Jump to content

Xoza

Member
  • Posts

    1,843
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Xoza

  1. My suggestion is to change /gut on human bodies to /harvest and completely separate it from the meat processing making it it's own industry.
  2. Xoza

    Faggio speed.

    City Bee's should be 80 Owned Faggio's... 200 Kidding, they should though go much faster.
  3. +1 From a law enforcement point. All items are evidence until proven otherwise. Scriptly deleting a weapon, sure, deletes it, but whoever that weapon was stolen from won't have the option of getting it back now at all.
  4. Xoza

    Cash!!

    +1 Suggested before multiple times, I think it has a lot of potential, however I think with how the economy is, every dollar needs to be divided by 100 and costs reduced that much. 500 for a burger is hard to work with, $5.00 would be so much better. If you have to pull and split or mess with 500 'dollars' it could be a pain as an inventory item especially if it had any sort of weight, but that's a whole different thing together.
  5. Hmm.. I like the option to temporary disable a vehicle. However you'd need to be able to enter the vehicle to do this. Hood has to be open, 5 second timer, this would just be pulling the cables that go to sparkplugs. Motorcycles, 3 seconds and no hood needed. /pullplugs - makes it unable to start. /installplugs - makes it so it will start. Would like to see syphon or drain fuel options as well, where you create jerrycans from 25%. Could provide fuel transfer capability as well as some interesting tamper RP.
  6. -1 to more NCZs but there's obviously a root to the suggestion. Let's not blatantly call out the -1's in a negative manner and help find new solutions. I'd like to see more farms myself. People enjoy doing specific jobs and not the same delivery jobs all the time. Let's look for ways to promote the RP and get a little cash out of it also. What about a passive income for simply working the farm? tend +$50. pick +$50. (or whatever the tasks are, I've never actually farmed yet.). Then the extra (slightly reduced due to the passive) for the turn in.
  7. +1 There are several hospitals and medical centers and each should be operational and have an interior phase (similar to central). Central could be primary HQ and where MD gets their vehicles, maybe with future plans to expand that, but they should be able to drop-off at any location and have a new phase interior at every hospital. This could also provide more /dropbody points.
  8. -1 /gut already exists and no one would pay for you to dissolve a body and get nothing out of it. Also as mentioned, money farming and don't want to encourage nonRP shootouts or murder. Would like to see though, /harvest (instead of /gut) on a human and an unlawful place to drop off organs like what @Denza suggested as it makes more sense.
  9. Xoza

    The Body Timers

    Great addition @GOAT to body pickups, yep, needs refinement. It's understandable in gaming development though, you create something with a heavy restriction or burden then soften and refine it as you figure out what your players want and how they use it. /ame's should be as you initiate the pickup/drop/store. Pickup. Alive (you care more about not injuring them further) - 4-6 seconds. Dead (what more damage can you do?) - 2-3 seconds. Dropping Alive (still don't want to hurt them more) - 2-3 seconds. Dead (eh) - Instant. Storing / Retrieving Alive (you'll be in here just for a few minutes, you'll be fine!) - 3-5 seconds. Dead (nothing to see here) - 1-3 seconds.
  10. Xoza

    Repair kits

    Set the Wrench and/or Hammer, to operate as a 'tool kit' that you can use to simply start the vehicle for a specific amount of time. Equip tool (like the knife) Stand next to car (like fuel) /quickfix (like /gut) 30 second timer (yep, pretty long) Engine would be put into a state where you could start it. Any further damage, high speeds or after 120 seconds or stress of any type, it would stall again. While it could take.. 1-2 /quickfixes. The goal would be the mechanic shop at that point and still involve them but no one would be stranded.
  11. +1 However.. I think what plays on radio isn't synced and client side only, we'd all be listening to something different. Better than nothing though.
  12. "Bleets" (the proper canon equivalent) are available from Weazel news. https://gta.fandom.com/wiki/Bleeter If anything, I would love to see a phone app that just shows Weazel News app with Bleets you can scroll through and browse, maybe holds up to 50. This way you can browse them instead of trying to remember it or scroll up in chat to find out that you lost it. Of course you can just check Discord, but why not have one ingame you can reference quickly and ICly. Maybe even allow calling or ordering blips through the app which could be approved remotely?
  13. Another meeting with another business in the city. Talking the future in security.
  14. It takes a lot of work, negotiation and cooperation to make things happen. Today, a few of us met to discuss some details about some new acquired opportunities and with this, we've evolved again, to the Shadow Corporation (Corp).
  15. Adding note in reference to a report. Allegedly a citizen had their car chopped and it was sent to Mors, but it ended up in the Paleto parking lot. However they didn't have to pay to get it out. It's possible there is some mix up when it comes to Mors and Paleto parking as well? Or, the many times it's chopped they just forgot they parked it this time. Either way, bug confirmed.
  16. Hmm, I need a few more numbers from different types of vehicles. So far it seems to be 5% compared to the cost to scrap the vehicle? With an absolute minimum cost of $2500 and a max of 15,000? You can also ask the officer to 'check impound history' and they may be able to find a number for you. I still agree with the original suggestion though. Should show your cars and the cost to retrieve them when you /impound at impound (make it so it shows every time you /impound and either add a /buzzer or set it to buzz law enforcement only after so much time).
  17. Eh.. -1 Different suggestion, but relevant. I wouldn't mind seeing the ability to pay, lets say $10k bail per hour you'd like to get released earlier ($3 per second), with an absolute minimum jail time of 15min (NLR time). Nice thing about this, is friends can also help bail you out by wiring you money. You of course can work this off as well with stamps.
  18. We have seen a higher rate of usage lately but I don't have fuel consumption usage data. A player 'should' have to log in at least 2-3 times a week to actively maintain their business, maybe a *breakdown* mechanic? Via some quick research, underground gas storage tanks per octane range 15,000-50,000 gallons (56,781-189,271 liters). Average Tank Size = 123,026 liters Times 2 (average number tanks in a standard station in the US is 3, but we only have 'one octane') = 246,052 liters Divided by 4 (because it's a game, we divide everything by 4 and because @Jasmine makes a good point.) = 61,513 Hmm, I think I could support tanks being increased to (rounded) 60,000 liters
  19. Who says you're not refueling with alternate fuels as it is? I'd love to see electric vehicles though consume the least of all other cars or at least half of their default class value, if that's how they're set up.
  20. Anyone get their car released recently? What kind of car was it? How much was release? I could probably calculate the price and cost to provide a guide.
  21. +1 @JayGamble. Call police > show evidence > wait for police to detain and move suspect out of NCZ > stop police before they get to the station > kidnap suspect > do with them what you want. That could be some fun RP, but probably not worth it...
  22. Server restart messages can be planned between 5-30 minutes. How many minutes would you say? If a rule break happened and they didn't have a good IC reason to do what they did, it should definitely be reported.
  23. An idea, but it would be limiting and not very immersive. I can't really think of a good way to scriptly limit this that wouldn't impact a whole lot of other things. Additionally I think there can be other solutions besides script limiting it. ex: robbery requiring 2+ people. This should probably be moved to "Rule Suggestions".
  24. Most factions can request this but as far as I understand will still need to purchase it with their own funds. You just need to find a door either attached to your property or nearby you can have set up. @BallinByNature helped with the last one I saw.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.