Steven Hayes
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Steven Hayes last won the day on March 22 2025
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Lock weapon access to faction tier
Steven Hayes replied to ComradeCorbyn's topic in Game Suggestions
Making other guns viable might help too, especially pistols and smgs. I dont like the current situation where if i plan to go fight a 2v2 or something I need to grab a fully kitted AR with body armor and drugs. Would be nice to see an actual variety of weapons used since most guns are bad (SMGs, MGs are good examples) -
Steven Hayes started following STOP THE BACKUP , Any PVP-related game modifications should be against the rules , Lock weapon access to faction tier and 3 others
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Lock weapon access to faction tier
Steven Hayes replied to ComradeCorbyn's topic in Game Suggestions
Like ive been saying this is a major contributor to our issues. However, I don't think restricting lower tier gangs by rules or script from using heavies is the right move. Instead just make heavy weapons not often dealt outside of gangs that have them, which could be done by raising the shipment power for heavy weapons significantly (I understand yes this reduces potential RP but it gets rid of total shit RP.) and having a faction war system, in which the strength of the organizations based on Rp quality and IC strength are significant contributors to war success. If it were up to me, it would be considered a breach of FearRP for an rply weaker organization to go provoking a larger/stronger one for no reason. -
Faction war system. I made a suggestion for it. Would allow for PVP, while encouraging more RP storylines. Plugging my take on it Add more criminal activities for money Increase the size per pack for bank, store, ATM robberies Add more, rotating chop shops Require proper RP justification (seeing someone break into a house) to rob a house robbery Automatic release impounded vehicles after 30 minutes/3 rings in a 45 minute time span, unless police do a command like /delayimpound and then the person's name incase they have a warrant or something For public labs, have lower tier drugs be spawned on shelves like the really old system, which could be used to cook drugs at the lab. ex, public LSD tables could only make coke, crack tables only crack. Raise the base sell prices of the other drugs. Private labs if reimplemented would allow for all drugs to be crafted at those tables but you'd need to source your own ingredients Add much faster decay to weapons in stashes. Maybe temporarily make heavy weapon decay faster than pistols/smaller weapons temporarily? Increase the shipment power of heavy weapons and ammo by at least double if not more Or; increase the price of heavy weapons. Heavy weapons used to be a reward for good RP but now it is just the standard. We have now seen what happens when many people who do not show quality in RP and upholding lore get access to very powerful weapons for cheap in large quantities. Rework FearRP into 'NVL' as seen on other servers. I've seen people get away with insane shit with the argument being 'no gun pointed at me'. NVL would be more broad where there is no checklist, like the DM rule. Instead, it is more so about being able to reasonably justify your actions. Think 'Am I showing reasonable concern for my characters life & freedom by doing this
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Criminal pagers would be extremely annoying for everyone. Instead, just restrict pagers to SWAT, no reason anyone else should get pagers. If we remove LEO pagers fully, thats going to end up with more shooty police, as less numbers = more police with rifles shooting everything instantly.
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So I wanted to change my character to not look like a maybe part alien child, and more like an adult human, so i went to the plastic surgery UI, only to find that the UI is really not good. Simply put, it is very hard to use, and confusing. I also believe there are options missing from the GTAO character editor. It is worth considering updating the UI similar to the new clothing store UI. I think the plastic surgery UI is one of the last really old ones? Specifically; the ideal would be making the new ui as similar to the GTAO one as we can. This would include some 'preset' choices, ie standard, protruding, and shallow brow. and you could also choose custom, which would let you adjust a point on a grid to adjust specific features & traits, as well as allowing the editing of heritage (ideally with parent names). Basically just mimic the GTAO editor. I dont have pictures right now but you can search up or load up the GTAO character editor to get what i mean
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we need to remember it is true even if its frustrating to hear, police DO respond to what we do, so a lot of this is our responsibility. It's all gangs get punished for the actions of few. When one gang starts smoking cops, they all get more heavies. Also, its not meant to be 'fair' its an RP server. Otherwise everyone could walk into an ammunation and buy 100 ap and a heavy like in GTAO. Lets for a bit view the criminal community as one 'gang'. The more we shoot cops, the more aggressive they get. So collectively, criminals must be discouraged from shooting cops as we are in a loop: Crims shoot cops > cops escalate > crims get annoyed > crims escalate > cops escalate, it continues. We will STAY dealing with the same shit otherwise. A pd member said in this thread something like 'gangs are better equipped than cops and now fight cops, just like they said they wouldn't if they got stronger guns' which i agree with, what do you want PD to do? Let gangs run the city, and just accept getting smoked because they don't want to be 'too harsh'? Extra rules is not the move. We should focus on treating the root cause without making new rules, if avoidable. Instead we should change game mechanics and have incentives. My idea; We should consider raising the shipment power of heavy weapons a significant amount, and maybe for certain ammo too. This would first and foremost reduce the maximum # of heavies coming into the server as only so many gangs can even import desired heavies, and they only have so many turfs with so much shipment power. It could also bring RP in the form of gangs needing to establish more relations and interact with each other in a more diplomatic sense to get their supply in reasonable timeframes. It WOULD be frustrating yes, but not as frustrating as having to grind 4x as long for the same amount of guns. Second, we should either: - Make heavy weapons not storable in the glovebox of vehicles that are not police vehicles (They wouldn't have gun racks) - Or, make heavy weapons have an action timer to equip. It could be 1-3 seconds and do a /ame "Player 1 reaches down to their side, grabbing a [weapon]". Vehicles with stored heavies in the glove could also make an automatic ldo to anyone who walks up to it saying "You would notice a [weapon] inside of the vehicle!" This might need to be an independent suggestion, but honestly, the only way we are gonna see any change is to make change to ourselves. And I think a change of the wider criminal community's mindset is gonna need large scale changes. DOC and gov shouldnt be called to every gang fight though.
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Ways to increase player count in ECRP
Steven Hayes replied to XxTheIrishGuyxX's topic in Discussions
I agree with a lot of this, though I can’t speak much on civ RP. I think an OOC meeting between illegal faction leaders and PD/SD command could help.no one is enjoying the current environment, and there’s zero communication from either side just finger pointing. As for heavies, I think they should be reserved for actual big conflicts like holding labs and going to big fights. Maybe make heavies trunk only. That way, if you are getting one, its for a bigger situation. Or you have to risk driving around with a rifle on your back. police could maybe still use gloveboxes since they have gun racks, but add a short delay, like 0.5 or 1s. or require a line of non macro rp like /me grabs the rifle from the gun rack. A lot of this stuff is just ingrained now tho, especially with cars. Its been like this with every gang using sports cars etc for a long time now i think. -
-1 How exactly would this be enforced? ID checks? Making people show their face? Banning anyone with a squeaky voice? That either gets creepy or just doesn’t work. The only semi reliable method I’ve seen is that “send $0.99 to prove you own a bank account” thing and even many people won't wanna do that + minors can have bank accounts and debit cards. If you go this route, then players will be turned away because who wants to submit their ID or submit a selfie to play gta rp? And what’s the actual point? Eclipse isn’t even a super graphic server compared to GTA 5 Story or online which its likely most people on this server have played both before playing online. If the concern is around gross RP, that’s a separate issue entirely, plus nobody is gonna bring it to you, you have to go out of your way to find it. also, like others have mentioned in this thread, if someone's not mature enough to RP properly, they usually weed themselves out, and positions like police, medic, other government roles have age requirements. and again players who arent mature enough in these ranks weed themselves out because they cant handle all the protocols, RP standards, radio requirements etc.
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no i dont know any specific incident. i saw the guy that had this happen to him, but that was after i posted the suggestion. I guess if this is wrong staff can delete or lock it, my bad.
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I heard that even if you die they can raid if they find fingerprints i think from former police players. Idk this could all just be wrong. I dont know what specific report you guys are talking about.
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Right now, PD can (apparently?) raid houses if weapons are found with your fingerprints on it, from a situation where you full died (NLR). I think this should be disallowed as it makes no sense to get raided when you died in situation. "your prints were found on a gun you died with" essentially. I could be wrong but if true, evidence should not be able to be used if it was from a situation you got NLRed from. Or to keep it simple on PD, if they found it on or near your body it shouldnt be useable as evidence to raid you.
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Sorry to bump post but 2 more things to add 1. maybe there would need to be a "war logs" channel. For the most part when gangs on the server kill each other they already clip it. So this would put those clips to use, basically after killing enemy gang members, you put the clip, in a discord channel in your faction discord so FM can decide who is losing/winning at a point in time. Idea is minimal effort OOC from all sides. So, handlers could take ~10 minutes to go through say 3 days of war kill clips, tally up each, and use that to determine who's winnng or losing. Also, kills not logged wouldn't contribute to war effort on an OOC level. 2. You could also have the option for two gang's leaders with help/approval from FM to agree on straight KOS on enemy gang members for the duration of the war. I think there would be less reports and OOC toxicity (atleast reducing 'i lost so i report to get my shit back' mentality) and it would help to overall lower OOC toxicity between factions by letting them just fight out their problems for a while. By having leaders and by extension gangs working together to set their own rules on their conflicts, it might help to motivate gangs more to play and have less OOC hostility being an issue.