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TheCactus

Black Market / Illicit Medical Options

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Posted (edited)

 

Illegal Hospitals

Currently if someone gets injured by result of a crime, such as a gang shootout. Players are forced to either call medics or bring there injured friends to a hospital located inside of a NCZ. I believe that we should have various different locations where players can be dropped off and restored to half of there health. 

In some cases it is not realistic to bring injured gang members directly to a big name hospital, especially if they have active warrants. In this case we should implement "unlicensed hospitals" where players can drop off fellow criminals at these injured drop-off points. While they're there it'll revive the player and give them half of there health back. It'll give them half of there health to compensate the fact that it's a makeshift hospital.

Currently the fire departments only job is to destroy labs, this could add another purpose for the Fire Department. If the locations are found/called in by Police then the Fire Department may confiscate the medical supplies getting rid of the healing area. 

I suggest around 4-5 different locations scattered around the map, as they can be destroyed. 

 

Illegal Medic Dealer

Another idea would be to have an illegal medic dealer that would sell a list of different things.

Morphine-  Having morphine will be counted as illegal, if the player does not have a legal medical license or is a part of MD. Morphine would gradually heal a player until they're full health.  The downside is you would walk slower until you're fully healed from it. 

Steroids - Steroids are no longer in the game, I believe if we re-added these with the same effects they would be useful. 

Edited by Goaldan
  • Like 1
  • Upvote 8
Posted

It's a nice idea but not locations where you can just drop somebody, make it jobs for a very few selected people or perhaps just give some MD members OOC corruption perms and provide a scripted command through which they can revive someone (however should be role-played fully)

Posted (edited)

I love the idea of it, but I think making a call for a spot to arrive is kinda busted as if its remote enough or away would make it too easy for us to get people revived I think maybe a better way to get PD/SD to approve of this would be to make it same as chopshops with certain amount of locations around the map at which the doctor would have his office for a certain amount of time, let's say 6h IG so we would still have to deliver the injured person using a trunk but to a more secluded area ?

PS: Bruce u're on a roll with these suggestions 😄

Edited by Donovan
  • Like 3
  • Upvote 2
Posted

the suggestion is great overall but in addition to it i'd maybe add an option similar to something the DCC has where you can order a taxi or luxury vehicle. i'd have two options, the doctors coming to you if the situation has so to say has cooled down and the area is clear or an alternate drop off point is created nearby for your friend to be delivered to away from the area they were injured at if police is still present or a threat. the timer is a great proposal as well and the variable of police showing up from time to time would be amazing.

Posted

-1 to black market medics seems unrealistic.

+1 to sandy MD and pillbox /dropbody point and maybe adding one to each official factions HQ that could be used for minor injuries but I can already see a lot of people abusing it.

If you have multiple GSW's you need to go to a hospital, a medic is only there to stabilize you. At the hospital they will check your ID which doesn't even happen when you /dropbody at central. If you are scriptly injured it means you took life threatening damage, only seems logically that you need to go to a hospital.

Posted

I don't like it being totally scripted, however I like if some chosen members from different organizations are chosen to be illegal medics...- or actually just give OOC corruption perm to a set of medics where they can roleplay such stuff and have a number.

Posted

That seems even more unrealistic, imagine just after a gang shootout it's just a bunch of injured crims calling for a scripted medic. I'm in support of a specific place where criminals can drop off their fellow injured gang members for a fee and have that with a 5% chance of notifying the police.

Posted (edited)
1 hour ago, Donovan said:

I love the idea of it, but I think making a call for a spot to arrive is kinda busted as if its remote enough or away would make it too easy for us to get people revived I think maybe a better way to get PD/SD to approve of this would be to make it same as chopshops with certain amount of locations around the map at which the doctor would have his office for a certain amount of time, let's say 6h IG so we would still have to deliver the injured person using a trunk but to a more secluded area ?

PS: Bruce u're on a roll with these suggestions 😄

This would be pretty cool, but maybe instead make it so there would be various locations that aren’t active at the same time, and when you make the call it would give you directions to one of them at random, so it wouldn't be served right at their door. Would probably also be better than risk it by sitting around waiting and then get caught, this way it would be more of a chase.

Edited by Pegasus_
Posted

-1 on the proposal of illegal medics as it seems quite unrealistic and drawn out. This just sounds like a way to get out of rp with a legitimate medic. 

As a medic myself, I find the chaos of a GSW scene very interesting - not only would this take out the rp and job purpose for me, it would also take out the opportunity for yourself to rp the injury. If you get shot up on a gang meeting gone wrong and you only have to drive him to an illegal medic who will do it without any rp, I feel like that destroys rp sense. Please note that im against the hospital drop offs solely because a lot of people do bring their buddies there to drop off and further skip the rp however I do see it as a way for people to get treatment if me and my fellow medics are swamped with calls or no medics are online. HOWEVER, I do see the upside to incorporating a drop off at Pillbox and Sandy MD so the drive is not as risky or strenuous if youre not directly in the city.

Posted
On 2/28/2020 at 9:29 AM, Noah Richards said:

-1 on the proposal of illegal medics as it seems quite unrealistic and drawn out. This just sounds like a way to get out of rp with a legitimate medic. 

First of all, "illegal" medics exist and they are more real than you think. They are not science fiction so the idea is far from being unrealistic. Medics that don't treat people legally do it because they aren't legally allowed to do it (their medical license got revoked due to they record or they simply don't meet the requirements for one), because they have connections that allow them to earn a lot more money than legal medics, because they are forced to do it or, in 3rd world countries, because everybody with basic medical knowledge does it when needed. 

Going to central and getting treated by a legal medic after a shootout with cops is more unrealistic than getting treated by a non legal medic.

Also  this is my suggestion from August, just in case you want to add something: 

@Xoza had some amazing ideas too.

Posted

I'd say no. The current way of throwing people into the trunk after being heavily injured and just rushing to the hospital like a rocket seems pretty unrealistic to me. There's no RP to it on any level, no treatment, securing, nothing. It feels like GTA Online, with a few extra commands. Having more automation like this to avoid medical RP is not something that should be encouraged and neither is it needed. We should look for ways to encourage player interactions and avoid automation.

I would like for these privileges to be something that admins could decide on, maybe it being limited to current and ex MD employees. Once they reach the rank of EMT-A or higher, they could become one of the illegal medics, having enouch experience to treat most trauma cases. They would need help from official criminal factions to set up their home as a medical facility, requiring a 2G home at minimum due to space requirements. Getting the equipment would be very expensive, illegal and a long process, so keeping their location hidden from law enforcement would be critical. 

This would provide way more player interaction and it would depend on players themselves, not some script.

  • Like 1
Posted
6 hours ago, Marca said:

I'd say no. The current way of throwing people into the trunk after being heavily injured and just rushing to the hospital like a rocket seems pretty unrealistic to me. There's no RP to it on any level, no treatment, securing, nothing. It feels like GTA Online, with a few extra commands. Having more automation like this to avoid medical RP is not something that should be encouraged and neither is it needed. We should look for ways to encourage player interactions and avoid automation.

I would like for these privileges to be something that admins could decide on, maybe it being limited to current and ex MD employees. Once they reach the rank of EMT-A or higher, they could become one of the illegal medics, having enouch experience to treat most trauma cases. They would need help from official criminal factions to set up their home as a medical facility, requiring a 2G home at minimum due to space requirements. Getting the equipment would be very expensive, illegal and a long process, so keeping their location hidden from law enforcement would be critical. 

This would provide way more player interaction and it would depend on players themselves, not some script.

Nice! Maybe said medics could be hired by gangs to roleplay as there "illegal medics" 

  • Like 1
Posted
12 hours ago, TheCactus said:

Going to central and getting treated by a legal medic after a shootout with cops is more unrealistic than getting treated by a non legal medic.

That's because its fail rp if you try to get a painkiller after being shot from a shootout or if you would without a doubt have extending injuries. If you call for a medic via 911, then you'll get your mobile treatment you alluded to. If you want to make everything in the game robotic and AI driven, then I wouldn't have a job in the game - adding this mechanic would only prohibit all the medics in what we can do and who we can treat.

Posted (edited)
2 hours ago, Noah Richards said:

That's because its fail rp if you try to get a painkiller after being shot from a shootout or if you would without a doubt have extending injuries. If you call for a medic via 911, then you'll get your mobile treatment you alluded to. If you want to make everything in the game robotic and AI driven, then I wouldn't have a job in the game - adding this mechanic would only prohibit all the medics in what we can do and who we can treat.

Let's not act like medics can arrive to every single call. If you are on chiliad with two units on duty or many are occupied with a big PD scene, you die. If cops see you and recognize you, you get caught. If you are heavily wanted, you get caught. I am not tryna make everything robotic but now you are acting like I want to deprive you from RP and like you (as a faction) are able to save everyone's life at each hour of the day.

There's hours when no medics are on duty (they usually are online but off-duty) and if a cop is roaming around central, do you let your friend die or risk gwtting caught to save your friends? Criminal RP needs alternatives.

Edited by TheCactus
Posted

I guess an even more simpler way would be to disable /dropbody for people that are alive, if there are 2+ medics on duty. It's simple and doesn't really require a lot of coding.

Sure not everyone may be saved due to lack of medics, but people should be encouraged to get CPR training. People also shouldn't rely on 911 all the time ingame, just like they shouldn't IRL.

True harsh reality is that even in modern and developed countries/cities, you may not get an ambulance when you call for help. It's a common problem, people die because they were deemed a lower priority when they were told an ambulance is on the way or they were told right up "we have no ambulances, we're sorry". Imagine hearing this for a loved one that needs medical attention and there's nothing you can do, but wait possibly for hours and hope they'll hold on. 

  • Upvote 1
Posted
3 hours ago, Marca said:

I guess an even more simpler way would be to disable /dropbody for people that are alive, if there are 2+ medics on duty. It's simple and doesn't really require a lot of coding.

Sure not everyone may be saved due to lack of medics, but people should be encouraged to get CPR training. People also shouldn't rely on 911 all the time ingame, just like they shouldn't IRL.

True harsh reality is that even in modern and developed countries/cities, you may not get an ambulance when you call for help. It's a common problem, people die because they were deemed a lower priority when they were told an ambulance is on the way or they were told right up "we have no ambulances, we're sorry". Imagine hearing this for a loved one that needs medical attention and there's nothing you can do, but wait possibly for hours and hope they'll hold on. 

You say people are encouraged to get medical training, yes that is true. But what about felons? Criminals? Again not considering the criminal team. @Marca

Posted

+1 I like the idea of 5% chance to be caught so it’s more of a mystery when making a call if pd is on the other line or not. I think 5-10 mins to drop-off is unrealistic as you are given 3-10 mins until you bleed out.

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