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Xoza

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Everything posted by Xoza

  1. I believe headshots 'do' do more damage overall, but sync is still an issue. Testing required...
  2. +1 Have to love those brick furniture walls.
  3. -1 Simply they are around NCZ's, treat the block around all NCZ as such. There are physical cameras in the areas where they exist.
  4. +1 This has been suggested in the past, with a lot of great details, please use search to find previous suggestions.
  5. Xoza

    Inventory Icons

    If you have textures you would like to contribute, I believe all you have to do is create them, make sure they follow a similar look to our current ones, compile then send them to the developers for review and possible implementation. Terms however may include the following... All items must be of your own creation. (for copyright reasons) or of free use license. These items would be considered 'donated'. Once turned over to development, you are authorizing and granting ownership of these pieces.
  6. +/- 1 I disagree with first person only gunfights, but I respect your reason for suggesting it, to increase realism and decrease abuse of FOV. (FOV mods are not permitted BTW). I think firefights would be a lot more amazing and tactical for everyone if they just bring back cover.
  7. Xoza

    Changes to PD/SD

    If you witness a single officer failing to realize and respond to the fact they're obviously outnumbered, which should grant a bit of FearRP 'this is dangerous', please make a player report. I believe it happens more often that an officer engages in a situation that starts small and then too often surprised and swarmed before realizing they were outnumbered or they were baited or ambushed in the first place.
  8. +/- 1 I think Weazel should really be the only entity that can purchase "Life Invader Credits" for another's IC money. That way there's a middleman and Life Invader is included in that transaction.
  9. +1 Would be great to be able to take your vehicle to a shop and dyno it and fine tune various things to your liking. Of course doing one thing, will affect something else.
  10. +1
  11. +1 There should be a 'build mode' you can enable, which could turn on construction hover text on all items, then you can use that text to pick up those items. In addition, we need coordinate numbers, we can type in for rotations and locations to place items! This would reduce a lot of placing and picking up, this could also be a hover text like "Refine Position" or something.
  12. Speed Cameras have always been a challenging discussion and topic. Before they existed, all too often were there an excessive amount of injuries due to vehicles at NCZ's. You can see similar issues at the pier currently.
  13. +/- 1 New players don't know enough of how the game works yet. I'd be more in support of a message reminding them several times when they die, they will lose their items. After the 3rd death (strike system) as a new player, then they start losing all their items. If XP < 5000 then check if If deaths >3, then lose items, else don't.
  14. +1 Should be able to tear apart cars from anywhere as well, only go to a chopshop to black market sell those parts, maybe the back of an auto parts store. Like drug drop offs. Semi Related, and would support difficulty as well as allow increased RP and pay.
  15. With Life Invader, Weazel should be given some kind of advertisement capabilities on the site.
  16. Xoza

    Trash/Garbage

    +1 You can just right click/smash bottles, but I've been thinking of this lately as well... An idea on expanding trash, there could be at a furniture item, or a few different types that deletes items you place in it, even allowing you to dispose of evidence. Item deletion, each item has its own timer, the longer it stays in the trash, the 'decay' timer ticks. Small Trash Can 6 slots. Destroys items in 5 minutes. Creates a trash bag nearby for every 60 items Large Trash Can 12 slots. Destroys items in 5 minutes. Creates a trash bag nearby for every 120 items. Dumpster 24 slots. Destroys items in 5 minutes. Creates a trash bag nearby for every 240 items. Incinerator 6 slots Destroys items in 30 seconds Items can't be retrieved. (you could look at what's in there). Doesn't create trash bags. Campfire 6 slots Destroys items in 60 seconds Items can't be retrieved. (you can look at what's in there). Doesn't create trash bags. Trashbag 30 vol bag that you can pick up and/or [right click > sift] through to get a random variety of 6-10 items in your inventory or on the ground based on what was thrown out. Bag would remain but be 'sifted through' and still be able to be picked up. Can be picked up by garbage job. Players seen sifting through trash and leaving the mess could be charged with littering. Garbage Truck 24 slots Immediately 'destroy' items placed in its inventory and 'fills' the truck 0.1 of what one bag would fill. Allows a driver to sift, then decide to get rid of junk items. Body in trash bag idea below.
  17. Greetings @Timmy_Lukas, The FIB already exists as a subdivision of the Police Department as the Investigations Bureau "IB". This department has Investigators and Detectives that cover all aspects that an "FIB" would cover. There have been suggestions internally and externally to seperate it and make it it's own faction, but since it requires extended experience in law enforcement in addition to already being able to fill this roll, then separating a faction brings its own set of challenges, it hasn't been pursued further.
  18. Allow a player to keep/reserve a player ID until 3 digit ID's run out, then recycle the oldest one used. If a player logs off or crashes, when they return, they get their player ID back if still available. This would allow players to continue RP and easily indicate what ID they were and still would be through a crash as well as allow /ldo's for continue RP.
  19. +1 to spreading out speeds across different vehicles and there values between 180-240kph. Removing the cap is not viable however, in addition we have to consider server stress and data streaming limitations when it comes to speeds. I have talked to someone about setting the vehicles to 'factory stats' based on the game files, but they may be worse then what we currently have.
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