Eliza Posted 1 hour ago Report Posted 1 hour ago 3 hours ago, astrx said: Whether or not these suggestions get taken on, these are my thoughts; Tazers should not be utilised within a vehicle. If an Officer is on foot, then you may use it. Fun should be the priority, if you're able to, have some fun with the chase / foot pursuit. Evaluated on a case-by-case basis, each situation should have a specific amount of Officers be able to respond. Once units arrive, the lead units are able to analyse the situation and call more units IF it's necessary. Charge times should be lowered. Three (3) hours is a lot of time. I understand that they have been lowered previously, I feel that VIP shouldn't affect jail times and the maximum a players should spend in SADOC is 90 mins. Having heavy weaponry (for LEO) should be restricted to SWAT, any other unit should not be able to carry a Class 2 weapon unless it's necessary for the situation. Hitting a player with a baton should be absolute last resort, or if a player if blatantly ignoring roleplay. The knock-out script has made it so an Officer will taze, and if they have to a second time they immediately opt for knocking a player out with a baton, instead of roleplaying with the player to apprehend them. IF I think of anything else, I will update this, the listed are issues I see on a daily basis. I agree with every suggestion on this. 2 hours ago, Kon said: Some of the most fun I’ve ever had on the server involves cops almost always, being chased, hiding from them, being in shoot-outs with them. The reason being that there is consequence, the fear of spending time in jail/prison is what makes these interactions intense and exciting. Crims and cops need each other to exist to function, this is why when either one is heavily outnumbered (daytime cop heavy, night time crim heavy) shit doesn't work and it's way less fun to play, alot of crims won't do shit or log on in the day because too many cops, and A LOT of cops complain at night because the safety of numbers is gone and they don't like getting shot at most nights when they feel they don't stand a chance. I think the biggest problem is just that everyone wants to win, or at least the majority of the server has that mindset, myself included most of the time. Harley touched on something important too, the player count itself effects things much more than you think. People log on to have fun, not sit in a speed trap hoping there will be no crime for hours, or sat in doc for 3 hours because you dared leave a drug lab in the day time. Another issue is the fact we don't have NPC's, If a cop is bored and they see the first car they've seen in 5/10 mins they are going to pull a u turn or whatever they need to do to go check your plate, check if they can see a .50 clipping through the driver seat or find any reason they can to interact with you, and you can't blame them, there is barely anything else for them to do, no one else to interact with sometimes, and they logged on to play the game not watch youtube shorts sat in a speed trap. If there was another 200 people driving around the server then the people that log on every day would fall into the background, but 1 gang is often 20% of the server pop so you're going to get alot more attention from LEOs than you used to. Over recent years I’ve stopped giving grief to LEOs as I started realising the above, as well as playing some LEO myself. Both sides are just bored. That's it. Cops need to chillax a little, some care way too much, and crims need to stop crying and start being a little smarter. PD shouldn't HAVE to charge stack, let the arresting officer drop some smaller charges if they RP well/don't stall/did something that made the interaction fun. there is ZERO incentive for a crim to go above and beyond the bare minimum in terms of RP standards especially when they're already frustrated. There are way too many problems to discuss on a forum post, and allowing anyone and everyone to come complain about their very specific issues is not going to help. If you want to actually make change, you need a discussion with devs + a few high up LEOs that are staff + a couple notable crims who have been on the server for many years. maybe do that discord space thing where everyone can listen i can't remember what it's called. Because the lack of communication and mistrust between staff/devs and criminal players is crazy. mb for the spam, I’m no good at conveying my thoughts over text. This is one of the realest responses here. I'll also throw in my suggestion. I think it'd be a good idea to cap criminal situations at 5 criminals with up to 8 LEO responding. A lot of scenarios just end up turning into a numbers game instead of actual roleplay, where whoever has the most people online usually wins. Having a limit would help keep things more balanced and encourage people to rely on planning and tactics instead of just stacking bodies. The only exception I'd see is if something naturally escalates, like someone attacking a gang HQ and the members already there defending themselves. I also think if something like this was added, the backup breach rule could probably be removed since group sizes would already be limited. Quote
MrDisciple Posted 1 hour ago Report Posted 1 hour ago (edited) This post is 6 years too late, PD needed sorting years ago and now the player base is gone. The "play to win" mindset from PD is diabolical. They're driven by weak egos with a goal to bully and win despite the fact they loose nothing. Going from a criminal to a cop felt like picking up the Mario Kart Super Star! Free super fast car, free unrealistically high armour, huge advantage in script and unlimited supply of guns. When PD loses a scenario, they lose nothing. When a criminal loses, they don't just lose in-game items; they lose 20+ hours of real-life time grinding back impound fees, fines, armour and weapon costs, all while being subjected to a roleplayless prison system that acts as an OOC punishment. Make PD's cars slower, armour weaker, remove fancy guns, force a $50k loss on death and bind them to a 3-hour hospital bed like crims in DOC. If a cop gets shot or stabbed, they shouldn't be back on duty for 2 days. That would give a pinch of OOC balance, but it still wouldn't be enough. Lastly there is huge Admin bias, Admins main characters are mostly all cops. I have never interacted with an Admin who was in a decent gang playing a decent crim. Never. I've played crim since early 2019. Admin crim characters seem to all be fishermen or in Cartel... that's not a proper crim. Edited 1 hour ago by MrDisciple 1 Quote
MrDisciple Posted 1 hour ago Report Posted 1 hour ago 16 minutes ago, Eliza said: I think it'd be a good idea to cap criminal situations at 5 criminals The reason the player base has gone from 600 to 60 is because of rules like this... Rules = no fun. No fun = no play no play = 60 plays online Quote
KongouPak Posted 1 hour ago Report Posted 1 hour ago Sorry but this discussion has been made plenty of times. Its not just an issue or change that needs to happen in LEO's but in the server in general. Main thing being rules need to change to better fit what the server is actually doing these days. This is not a serious RP server, hasn't been for quite a while. The common activities people do are hindered so much by this server still claiming to be serious RP when it's not and its so clear people are not invested in the "RP" of things anymore over just getting some kind of action in before they gotta get off to go back to their 9 to 5 or whatever they are doing outside of game. Prime example, I had an rp situation on my prison lifer character earlier only to find out some people were not happy with me LITERALLY roleplaying. Part of that is cause of rules. I require alt rp to do something as simple as pick up an obvious gun in an obvious armory right in front of me that my character found, and the fact that after waiting over an hour, I decided to just roleplay it with the one person that was involved who was okay with it, was not okay with them. They also weren't happy with the demands from my character which i tried to be as easy and reasonable as possible given that my character has life in prison and only cares about her survival and comfortability within the prison. Just let people enjoy what they enjoy doing in the game. Make it a cops vs robbers server with light RP and change mechanics/rules to fit that as thats what most people that play these days seem to want anyway. If this is to continue being an RP server, then actually enforce the roleplay and rules on EVERYONE and be strict about it. Regardless of what you do, this weird middle ground were in is just gonna keep making things look girm as they are right now. Choosing a side and sticking to it will get rid of some people who don't enjoy that side sure, but the ones that stick will be happier for it. This is coming from someone who would much prefer this be a serious RP server, but more so I would much rather the people that play actually enjoy playing over threads like this and forum wars constantly. 5 Quote
Asbo Posted 1 hour ago Report Posted 1 hour ago 11 minutes ago, MrDisciple said: The reason the player base has gone from 600 to 60 the reason why the server had 600 players was covid, once quarantine was gone the population dropped, not because of PD 1 Quote
YasinByn Posted 57 minutes ago Report Posted 57 minutes ago (edited) https://youtu.be/4_x_P1dmzzg https://youtu.be/Efp7LrWOPp4 https://youtu.be/QCGgTUO8WI0 1. Absolutely zero respect for C0s from both PD and SD on multiple occasions 2. Drive-by tasering. 3. Spiking bikes (a new trend) 4. Whoever has the most number wins These are 3-4 month old clips, as I have had enough and haven't been around for a couple of months. Honestly, I am all down for this treatment from PD/SD if I didn't have to lose $40k–$80k (with fines), suspended license and spend 3 hours in DOC. There should also be admins coming into DOC as peds, giving inmates tasks, items (like lockpicks), weapons (like shattered glass) to create roleplay opportunities. I've been arrested over a hundred times, and not once have I been lucky enough to be saved by some "superhero" or gave something valuable. Prison breaks should also happen randomly instead of having to create a ticket and ask for alt RP. They could be done with the help of an admin in ped Last time I've tried smuggling a marijuana before ending up in DOC, the cop just took it while patting me down. Didn't give a single fuck. There should be a cap on how many cops and criminals can be in one situation. Max 5 criminals is enough. Cops should have the same limit too, or maybe 7 at most. It would help with performance, but it would also stop PD from calling GOV, DOC, and basically every LEO department which they all use their own pager as well. Make it possible to loot LEO loadouts. Not a fan of teamspeak either. Edited 49 minutes ago by YasinByn 1 Quote
RedCrayonnn Posted 56 minutes ago Report Posted 56 minutes ago I have some things I have read and disagreed with and agreed with. I am a Leo here, and one of the first thing I asked is how team speak wasnt meta, and pretty much got laughed out of the discord on that one. A long time ago on eclipse every one had to use team speak, but there really isn't a need for. On fiveM there some cool ways to do radios where only SD, PD, MD all have assigned freq, and you can hot key them so you switch to their radio and say like PD to SD blah, but doing this adds rp, you kill a cop you can steal his radio and listen in for intel. The next thing i saw many bring up is how powerful /FL is on this server. So I will again go to other servers i did Leo RP on, every police station has an armory certain ranks can only aquir certain things from it. you run out, you gotta restock at a police station, or another officer got to drop you supplies. The next thing, that helped balance was LEO's had to but their own cruisers. then based on ranks they were permitted certain styles and vehicles and had to conform to that. a cruiser always had 3 spikes, 1 repair kit, and 1 tire repair kit, and scene control, evidence bags and markers. but once you used those things you had to go to the armory and get more. so not we get into risk/risk. PD had to buy gear, there cars, armor, ect. but, officers got a (stimulous) from all citations issues. once a week after reviewing the cases and everything was proper. all reports, paper work ect was done in the /mtd in game, not on forums. to use the /mtd you needed to actually have it on you, "Yes that meant if a gang captured a high ranking officer they could clean their record" only happened one time in 3 years, but it was possible. lastly, things like store robbery, and less severe only 3 units (cars) could respond. as things escalated maybe guns shots and officer down you could expand to 5. only the big bank of los santos, and terrorism was all units on duty to respond. This was good for both sides. ((no wiping the force no clearing memory of what happened good for pd)) no giant force for every lil robbery larger chance to maybe get away for crim. 1 Quote
MrDisciple Posted 49 minutes ago Report Posted 49 minutes ago 1 minute ago, Asbo said: the reason why the server had 600 players was covid, once quarantine was gone the population dropped, not because of PD I just had a peak now, 69 players currently online on a Saturday night. In 2023, the baseline was still at least 200 players. Covid restrictions were entirely gone by 2023, so the pandemic cannot be used to explain the steep drop between then and now. GTA RP as a whole didn't die after COVID; players just left Eclipse to go elsewhere. In fact, GTA roleplay increased after Covid. FiveM hit a record surge from 2023-2024 whilst eclipse shrunk because players consistently complained about PD and Admins. The drop in Eclipse's population is unique to Eclipse. So the argument of Covid is completely flawed Quote
YasinByn Posted 46 minutes ago Report Posted 46 minutes ago (edited) 22 minutes ago, Asbo said: the reason why the server had 600 players was covid, once quarantine was gone the population dropped, not because of PD Server peaked 300 players a couple of months ago bro.. It's not about COVID Edited 45 minutes ago by YasinByn 1 Quote
Asbo Posted 44 minutes ago Report Posted 44 minutes ago (edited) 3 minutes ago, YasinByn said: Server peaked 300 players a couple of months ago bro.. It's not about COVID hello, I know reading can be hard for some people, I replied to someone saying we used to have 600 players, which is due to covid. edit: The last time we had over 300 players was when Paulius announced a sudden House Auction and like 700 houses came up for sale, and that was in what, 2023-24? Edited 42 minutes ago by Asbo 1 1 Quote
xMysticZx Posted 34 minutes ago Report Posted 34 minutes ago (edited) I have not properly rp’d as a full on criminal since 2023 on my main, but I will make some points that in my opinion need an absolute look into / change based on my past experiences, as well as current nowerday issues I’m aware of. I’m glad this topic is here now, over the years there has always been crim vs cop squabble, but this I believe is an important topic that must be looked over word by word. Why? The server is moving to FiveM. And the server as we currently know it has a dwindling playerbase. Moving to FiveM things MUST change in order to either bring old players back and active, or keep new ones in. 1 - Tasing through windows of a vehicle. This has been mentioned alot of times already so keeping it short and sweet, it’s highly unrealistic, kills off any progressive roleplay for the scenario, and does bring along a need to “win win win” mentality. 2 - Air1 abuse. I was recently told of a situation where a friend of mine and his illegal faction was involved in a big chase with LSPD. The chase prolonged, air 1 was involved. I was told that when the original air 1 needed a refuel, a second helicopter to “cover the chase” was called in while the original helicopter refuelled and later returned. In my opinion, both policing factions are very well equipped with an entire fleet of vehicles to give them the balanced fighting chance in chases. Air1 is OP enough as it is, I’ve never been in any police faction, but owning a helicopter on one of my characters and being able to see what Air1 would see in a chase makes me wonder why there’s even a need to abuse it to an advantage. If Air1 needs a refuel, that’s up to the ground units to lock in and stay on the chase. As a criminal, seeing air1 pull off to refuel and soon return after provides a balanced opportunity to the criminal to “make their move” within the pursuit and try to successfully escape. With the open sky, barely any restrictions and speed of a helicopter, there’s no need to be abusing that. 3 - The seemingly unlimited police response. NLR After reading through comments already made, the NLR being played to an advantage seems to come up a abit. My days of getting into huge gang bang fights with pd/sd are over. There’s no actual gain from it since you can’t loot anything bar gloves and radios, and if you lose your looking at a 50-100k plus loadout gone. But knowing about gangs who have the fighting power to wipe an entire response team and win, only for them to respawn, lock and load and go again seems stupidly crazy. 4 - Cops response. Just logging in and driving around a few weeks ago, I witnessed what can only be described as an ARMY (at least 10+) of cop cars chasing ONE vehicle with 2 occupants. This is just wrong, it’s unbalanced, and not fun for crims, probably one of the many reasons why people are giving up as a crim. As a duo, idk what they did to get into that situation, but let’s say for instance why were caught robbing a ATM or a store? Why do they have a Flecca bank level response on their ass for something so small, with very little reward? A limit of how many cops can respond to a call based on the severity of the criminal activity would solve this. Eg someone robbing a house or a store should have A FAIR AMOUNT, but fewer cops to deal with compared to someone robbing a bank due to the risk v reward. 5 - My personal point. My main point I’d like to push is not just a cop problem, but a crim one as well as I believe they work both hand in hand. Back in the day, playing as a crim from 2021 - 2023, crim felt like it owned the server. Huge OG gangs that ran shit, pretty much winning every outcome with cops. What did that lead to? Cops getting updated, better vehicles, better loadouts etc, anything to even the odds which I’m all for and support. But look at the server now, the criminal world feels absolutely empty, and for the cops, once they gained and gained to be able to fight back, they held their power and never lost it - if anything it kept improving after crims had indeed diminished. That’s the main issue. What do cops do? Respond to criminal activity. For years now with barely any change what does a criminal do to gain attention of authorities? The usual banks, stores, chopping, cooking drugs and a few small things like ATMS and houses. The empty crim world as we know it today, plus absolutely no major new criminal changes being implemented over years? No wonder I’m seeing 10+ cops chasing 2 poor guys who probably just did an ATM, they clearly have a lot of time in their hands. As I said before I believe crim and cops work hand in hand. Once the server moves to FiveM, if cooler, better, NEW criminal jobs came to ECRP, no matter how small or big, that would solve the overwhelming cop issue because their forces will be spread more - actually giving crims more of a chance to make money. Edited 25 minutes ago by xMysticZx 1 Quote
MrDisciple Posted 32 minutes ago Report Posted 32 minutes ago 1 minute ago, xMysticZx said: Back in the day, playing as a crim from 2021 - 2023, crim felt like it owned the server. Huge OG gangs that ran shit, pretty much winning every outcome with cops. What did that lead to? Cops getting updated, better vehicles, better loadouts etc, anything to even the odds which I’m all for and support. But look at the server now, the criminal world feels absolutely empty, and for the cops, once they gained and gained to be able to fight back, they held their power and never lost it - if anything it kept improving after crims had indeed diminished. That’s the main issue. THIS Quote
tigerpet15 Posted 17 minutes ago Report Posted 17 minutes ago Hello this comes from a person who is on the server since quarantene and spent last year and a half maining a LEO character. The Leo "no fun policy" Honestly the thing which currently makes me demotivated to log in the most is that the both LEO factions from my experience only SD has the "no fun policy". What do I mean by that. Basically prioritising realism over fun. I have experienced numerous times that goofing around is wrong and it cost me departmental progressions into certain areas. I like goofing around and the reason I joined SD was to be the fun goofy cop who will make the RP enjoyable but the longer I am in faction the more I percieve it being "wrong". Once I was told that I should treat being funny and goofy like in an actual job and that those are these boundaries. And honestly I think this thinking is wrong. We are basically raising more and more serious win mentality cops this way. I believe the FUN vs REALISM fight is being lost by both factions. This is still a game not a real life simulator and everyone should be allowed to be goofy without any reprimend. I remember this one time more than year ago calling Clay Thompson (assured) to my traffic stop to scream at the guy so I would have to give him a ticket. This was funny as fuck and still rewatch the clip bcs it was awesome. I dont think he would do it as a Assistant Sheriff the question is why? Its because proffesionalism and realism is more important than fun. And thats the problem. Also bare in mind that this is from an SD deputy perspective the PDs would be way more extreme. The fun and realism comes down even to the play to loose. I wouldnt be able to let a guy go with some good RP without any repriment. Meaning suspension and no progression into the department. And this is wrong too. ITS A GAME GUYS. I think the LEO faction should drop the focus on realism and instead of that focus on people having fun. LSPD Honestly ever since I got onto the server as a crim I allways I didnt like PD and honestly this somehow havent changed after I joined the LSSD faction. I am not a fan of their style of playing. Due to their policies they are focused extremely on realism. And there are people who are extremely win oriented. I usually dont like when Im on scene with PD and see them borderline powergaming and then trashtalking crims. Honestly I genuienly think this faction should be completely rebuild from top to bottom because teh culture I see in TAC on scene is not roleplay friendly. I genuienly think that some of the members are showing hatered towards criminals and are happy for ruining their RP. These are the moments Im happy for being in LSSD because the value for the RP goes right from the top. Either way I can see the PD moving in the right direction the PD we are listening post was sucess and I see everyday changes comming out of that. Its really good direction but not enough yet. Never the less the recent few months old rule which basically with numbers plummiting locks out LSSD investigators etc. completely out of PDs juro (I think it was because our investigators got us more fun and more rp) and with noone playing we are dependent on that one car which goes up north once every hour. I believe this rule completely kills most of RP for SD especially when SD leadership allways valued RP and wanted to make things fair and actually was achieving that. What to do? Honestly it doesnt matter whats gonna happen but some radical steps should be taken. The player base numbers are going really down and the server needs to prepare for migration and needs to start attracting new people. It starts with the player styles and ends with major procedure and protocol changes and rebuilding entire factions. I would like to see friendly interactions being valued over winning and IC achievements. I want to see crims comming up with clever ideas which wouldnt be ruined by cops and I want to see LEOs valuing every piece of RP we get. We are one community not two lets act that way (its kind of responsibility of every single one of us) List of possible changes: Introduce no punishments rule for LEOs playing for loosing Make IA reports dealt with out of the departments by either admin staff or JB Rebuild of the LSPD faction from ground to top (possibly with Admin team assistance) LETS FOR A WEEKEND SWAP OUT JUROS OF LSPD AND LSSD Lets support goofing around if it makes interactions way friendlier and enjoyable instead of ultra realism Lets allow cops be ICly friendlier towards the criminals without any IC consequences (fun and friendliness over realism) Lets introduce some prices for good and friendly RP (credit competitions/money transfers/something to value good RP) Thanks for reading here. Quote
YasinByn Posted 11 minutes ago Report Posted 11 minutes ago 30 minutes ago, Asbo said: hello, I know reading can be hard for some people, I replied to someone saying we used to have 600 players, which is due to covid. edit: The last time we had over 300 players was when Paulius announced a sudden House Auction and like 700 houses came up for sale, and that was in what, 2023-24? Yes, but he is also stating that the population went from 600 down to 60. When the quarantine was removed, the server population didn’t drop to 60. It was still relatively HIGH. There is no way you believe that LEO had zero to minimal affect on the server population, when Lewis is stating 5 hours ago, Lewis said: I receive personally LOTS of complaints on a daily basis, typically about our LSPD faction. Some have no merit. Quote
Jack Falken Posted 5 minutes ago Report Posted 5 minutes ago I know I haven't been on the server for nearly as long as some people have been, going on three years this December, but I want to just let my opinion be known and how I feel the issues in PD could be handled from someone who plays a civ/crim. The bulk of the issues with pd are an unenforced loose ROE when it comes to engaging in rp situations with criminals and even at times with civilians too. ROE for anyone who doesn't know stands for Rules Of Engagement and dictate what level of response a situation warrants based on several different factors. When pulled over by police, PD has a tendency to stack an ungodly amount of vehicles onto any traffic stop just incase it turns into a chase which it inevitably will but we'll get into that in a second. There is almost no situation in where I should be getting pulled over for going 95 in an 80 zone and have to wait 5 minutes as 7 police vehicles line up behind me for what will amount to a citation or verbal warning. PD ROE should have 2 cars max on a traffic stop, 4 cars max to a chase, dropping down to 3 if air 1 get's involved which it does not need to every time. Right now, if a chase occurs the first thought in my mind is "I'm now free to do crime and speed till this chase ends" because every single cop in the city will tag themselves onto the chase have an insane numerical advantage over the poor 3 stacked Kamacho who accidently forgot one of the members had an illegal gun or some drugs in their pocket. A police chase quite literally becomes free crime times, I have called pd numerous times for shootouts, robberies, murder, tons of crimes just to get a call from someone going "no ones going to answer your 911 call we're all busy chasing an LC" before hanging up the call on me. This touches on another subject quite a few people have brought up and that's PD automatically trying to find ANY reason to search a car or your persons especially if you're in a gang, unless you have reasonable suspicion there is no reason that pd are pulling gang members out of their vehicles every stop and unfortunately that's one of the things that killed the servers fun for gangs like the souls whom have now all quit the server over targeted harassment from pd. I was talking to their members ooc and they couldn't count the amount of times they'd heard "your with the souls right, step out of the vehicle and turn around" before being taken out and their inventories and car being searched for as little as speeding or taking a wrong traffic maneuver often leading to them not even rping out traffic stops but just resorting to jumping out trying to kill the officer or running every single traffic stop. PD needs not only a stricter ROE but a guideline and the training on situational awareness and making decisions based on how bad a situation is rather than the LEO version of a gang pager hit for every situation, if they pull over a vehicle and have visual on one or more guns then they can call for additional units up to 4 or 3 with air 1 if the vehicle is one that is known to particularly fast or agile. If PD pulls up to a bank and there's 15 bikes out front, yes get all forces to come down to match by all that is holy but for the single Kamacho and two bikes you don't need 12 PD vehicles all armed with carbines and pump shotguns. There should be almost no situation where every available unit is on the same call at the same time it's just highly unrealistic and as I stated before creates periods sometimes lasting a while of free crime time as no other officers are around to deal with other situations. People will say PD/SD has a play to win mentality and while SOME specific individuals do a lot of our cops are just either bored or tired of dealing with crap and want low quality rp to finish quicker in hopes of joining the next chase or active situation. And while some don't want to admit it, rp is a two way street much like a dance or conversation, both parties need to be willing to makes concessions whether that be instead of an officer calling backup for guns they do a quick "/do would I notice the pistol on the gang members side" before rolling a dice and if he loses the traffic stop continues with a ticket or verbal warning, we have tools at our disposal but everyone doesn't want to use them for fear of not being perfect, not having the best outcome. One of the coolest rp situations I ever got in was a man tried to get my gun and I left it up to a dice roll and he won so I handed him my gun, he proceeded to take me hostage and get me to drive him to pillbox in which a medic noticed something was wrong and held him at gunpoint, he tried to shoot the medic and the medic injured him before calling police and I was able to get my gun returned to me and he was arrested, I could've easily just done "/do the weapon would be locked in it's holster" and not allow him to get it but for the sake of rp I made the concession and lost. IF PD/SD can begin making concessions gangs can easily join in the dance and we can see an improvement in rp from both sides. Take that traffic stop instead of the officer losing the dice roll he notices the gun and asks for the gang members ID which comes back with a revoked license, he can then make a choice, escalate the situation right there where a chase will ensue or he may get jumped on by the gang members or he can say he's just gonna run the id really quick go back to his car and call for an additional unit or two for an individual with an illegal pistol. At this point that small interaction is more rp than most traffic stops get right now which is sad to see a serious rp servers standards drop so far. Speaking of roleplay standards I have an opinion I need to get off my chest that will probably get me a lot of hate. ECRP is too dependent on text based rp for it's own good and thankfully lately we've seen some changes that move away from this dependency a bit. Yes, some people in the server are deaf, others cannot speak but text chat and text based rp are completely different things with the server favoring TEXT over INTERACTION, no one interacts and communicates, everything boils down to people standing around writing text based rp which will never fly especially in a 5M server. In most 5M servers people favor interactions over text. A perfect example of this is the mechanics in the city, not one customer coming in could give one fuck about how I'm repairing their vehicle so why am I forced to write a bunch of text rp for fixing it ignoring them completely before they drive away. Quite often I'll find myself not doing any rp but favoring interaction and having conversations with the customers as I work on their vehicle, if they ask what the damage is I'll tell them verbally but otherwise I'm asking an officer what's going on in the city, if they've had any interesting arrests that day, interacting and roleplaying with them instead of ignoring them to writing "/me replaces the air filter" for the 130th time that day. Unless dealing with a deaf person there is no reason a cop cannot verbally say "suspect down going in for cuffs" before attempting to cuff someone instead of copy pasting "/me attempts to cuff the suspect" a half dozen times per interaction. Got a little off topic near the end sorry about that but I have a genuine love for ecrp and it hurts to see it dying quickly when I have so much to say that I feel could help improve the server for the better for everyone. to you all and hopefully we can see some changes and a server turnaround. Quote
Cal Posted 2 minutes ago Report Posted 2 minutes ago I think the overall general feeling is that everyone wants to win, in whatever way you look at it, people want to win which means that crims get frustrated when they get caught, and LEOs try and use whatever tactics they can to ensure that the crim is caught. I've never played LEO, but I guarantee you that not many cops enjoy the transport to DOC, then the processing at DOC and then the paperwork. But I assume they enjoy the part where the crim is finally caught. It's understandable but as someone who's only ever played crim (therefore it's hard to truly see both sides), you know that most of the time LEOs will catch you. LEOs need fun, as well as crims, otherwise most people wouldn't play the server but it comes to a point where I feel like LEOs don't care about the 'fun' aspect and simply just want to get that arrest and/or limit crims. A criminal shouldn't have 10+ cop cars + a heli + spike traps + thermal snipers simply because they left a lab and got chased by cops. I appreciate the realism factor here, IRL if a known gang member who is known to be violent and deals with drugs then cops would bring everything they have, but this isn't IRL, this is a (semi realistic) game. 1. The use of heli's In my experience, most of the times a heli is in a chase then I already feel like it's over. Even the usual strategies of going underground or go into covered areas seem to fall short most of the time as the heli has already seen you in those areas and have told the ground units your rough location, and when you have 10+ cops looking for you in that area, it's extremely hard to not get caught. I think the use of heli's should really be limited in most cases. 2. Thermals/Snipers The amount of times crims somehow get away from 10+ cops, only to be found because of a thermal sniper is ridiculous. It's basically like 'oh we spent 20 mins using all the units in the city to chase you, and you got away so now we're bringing out the thermal just to find you' it's basically ESP at this point. Just remove it entirely, I think snipers are fine but they still have an element of 'skill' involved but thermals are just too OP. 3. Cops at labs 'Person X had their phone on in a lab so we decided to scout it' is just insane to me. Imagine you've gather 15+ people to hold, and potentially even hold with another gang and then a different gang is about to push and then every cop in the server just pull in to the lab. For me, this is single handily the most frustrating thing about cops on the server. Just because 1 person had their phone on in or around a lab or someone was seen speeding nearby shouldn't allow cops to stake out an a drug lab area which they OOC know is a drug lab. Cops will use this as an excuse to scout the location OOCly KNOWING that people are cooking and look for any reason to push the lab. This just limits potentially up to 50 crim's RP. 4. Tasering from vehicles Everyone else has already said why, it's just stupid and limits any further RP. 5. The amount of cops responding to situations Why are there 5 cop units just because someone was speeding? Come on now, even if you want to evade (whether you want the fun or not) this just makes it 10x harder from the beginning. 6. DOC time I've not played many FiveM servers, but when I have, the jail time is usually an hour max for whatever crimes are committed. Once a crim is inside DOC, the cop don't care, and the knock on effect is that that crim can't commit anymore crimes which therefore can potentially give that cop more fun. Overall, I think cops are bored and crims are bored. This isn't a great recipe as cops look for any reason to get involved in a situation or go out their way to look for situations which will give them more fun. Quote