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Posts
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Everything posted by Xoza
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+1 No server wide announcement though, bus stops should simply have a hover text or colored marker stating if a bus is in route to it.
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+1 With the increase to fishing, this is a great idea. It may be a little over complicated though I'm not sure there's a need to name the fishes, unless you are making a meal of them and you are trying to find the right fish to serve, simply keep them "Common, Uncommon, Rare, Huge" fish. Each has their own value when you sell them of course, and each has a slightly different weight. 72% - Common: $x0, 2vol (if $100 multiplied by 0, then $100) you can carry 25 = $2500 21% - Uncommon: $x1.75, 3vol ($175) you can carry 16 = $2800 6% - Rare: $x3, 5vol ($300) you can carry 10 = $3000 1% - Huge: $x40, 30vol ($4000) you can carry 1 = $4000 The weight and rarity should be beneficial but, less likely.
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Prison RP - Community Feedback / Suggestions / Updates
Xoza replied to Wolokai142's topic in Archive
+1 Counseling, group activities and more. As long as they're only goal is not always trying to escape or hurt people. -
+1 If a new interface for parking is added, maybe it could include 'keys' like a house.
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+/- Realistically the only money that would need to be laundered would be stores and banks as they are stolen from a 'legal' system in forcibly put into circulation. Money already in circulation doesn't need to be laundered (drugs) unless it's being purposefully tracked and circulated by law enforcement.
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+/- Parole system already allows you to get out earlier Felons don't 'get out of their crimes' The time it would take to argue against something, would take the amount of time your sentence length is already. If we had some kind of DOJ system, it would need to be very simple, state run, and require little time as any would be taken away from the suspect in detainment instead of serving the time. A defendant would simply approach the charging officers, or reside regularly at places of imprisonment, discuss the charges the suspect would be facing with the suspect and officers then help decide what are the best charges for the crimes, then charge the individual. The individual would have to most likely have a history in law enforcement and know the penal code very well. I believe expungement procedures and processes are a better way to go to clear someones record completely.
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While this is a good idea, I believe the developers need... 'creative freedom' when it comes to what they're already, currently working on. This way they can focus on what they want to work on, verses losing motivation on something that may be more difficult or more important to the community. We've made a lot of progress lately and it's been amazing and there's a lot of great ideas for the future, we just have to be patient and supportive. Time is the enemy of everything.
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+1 Love it, want more for prisoners to do!
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+1 A civilian use could also be to drill ore, offers a little more (because of the timer) but gives a chance to spawn a rare gem from the ore.
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+1 Would rather drive a camper than a Journey (to trashy looking), but have the same interior.
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+1 Would be nice to also have a 'parachute' item that takes up 30 space, that you could deploy from any bag. But once you use it, it turns into 'unpacked parachute' and you have to right click > pack for two minutes to repack it.
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+1 I could see there being 'groups' of hair styles you can change between per style. Go buy "long hair", and with the ability to /hair 1 - 3, it will allow you to switch between 3 different, select styles in similar length.
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Look at private business fees, for simply registration and licensing, even if it's a small unscripted business you want to do and own with no consistent profit or guarantee of said profit.
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Is there not a notification still on your phone (or ingame message) saying you have pending tickets/fines? You should just get a text message every time you log in, or every day (like the bank) saying you need to report to the nearest law enforcement department.
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The tax thing kind of complicates it. Just make it so you can simply deposit items for a bit of extra salary, including firearms. Should be at the dump. ---Related---
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Reviving because still relevant!
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+1 To removing misdemeanors/felonies from /payticket.
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+1 to additional and remote accesses. Maybe even add a timer to /funi or /swat. This is all, already stuff that an officer and SWAT officer would have available to them, no matter what patrol they're on. No officers are realistically sent to the field unprepared for anything they'd face. LASD, if faced with the Eclipse world, would also make sure SWAT could always deploy remotely. Detectives should also be able to switch between uniforms as well at faction vehicles. Abuse of script commands should be reported via player reports if you suspect a rule break. /pw could probably use a short timer to allow a 'time' to grab equipment and /funi or /swat a bit longer timer.
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Allows players to /unequip a selected weapon (could be used while cuffed and in a car) and it would move it directly from the weapon wheel to an inventory slot, just like what happens when you get injured. /disarm or /disarmall could also be used. Could even expand this with /unequip ID, allowing a player to request, suggest or force another to unequip the weapon under FearRP or automatically while in cuffs. This could completely eliminate the /takeguns and /dropgun command as well as allow players to unequip a weapon and stash it without getting out. A /me may need to be added though for dropping items, at least from a vehicle, as dropping drops under the car and is not easily seen, while IRL, it would be clearly visible someone throwing an item out the window. Possible Uses Select weapon > /unequip or /unequipall > inventory weapon items > if over volume, drop on ground or fail > stash in 'glovebox' or pass to friend. Or right-click > drop (If in vehicle, /me drops an item out the window.) Individual under fear RP > /unequip 32 (only sends a message and doesn't actually force or confirm) > 32 does /unequipall as a response to the message > individual frisks victim or victim right-click drops items from inventory. Cuff individual > /unequip 32 > all items unequipped and inventoried (or dropped if over volume) > Items can retrieved during the frisk. If / Then /unequip Any status - Unequip and inventory the currently selected weapon from your person. /unequipall Any status - Unequip and inventory all weapons from your person. Drops on the ground or fails if over volume. /unequip ## Cuffed - forces a /unequipall on the player. If not cuffed - Send message to ID "Player ## is requesting you unequip your items, use /unequipall to inventory them." Another idea could be adding 9 (3x3) inventory boxes intended for weapons on the left of your inventory, like clothing that can be added/removed. --- Related Suggestions ---
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I believe this is resolved, the only issue now is there are times where the interaction menu doesn't show up at all.
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Date and time (provide timezone): 6/18/20 17:00 Character name: Xoza Shadow Issue/bug you are reporting: /ram doesn't work on furniture doors and no longer works on RV's. FD reported that it used to work for their RP as well but no longer does. Expected behavior: /ram should open all types of doors, property, houses, furniture and RVs. Evidence, notes worth mentioning, steps to replicate: It works on apartments now but doesn't work on houses, property, furniture or RVs. After some testing, we found that we believe /ram doesn't work anymore in dimension 0. @Timmaayy assisted in testing. /ram only comes up with a 'correction' popup in dimension 0 as shown below, but rams apartments correctly. Vehicle license plate number*:
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Cracking down on Crack Labs.
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Lots of respect to you guys. Honestly, will miss you.