mob members. Celebratory Dinner After someone becomes a Made Man, there is a family dinner celebrating the new Made Man in the Mob. All members gather together for a good meal and some drinks. Faction Vehicles and Weapons Vehicles Eastside Mob's vehicles are a combination of traditional Mafia style cars such as a Roosevelt and high class luxury vehicles such as a paragon. Certain other cars can be used for practical purposes as well. Roosevelt Paragon Cognoscenti Stirling GT Lampadati Casco Jugular Kamacho Everon Schafter V12 Dubsta BF400 Hakuchou Drag Weapons Shotguns: Pump Shotgun Assault Rifles: Advanced Rifle, Bullpup Light Machine Guns: Combat MG Submachine Guns: Machine Pistol, SMG, Gusenberg Sweeper Pistols: Vintage pistol, Pistol MK2, Pistol .50 Melee: Brass Knuckles, Baseball bats OOC Requirements and Goals OOC Requirements Minimum 50,000 experience on any character. No punishments received within the last 30 days. Punishments will be assessed on an individual basis. No OOC toxicity. No alternative characters in other criminal factions. Demonstrate high RP standards at all times. Goals Short Term Establish a strong set of members, combining experience with new talent Own legitimate businesses as a legal front Build and maintain solid relationships with other organisations/gangs Continue to recruit quality members at a higher standard. Build a recording studio and events space in the City of Los Santos. Help individual members to acquire more assets; including faction vehicles, properties and guns. Long Term Operate and expand in the East side of the city Establish connections with The Cartel. Host regular events at our nightclub. Continue hosting and improving our events for the city. Continue to build a treasury, through our legitimate fronts and illegal activities. Obtain a warehouse in the local territory. Thanks for reading. Stay tuned for more updates from Eastside Mob!
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I agree. FM 2.0 looks good overall in my opinion. However, the tier system that just came out isn't what I expected. It shouldn't take a faction to get to tier 5 (minimum of 3/4 months) to be able to import a .50. Unfortunately, everyone on the server uses a .50 as their usual pistol, so to make gangs wait that long just to be able to import them is too far imo. Crims don't want to import SNS pistols, heavy pistols etc. Ordering from only a very few selected gangs just for a .50 seems is way too much. As well as this, it takes a minimum 5/6 months to import heavies for a gang. Look at a gang like Shadows, who have been around for nearly a year, and now have to probably wait a minimum half a year to order a heavy which just doesn't make sense. Finally, lore specific guns makes sense. But what does that truly mean? Certain gangs can get better guns instead of others? E.g gang A imports a .50 and gang B imports an SNS pistol? If that's the case, gang B would just lose in any fight.