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Wolokai142

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  1. Rhea_Moraine here. I'm sorry but I'm having trouble trying to figure out where in here I'm mentioned as part of the report? I'm listed as ID 230 to respond @RedHot yet I can't find anywhere in the evidence that I'm involved in any sort of way. Is there audio of me or such cause I've been reviewing this without sound. Can someone pinpoint for me where I'm located here for mentions? I'm also not included in the initial ID's of those being reported so I'm just a little confused and need some clarification. Edit: Had to have someone point me out, sorry. I only very vaguely remember a situation like this. I dont really have much in the way of context other then I showed up, made sure everyone was ok and im pretty sure i just left. Wasnt apart of the raid, shooting, anything that i can see or remember. I was just passing through. The evidence will show it for itself, as that 7 second window is the only time Im seen or heard, and not involved at all in any of the following parts of the situation.
  2. It's been a year. And we still miss you. I hope your rest continues to be a peaceful one my friend.
  3. Player(s) being reported: ID 12 Date of interaction reported: 10/JUL/2020 Unix time stamp from HUD: 1594413494 Your characters name: Reina_Moraine Other player(s) involved: ID 252 (Witness/Victim) Specific rule(s) broken: Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. Our official discord server has a channel dedicated to game crash notifications and you should post here with a valid reason for being unable to return. If a player gets away from being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is off and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of providing cover for a friend or yourself, or fleeing with it. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Vehicles cannot be used as a weapon in an active shootout unless it's unavoidable when fleeing an active shootout. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? I was finishing up buying clothes in the clothing store when I start to leave and notice that ID 12 had attempted to run over ID 252, reversed, and attempted to again which resulted in an injury. Being an off-duty DOC officer with a badge and firearm, I attempted to detain the individual but as the evidence will show, ID 12 ignored all demands which were given consecutively for about ten plus seconds at a clear and close proximity with my weapon drawn and pointed. ID 12 gave no verbal or chat response in accordance with my demands and believing that he was going to flee as he tried to unlock/lock his vehicle I opened fired. ID 12 then rounded the corner out of my line of sight to which I pursued. He approached me again, I gave demands one final time, but then the individual proceeded to draw a hatchet and attempt to rush me. I downed him with a few rounds and after doing so he disconnected. I think with as many red flags as a staff member that I observed that this was an intentional combat log. Evidence of rule breach:
  4. Wolokai142

    Los Zetas

    Still blue in the heart, still gonna be buried in blue flags and a blue dress. Was a fantastic run and I'll never forget it. And at the end of the day I feel like it ended the only way it ever could: On OUR terms, nobody elses. Good luck and keep dishing out the big smoke brother n' sisters.
  5. Changelog 28/JUN/2020 - Reduced Morning Cellblock Inspection time to add a 'Morning Exercise block' to the schedule for more content. - Added 'Group Therapy' training concept to CMT-Psych Team to be developed and implemented.
  6. Hello Team! Recently the Department of Corrections has made some changes that (if you've served a prison sentence over the past week or so) you may have noticed to the Prison RP scene! I've heard the complaints, the criticism, and the disgust with having to wait 2-6 hours with nothing to do and have experienced this myself both as a DOC officer and as a CRIM-side character. So to help remedy this, I've devised the 'Prison Schedule' that breaks up a 24 hour IC period into a 6 Hour ooc time block of activities, evenly spaced out to where all events of rp take anywhere between 15 minutes to 1 hour ooc to participate in and complete. For example, shower and laundry time lasts 15 minutes, while yard time can extend up to an hour. When an appropriate number of DOC is available, you'll start to see our guards interacting with our inmates a lot more often, encouraging passive roleplay to help pass the time. Now granted we understand that some people aren't going to be very 'willing' to play along with attempts at roleplay, but we strongly advise that you make an attempt! We've already received LOOOAAADS of positive feedback from both lawful and crim side players about the recent changes, and it's been reported to not only provide entertainment and a more rp-enriched experience, but to exceedingly pass the time. With the prison schedule, we hope to cut down on the following issues: RDM - Random Death matching. (Though we also do encourage you to continue to REPORT any instances of rule breaching inside the doc: AFKing, Self-Injury NRP, and RDM) Lack of passive roleplay Major amounts of afking. Now as this is a suggestion thread, I'm going to be leaving this post here for the community to offer Well thought out, constructive, and meaningful suggestions and ideas. Please be sure to offer sensible ideas to this thread, to help us better develop our prison schedule and to help us improve on our attempts to strengthen the Prison RP scene! (Obviously as a note, any rude, aggressive, unnecessary, or otherwise unhelpful comments will be asked to be removed. This thread's purpose is to help us develop an experience for YOU, the prisoner, not to start a post war.)
  7. Character to be refunded: Date and time of incident: Requested refund (what and how much): Description of incident resulting in loss: Evidence of loss: Character to be refunded: Rhea Moraine Date and time of incident: 07/JUN/2020 Requested Refund (what and how much): Machine Pistol (x100 Rnds) / Or cash equaling monetary value Description of incident resulting in loss: pulled a briefcase containing the weapon out of my vehicle and the server crashed upon entering the apartment. Relogged and the briefcase was gone. I'm hoping the unix code below helps. Evidence of loss: Comments: I do not have an actual screenie or shot of the weapon, but I'm hoping the unix-code may somehow help in identifying what was lost. Also, I understand the video is slightly edited with a jump cut and blurring, but this is for very specific reasons. The cut is to hide an alt-tab showing potentially sensitive information and other tabs, and the blur is to cover staff chat which revealing goes against staff master policy. The unix-codes before and after the cut should align correctly however, as is the positioning in the video. I will however be saving the complete unedited clip for the admin viewing this to look over should they need it. Thank you.
  8. Player(s) being reported: ID 177 Date of interaction reported: Date here Unix time stamp from HUD: 1590183499 Your characters name: Reina_Moraine Other player(s) involved: Seth_Cincaid, Ludovic_Wolfzsoon, Victoria_Mcjohnson Specific rule(s) broken: Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of providing cover for a friend or yourself, or fleeing with it. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? Myself and the above mentioned witnesses were moving in a squad formation towards an objective when ID 177 approached from behind and inserted himself into the middle of our group. When told to put his hands up with several assault-grade weapons pointed at him, he refused, told us to kill him, and after we moved away, ignored a /do from one of my officers and instead provided a very poor /me in response. The reported showed a clear and present ignorance for his life and by his behavior showed that he was not in a mindset for roleplay but rather for trolling. Evidence of rule breach: The Above screenshot is showing the /do and the response.
  9. Player(s) being reported: ID 143 Date of interaction reported: 21/MAY/2020 Unix time stamp from HUD: 1590103534 Your characters name: Reina_Moraine Other player(s) involved: Faye_Voyce, Seth_Cincaid, Steve_Handley Specific rule(s) broken: Harassment and Knowledge of Rule Breaches It is prohibited to leak personal information of another person or to make such threats. It is prohibited to intimidate players from playing on the server or to continuously harass them in the game for OOC reasons to purposely make their game experience poor. Players must report cases of ban evasion, falsified forum reports, discussion of or jokes about cyber-attacks and other rule breaches. An attempt to hide such information is punishable. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. Powergaming (PG) Forceful roleplay that does not give the other player a chance to roleplay their own response is considered powergaming. Other players must be given a chance to roleplay outcomes of actions. Roleplay of unrealistic actions like super strength is another form of powergaming. All statements in /DO must be factually true in the roleplay as it sets grounds for roleplay. Roleplay is required before forceful server commands which may be used without consent from the other party if they are unresponsive and not typing for 30 seconds or more. A player cannot use the faction management script to destroy a faction as it is OOC. Government funded faction members must not abuse the salary system and must go off-duty when they are not performing their faction duties. If you perform an action which will influence potential RP in the future, you must have OOC evidence of performing said RP. OOC evidence should consist of a recording or screenshot and it needs to be timestamped (/time). RP would only be valid for 48 hours or until your character dies and NLR is triggered. The time limit does not apply to rule 7. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Vehicles cannot be used as a weapon in an active shootout unless it's unavoidable when fleeing an active shootout. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? ID143 was brought to the DOC, and even upon arrival in the first pov provided by one of the officers it is already apparent that he's not in the correct mindset to be roleplaying. The PD officer accidentally released the reported's cuffs which is admitted to be an ooc mistake, but before the issue could be corrected the individual took the opportunity to dive into a cruiser and turn it about to attack the other officers without demands or plausible reason to, in a maximum security compound where it would be quite unrealistic to do so. In addition, in the second video's POV, it can be seen that the reported continuously ignores /do commands and attempts made against him by replying with quite unrealistic answers, and denying the officer a chance to roleplay. His attitude remains quite trollish and very NRP into the 3rd POV which belongs to me, where the reported ignores several /do commands, the effects of several tazers, and goes on to mix ic/oocly and commit to OOC insults in both voip and in text. He continues to run around, tying up voip with his poor attitude and overall providing an extremely poor and very frustrating scenario for my officers and myself to take part in. Notes for this report: @DrizzyDre responded ingame and asked me to move this to the forum pending a slow video upload so we could keep the rp moving along, and has cited himself as the reviewing moderator for this report. The 3rd POV which belongs to me cannot be shown here as it contains uncensored staff chat which revealing goes against staff master policy and will be shown privately to the moderator. Evidence of rule breach:
  10. Wolokai142

    Los Zetas

    Do you know what today is? I clutched my arms tightly around myself, pulling them tightly to my form. A tremble passed through me, my lips only slightly quivering behind the T-shirt wrapped tightly around my head. Behind the goggles pressed around my eyes, tears brimmed and threatened to spill down across my face. It was a moment of weakness...yes, but one I would allow for this particular occasion. I wouldn't call it a 'special occasion', it being more so a horrific, traumatic experience, but it was an occasion none the less. What was today? The 7th. The 7th of May. Many years ago on this day, I lost you. Your name was Caroline Verona. You were 24 years old. You were an agent, like me. Your hair was a dark, stormy sea of brunette and raven. You had this smile...toothy, like your wolf mask, and just as sharp. You had this way of talking that just...entrapped people. I'm not sure what it was, but every time you spoke you commanded the attention of the entire room. The way you stood up for me in front of 'The Enforcers', staring into the bottomless pits that were the eyes of their bull masks, the way you spoke to The Matriarch to ensure I had a future amongst the agency... How you told me not to worry when we found out I didn't... Just like how you told me that we were going to get married, and run far, far away together. Away from The Blessings, away from Vice City, away from it all... But that didn't happen. None of it did. Our dreams never came true, our vows were never spoken. Hell, I still have them written down on a bloody index card in one of my dresser drawers somewhere. Why? Well you died, that's why. You were riddled and shot to pieces, beyond saving by the time I had gotten to you. I remember how my fox mask looked in the reflection of your terrified eyes, the way you pulled it off of me because you wanted to see 'Rhea', and not 'Red' before you made your way to whatever hell had awaited us. God I still remember it all so perfectly, so vividly...the tears that washed away the blood on your face in small lines, or the way your chest labored for breath. I begged, I remember, begged for you to tell me what to do, on how to save you. All you could do was smile...smile and shake your head. I remember the only direction you gave me, the one request. It was a single word, simple in concept and monstrously impossible all at the same time. "Live," You said, clutching onto my neck and cheek weakly with the last of your strength. "Live...." You grew still, your breath silent, and you stared...stared right through me. You died. Years later and here I was, standing over a grave I claimed for you here in Los Santos. I ensured it was empty of course...falsifying the ledger and the records of the plots to ensure you wouldn't be disturbed when I had your body exhumed and moved. I clutched my arms tighter, sniffed a few times and shook my head, trying to blink the tears away as I adjusted the bag over my back, the AK inside of it rattling slightly. This was no time for pain...no time for weakness, or mercy. This was a time of war, against the West Coast Assassins. And little did I know, the Irony of what was going to happen to me today would be something I would never, ever forget. As the Matriarch always said: "Mercy should not be expected." It was the aftermath of a large shootout against the West Coast Assassin's, a few hours later. We had been summoned to Grove again to join the others holding down the block for about the fourth day in a row. We had occupied the territory for what seemed like ages, enduring attacks in the very early hours of the morning. LSPD, the fucking soulless, mercenary fuckers that they were had been sitting just one or two blocks away, hands gripping the wheels and holsters of their guns and licking their filthy lips in anticipation to get in on the action for themselves. A chance to get involved with a gang war? To 'quell a threat to the city', to 'bring peace to the streets'? Who the fuck did they think they were kidding? Even Detective Collona, that bastard animal, had a HOUSE in that culdesac, in the middle of a gang occupied hood which I found all too convenient. I could hear Logan Cross's ghost laughing somewhere. Regardless of their presence, we still managed to maintain the occupation. The WCA had been talking the huge, normal amount of shit I had come to expect from any organization that stood against us, and like the others in the blue bound history books, they always met the same fate. The fighting to an outsider could've been called 'chaotic', 'horrific', 'monstrous'. Yeah, I suppose they'd be right to a degree. But to people like us, the ones fighting outside of society's boundaries and rules, or the corrupt penal code, it was different. To call us killers and murderers is fair, but to do so you'd have to have no qualms about calling the cops the same. You really think Philipe Sanchez doesn't smile when he runs down people in his cruiser everyday? But the cops, just like the WCA, were all fucking clueless, all fucking mouthy and stubborn and so absolutely blinded by delusions of heroism and toxic pride. They didn't know our history, didn't care. Maybe if they had taken a look at the chapters of our history they'd understand why they keep losing. It didn't make sense to me, it really didn't. Hours after the fighting had settled and we had run from 'The Grove', running out from the closing noose of the LSPD, we returned to occupy the neighborhood. That battle was devastating for the WCA, as had all the others with the exception of one or two in the early stages of the war. But that's what I expected from every major engagement. It was a pattern as much as it was a way of life. In the beginning of every engagement, the fighting was rough, dirty, chaotic. You had to learn the strengths and weaknesses of your enemy, understand how they moved, how they breathed, how they fought. After that, after you saw it one or two times...it was over. We adapted rapidly, we countered, we overcame. And in a week's time or less our enemies disappeared. Whether they dropped colors, fled the city or went into the ground it didn't matter...the end result was always the same. That's what I didn't understand...this is what didn't make sense to me. Before my time here...it was the Narcos, Vice Lords and such. After I came through that airport for the first time, fleeing The Blessings in Vice City it was The Irish, Rebels, Russians, and The Rooks. All of them, gone. Why didn't these people take a hint? All of them, standing up against us, talking shit, puffing their chests and spouting off nothing but open-ended bullshit with no backbone and no follow up. Are you deadass? Have you not SEEN, the bloodbath that we've left in our wake?! And it's not like we're being blinded by pride, but rather the fact that we've earned our right to have it, and to show it. We're still here, we're still fighting. WCA? They'll join the history books as the people who like the others, share the same legacy. A legacy of hollow words after running to the police, crying and begging for help and losing hundreds when we lose barely a handful. What a fucking joke. I pulled my AK from my bag, checked the chamber and posted up in my position. I could've been cringe and called it a 'fox-hole' but I don't think I'd have ever heard the end of it. My out-of-pocket ass would say some shit like that. I was responsible for watching the east side of the block, at the yards beyond the neighborhood to watch for an advance from Jamestown. They had attacked from there the last two times, last night being no exception. They lost, as they done time and time again. At this point we were entering what was called the 'twilight hours' of the war. We could feel it in the air, and see it in the numbers. The Dojin, WCA's allies in this conflict, had all but been exterminated at this point, and most of WCA's high command were already buried. They were all on their last legs but as with the gangs of the past, their stubbornness was turning this into a war of attrition that we were no strangers in knowing how to fight and manage. We were tired, but the thrill of extermination was something that always kept the adrenaline pumping. At this point I expected the large scale fighting to dwindle to a point where there was no longer any organization, that they would just group up and throw themselves at us. But we still had Jay Gamble, Bruce Wong, Carlos Rodriguez, and the rest of our Command Element. This war was over. This? This was just a mop-up, a slaughter, and a hunt. A hunt for the rest of them. One by one we'd find them. One by one we'd hurt them. One by one we'd destroy them. And in the end, just like it's always been, like it always will be, they will disappear. And we, we will remain. But remember when I said that what would happen to me today would be considered a bit of Irony? It was the end of the day, after a long, bitter struggle of hunting the last of the Dojin and WCA that lurked about in the city. I stumbled into my house, huffing softly and out of breath. My clothes were torn, soaked in blood and reeked of gunpowder. I shakily made my way to the bathroom, dropping the bag and pulling away the goggles and t-shirt on my face, the rest of my clothes being tossed to the floor in a trail to the door. I stood in front of my kitchen sink, staring at myself. The red face, the tear-streaked skin that had cleaned away the dirt splattered on my face. I stared into my eyes, looking. I don't know what I was looking for really, in those dumb, moronic silvery eyes. They were dilated, the rush of adrenaline having yet to leave my body, the monstrous stream of voices roaring through my head. I slowly pushed my fingers into my hair, gripping at my scalp as my face scrunched up in pain. A noise escaped my throat, somewhere between a cry and a gurgled whine of pain. It was too much...always too much. I don't know why the fuck I ever expected things to be different...why I thought I could be different. And yet...I always tried to live. To be different. To try and be normal because of you. Because of you Caroline, I tried to live and to be a decent person...by cartel standards anyway... And fuck...I hate you for it. I hate you so god damn much for it. At times, in my weakest moments, I even wish that you had never said anything the night you died. That I could've just held you, and you cling to me...the two of us just holding onto the hope that maybe, by some miracle that things would be different, that we would get this magical chance to go back in time and erase all the horrors we faced together, and replace them with happier, more sunny days. But no...you told me to live, and you died. That wasn't a request...that was a curse. You cursed me to exist, to breathe, to live. And when I eventually see you again, I'ma slap the shit out of you for it. I had an anxiety attack earlier, before I had gotten home. It was during one of the hunts, chasing down one of the WCA. I was flying through Sandy Shores with the pack when my heart seized in my chest. A series of flashes crossed my eyes and I saw it all before me so vividly, like I was there again. I was on the beach, days before the Irish War sitting on my knees before Dardan Mayor. His gun pressed against my head, his question of "Any last words?" ringing in my ears. The slicing of my flesh and the screams that echoed across the ocean when Jimmy Walsh maimed me. The time I had overdosed on Meth, trying to fly away from all the pain...only to nearly fly away from my own life. And the fact that Logan Cross tried to murder me that night, and his SWAT team just watched...how my hatred for the LSPD finally gained a solid form of justification. And again...a vision flashed with the scene of you curled into my arms, blood in rivers around us, my fox mask soaked in it just near us. My foot came off the gas and I looked around frantically, gasping for air. I swerved out of control, Jay's voice roaring into my ear as his car nearly flew into the back of mine. My wheel flew to the right, and I crashed into a street sign, kicking up dirt and debris. "Who the fuck was that?!" Jay hollered, his voice barely audible over the ringing in my own ears as I cut away the air bag and stumbled out of the Rebla. I huffed softly, looking around as blurs of Triad Red and Zeta Blue flew by. I turned my head slowly, swallowing dry sand and air down my gullet and heaved "Ricky...wait up for me" as I caught sight of his vehicle slowing down nearby. "Was that you Red?!" He asked. "You're an idiot," he declared "You are a FUCKING, IDIOT." I stumbled towards Ricky's car, slowly at first, and then faster, picking up my feet and willing my legs to move me. Idiot. The word clung to me. It fueled my anxiety and my pain. It carried me to Ricky's car, and into his passenger seat. I think he asked me if I was alright, but I couldn't be sure. Maybe I was asking myself that, but I wasn't sure of that either. Maybe, but in the end I don't think it even really mattered, or that I really cared. How would I explain it to him if he asked? How could I respond? He didn't know, and I couldn't tell him. There was no room for weakness. Mercy should not be expected. We finished the hunt, Ricky took me back to my car, and I went home without a word. The fighting was over for the day, and I needed a rest...I needed to be away. So I went inside, stumbled to my bathroom, and looked at myself. Idiot. He was right. He was always right. He had always been right. Flint had told me Jay saw me in a positive light, that I was amongst his most loyal members. I told him that I wish they didn't talk about me...that they'd focus on more important things, more worthwhile topics. I didn't want to be seen, or noticed. Anytime I was noticed it was always for some way that I had fucked up, or done something wrong, and I didn't want to be known for that. All I wanted, was to show Jay that my loyalty was unshakable, unquestionable, and ever lasting. Contradictory I know...not wanting to be seen but to know my loyalty would always be his. I breathed Zetas. I fought the wars, I did my part, and I persisted through the mockery and the mayhem of it all. I bled blue, I preached blue, and I would continue to do so until my dying breath. I would keep my head down, silent, obedient, and carry out the will of the hierarchy without question. And that was where the Irony kicked in. My eyes settled, fluttering for a moment as I gripped the sides of the sink and looked as deeply into my own dead irises as I could. All this pain...all this misery I carried in my life? It was because of my promise to you. My promise to live. I had pretended...so long to be alive, that I completely forgotten everything else. I had let that promise overshadow everything in my past. All of my failures, all of the torture I endured both physical and mental in Vice City, and to all the trauma I've experienced here in Los Santos. And that was it...that was the epiphany. I had spent so long trying to live, but in reality? I was already dead. The more I thought about it, the more comfortable the thought of it was. Maybe that was why I tried killing myself before the Irish War kicked off. I was dead. I was killed in Vice City, I was killed the night you died. I had been dead ever since...and everything past that, was just a lie to myself, a lie to try and keep my spirits up and my heart beating with laughter, with compassion. I wanted to talk to CRU, I wanted to talk to DOC's CMT, I wanted to get help, to try and get to some level of normalcy but...it was pointless. I had spent so much time trying so hard to hold onto and save a sinking ship, to steer myself away but...I couldn't anymore. And I would waste no more energy on it. My radio crackled from its place on the floor, and slowly I reached down and picked it up, placing it in my ear. We were being called back to Grove. The hunt was over and the occupation was happening again. I slowly moved my eyes back to my reflection, to the dead woman looking back at me. I took a hollow, shuddering breath, swallowed the emptiness in my throat, and moved. I moved with an energy, with a purpose, my thoughts cloudy and scrambled. I picked up my clothes, threw them back on, pulled the T-shirt back around my head and donned the goggles. I stopped as my hand touched the door handle, taking a moment to collect my thoughts and quiet my mind. I had to remind myself that there was no more room for emotion, there was no more room for anything. Rhea Moraine was dead. She had always been dead, dead since that night. There was only Red now. And besides hurting other people, there was something else that would come to be known of her, and realized by her enemies: "Mercy should not be expected."
  11. I believe FD should have the rp for fighting the fire and investigating the causes of the fire before PD are EVER involved in any sort of investigation. Metagaming the calls PD get for house fires, KNOWING that they're player placed drug labs is absolutely absurd. I've heard peoples' comments of swat showing up even before FD does on standby to simply raid the house and take all of the items inside and I have to say that's neither fair nor balanced. Now, I'm not saying PD shouldn't be involved at all, because at the end of the day for balancing and realism it's more than likely going to be found out that a drug lab was responsible for the kaboom. But I think a huge ton of RP steps are being overwhelmingly skipped because of the current state of the tables and their approach by Legal factions. An explosion shouldn't equate to an immediate squad of 4 swat members rolling up in an insurgent packed with heavies and door breaching gear minutes after the call has shown up on the call board, because how in the absolute world did they know it was A) A criminal household, and B) An explosion due to illegal methods? How would they know without a Fire Department investigation? Why would they be so eager to enter a burning, smoldering building until it is cleared by FD for safety??? Give FD a chance to respond, enjoy their RP of combating the fire, investigating, and with a simple department call to IB or PD, a unit can easily come by to investigate the grounds for suspicious contraband or the like. The over eagerness to get in on shutting down these labs and completely dumping peoples' houses is being very clearly seen. While I agree with Osborn's suggestion on being smart about the materials or gear you leave in your house with the risks of explosion/losing it, there needs to be some help on both sides of the equation. It's in the mentality of it and the approach in terms of RP and making things fun and interactive rather than what most people describe as "PD vs. CRIM" attitude, and it does exist. I can't tell you how many conversations I've seen on both sides that are just absolutely laced with toxicity for the other side, and with this new feature there needs to be a coming together on how to improve things not just scriptly but in a ROLEPLAY sense. Otherwise, we're just going to continue to fester really toxic relations between legal and illegal factions and nobody wants to see that.
  12. +1, helped restore my house up north! Thank youuuuu
  13. Putting offer back in. 1.1 Mil
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