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ShawnsBeard

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ShawnsBeard last won the day on September 5 2023

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About ShawnsBeard

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  1. this warehouse is still bugged
  2. What handcuffs are we referring to here? In one situation, I witnessed K9 units being called for a minor speeding traffic violation, armored kurumas being spawned in, snipers in helis shooting any and everybody in the area (including those unarmed trying to run away and those not involved at all on bikes), and DOC officers being called for backup to a shootout that did not involve them... I really fail to see where LEO factions have any sort of handcuffs for handling situations whatsoever on this server - yet crims are held back by outdated and unfun rule limitations. +1 to removing the backup breach rule for LEO situations. Maybe we could restore some of the community feeling to the crim side of the server with a change like that.
  3. +1, going to see a lot of people unsure with how to follow the rules in certain situations or a lot of unnecessary reports due to the random change. Reports and ban appeals have 0 reason to be hidden from the community, and doing so just draws the line of communication between staff and players even wider than it already has become.
  4. +1. Crims can currently make more money by doing legal freelance jobs, which I think speaks for itself in terms of what needs to be done.
  5. I would agree with this sentiment if the server had more script options available for storing belongings away. Currently, your safest option to avoid raids is a stash vehicle kept at a local parking lot that you never touch, which really doesn't make much RP sense in itself and is incredibly risky to take anything out. I would love to see the server give more options for storage, which could allow players to thoroughly hide and spread their vast stashes of illegal items. Just an example would be a storage rental facility, which would allow players to spend x amount per week to access their own personal storage with limited space - say 500-1000 lbs. Or another example would be a command to enable players to create a 'stash' out in the world that could be accessed similar to old house stashes - but have a short range indicator to display their location if someone were to get close enough, similar to how the world interaction options for items dropped on the floor become visible only when close to their location. At the end of the day, people are forced into making large stash houses that have to be under their characters name due to the nature of the server. This in turn, allows for people to be extremely screwed out of hundreds of hours worth of work put into their roleplay for essentially a script limitation. I personally think that detective/investigation RP is and should be a big part of the PD/Crim interactions on the server, but I do feel that as crims we have very limited realistic options for maintaining a stash of items safely.
  6. big +1, youd make more money as a gang group fishing than you would hitting stores
  7. -1 only giga weirdos cheat on an rp server
  8. did you read the whole post or just the title? store robberies are dead content in their current state, end of story
  9. Various Items for sale include - Switchblades Knuckle Dusters Pool Cue (1x available - VERY RARE) Text me if interested: 246-4312
  10. skill issue, 30k was laughable. if you ever want a pearls soggy dog again, I suggest a real business negotiation. - Shawn Morningstar, head chef of Pearls
  11. If people truly do want private labs removed - just disable them and add a refund command as many others have pointed out already. No matter what way you look at it, with the current changes to watering/filling water bottles, private labs are completely not worth it at any level. What has effectively been done has already removed private labs, but has not allowed the players with heavy investments in tables/vents to get their money back with a refund due to a complete OOC shift/change.
  12. From February but still not fixed. https://streamable.com/bd48yr
  13. Turns out it can/will trigger the alarm when anybody leaves - even if there are still people inside.
  14. Maybe it is set to go off after a certain time frame of 0 people being in the house then, but still I dont think it should work like that for code 0 reasons. Also, there definitely isn't any sort of balance reason for the contract limitation, as the money generation is definitely on the low side.
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